From: | Paul Jonathan Adam <Paul@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Belt Feed (was: Realistic Autofire Rates) |
Date: | Thu, 10 Aug 1995 17:07:16 GMT |
> is rather uncontrolled. I HAVE never had the oppurtunity to shoot a
> weapon capable of autofire (such things are illegal in Canada) but from
> what I'm told, you can control how much ammo one with the proper amount
> of training - however, you still consume a lot of rounds in FA and accuracy
> is still a problem due to the amount of rounds being shot. This could be
> a game balance rule for my campaign for I tend to have too many PCs
> running around with belted rounds.
Ho ho ho. Memories of carrying a GPMG with a dangling length of linked
ammo snagging on *everything* in sight...
You can rig a pouch on the side to hold the belt. Until it runs out, and
reloading a belt is rather slower than changing clips (lift top cover,
position belt, close top cover, rack and return cocking handle: two
hands and concentration required). A sensibly-sized pouch holds about
fifty rounds.
Then find your spare belt. Fast. Don't twist it even slightly. People
walking around with Pancho Villa-style crossed ammo belts are asking for
a stoppage: twist the link and it'll jam.
The M-249 Minimi uses a 200-round belt in a plastic carrier, but the problem
of changing it remains.
Belted ammo also rattles a lot, and as I said spares are hard to carry in an
accessible manner. Weapons like the GPMG find a fire position and settle in,
and are crewed by two men: one to fire, one to keep the gun fed.
It offers a GM useful ways to torment a player :)
Belted ammo in vehicles, fixed emplacements, etc works fine, BTW: it's
just less manageable than magazines for a weapon you run around with.
--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.
Paul J. Adam paul@********.demon.co.uk