From: | "David R. Lowe" <dlowe@****.COM> |
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Subject: | Bending the rules (was Re: Outrageous goodguys..) |
Date: | Fri, 5 Dec 1997 13:11:46 -0800 |
I wonder how many of us (as GMs that is) allow stuff for characters that,
technically, breaks the rules but comes up during the course of the game
and works out to be cool.
I, for one, let stuff go during the course of a campaign that I would never
allow as a character's backstory. "Let's see, your twin sister, who's a
toxic mood druid, has come to you in disguise and taught you the rules of
life magic (from ED) and given you the trigger to a stolen nuclear warhead
so that she can use you in a plot of revenge. Hmmm, why don't you go back
and work on that character a little more"
Just curious to see what other's allow.
D.
David R. Lowe (dlowe@*********.com)
Photography/Design
Hey, there's a URL in my sig file now!
Check it out at: www.lowephoto.com.
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