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Message no. 1
From: "David R. Lowe" <dlowe@****.COM>
Subject: Bicycles(was Re: Boats and Stuff)
Date: Fri, 1 Jan 1904 00:39:03 -0800
OK, this is a little odd, but it did come up in a recent session. Has
anyone ever come up with stats for your basic bicycle? Our resident stree
sam decided to chase a bike messenger down the street and I had no way to
determine if the messenger could get away.

Suggestions?

D.

David R. Lowe (dlowe@****.com)
Photography/Graphic Design

"HTML, the most fun you can have without a vowel."

Hey, there's a URL in my sig file now!
Check it out at www.lowephoto.com.

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Message no. 2
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 25 Nov 1997 09:19:08 +0100
> OK, this is a little odd, but it did come up in a recent session. Has
> anyone ever come up with stats for your basic bicycle? Our resident stree
> sam decided to chase a bike messenger down the street and I had no way to
> determine if the messenger could get away.
>
> Suggestions?
>
> David R. Lowe (dlowe@****.com)

Well... today, cycle-racers can do up to 70 kmh when sprinting, and
hold speeds of about 45kmh for hours (on plain ground).

I'd give the character a maximum speed of strengh*8 metres per combat
turn, and a cruising speed of a third of that value. The handling
would be no higher than 1 or 2, and I would even halve the +4 penalty
for heavy inner city traffic...

ss
Message no. 3
From: Mon goose <landsquid@*******.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 25 Nov 1997 01:48:58 PST
>OK, this is a little odd, but it did come up in a recent session. Has
>anyone ever come up with stats for your basic bicycle? Our resident
stree
>sam decided to chase a bike messenger down the street and I had no way
to
>determine if the messenger could get away.
>
>Suggestions?

We actually had a Character who wasa bike messenger. Lots of us ride
bikes, too- so we were peeved fasa left this "obvius" item out.
Now with R2, I should probably re-do the who schmeal,with a chassis and
everything, but the a basic bike might have performance like:

Accel= Strength of rider

Top speed= quickness x running multiplier x 2, 3, or 4 (crappy, normal
or mountain, roadracing/ track), lower uphill, higher down. (but then,
the same goes for running- just multiply quickness by grade%)

Athletics can be used to increase the attribute in either of these
cases, like when running, except it takes no action seperate from
controlling the bike.

Handling: 5/5 and down, can be VERY good on road, or quite good on and
off. Pretty much as motorcycle.

Motorcycle would be seperated from bicycle by 1 dot. Atheletics also
defaults at +2. Reaction defaults at +4.

Boils down to- catching somebody on a bike is hard if you can't run a
LOT faster than them and don't get them in the first 20 meters. Of
course, bad trafic or a crowd of peds could bring most cyclists to a
stop, but a mesanger ...thats where bike skill comes in!

Now, some good rules for rollerblades and skateboards....




Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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Message no. 4
From: Adam J <fro@***.AB.CA>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 25 Nov 1997 04:00:43 -0700
At 00:39 1/1/70 -0800, you wrote:
>OK, this is a little odd, but it did come up in a recent session. Has
>anyone ever come up with stats for your basic bicycle? Our resident stree
>sam decided to chase a bike messenger down the street and I had no way to
>determine if the messenger could get away.

This was something I was thinking of doing for NERPS: Stuff or whatever we
call it, but haven't got around to doing.. ... ... yet .. .... ...

-Adam J

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Message no. 5
From: "Carlton B. Davis" <davisc74@***.ACS.UWOSH.EDU>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 25 Nov 1997 06:59:35 -0600
On Fri, 1 Jan 1904, David R. Lowe wrote:

> OK, this is a little odd, but it did come up in a recent session. Has
> anyone ever come up with stats for your basic bicycle? Our resident stree
> sam decided to chase a bike messenger down the street and I had no way to
> determine if the messenger could get away.
>
> Suggestions?

I don't have the books with me, but if you look in the Rigger Black Book
under motorcycles, they list (I think) the dodge scoot as having a
peddling option, complete with speeds. It might be a different bike, but
I'm pretty sure it's in there, as I remember our group getting a good
laugh out of rough tough street sams peddling along on a moped.
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 25 Nov 1997 23:01:07 +0100
Carlton B. Davis said on 6:59/25 Nov 97...

> I don't have the books with me, but if you look in the Rigger Black Book
> under motorcycles, they list (I think) the dodge scoot as having a
> peddling option, complete with speeds. It might be a different bike, but
> I'm pretty sure it's in there, as I remember our group getting a good
> laugh out of rough tough street sams peddling along on a moped.

Have you ever tried peddling on a moped? A bicycle is a lot faster and
easier to ride...

--
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Message no. 7
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Mon, 1 Dec 1997 10:26:10 EST
In a message dated 97-11-25 02:04:07 EST, dlowe@****.COM writes:

>
> OK, this is a little odd, but it did come up in a recent session. Has
> anyone ever come up with stats for your basic bicycle? Our resident stree
> sam decided to chase a bike messenger down the street and I had no way to
> determine if the messenger could get away.
>
> Suggestions?
>
Bicycle (Standard, Non-Modified)

[Just what can you do to a bike...I don't know, I'm just getting into this
thread)

H : 3
Speed : Q x Gear
Accel : Rider's Quickness
Body : 0 (maybe a 1 or two, but those are -bigger- Bicycles)
Armor : That's a good one (0)
Load : 100 (Beginning) 150 (Max)
CF : 0 (Drone Rack Possible?)
Economy : -?-
Fuel : Rider Powered (could you suncell this with a goofy electric engine?)
Design Points : 1 (making the average bicycle starting out at 100 Nuyen)

Okay, I know, I took this a bit to serious probably, but it does bring up a
lot of questions and potential ideas. We had a similar problem a year ago
with Roller Blades (the decker used them to get around, but the Physical Adept
used them to lure a Lone Star vehicle into a trap).

-K
Message no. 8
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Mon, 1 Dec 1997 10:31:15 EST
In a message dated 97-11-25 04:49:38 EST, landsquid@*******.COM writes:

> We actually had a Character who wasa bike messenger. Lots of us ride
> bikes, too- so we were peeved fasa left this "obvius" item out.
> Now with R2, I should probably re-do the who schmeal,with a chassis and
> everything, but the a basic bike might have performance like:

I gave that elsewhere, at least some suggestions...

> Accel= Strength of rider

Proves how awake I was when I did that post too....I didn't really consider
the Strength of the rider...the only problem I have is that I just can't see a
Troll biking faster than a human, let alone an elf.

> Top speed= quickness x running multiplier x 2, 3, or 4 (crappy, normal
> or mountain, roadracing/ track), lower uphill, higher down. (but then,
> the same goes for running- just multiply quickness by grade%)

I actually thought of the "Gear", but I admittedly didn't look at gears as the
same way as a true 'cyclist' might.

> Athletics can be used to increase the attribute in either of these
> cases, like when running, except it takes no action seperate from
> controlling the bike.

A good idea.

> Handling: 5/5 and down, can be VERY good on road, or quite good on and
> off. Pretty much as motorcycle.

5/5 to me seems a bit high, IMHO. I started it out lower because of what a
person can do on a bike, even a "stock model".

> Motorcycle would be seperated from bicycle by 1 dot. Atheletics also
> defaults at +2. Reaction defaults at +4.

These make some sense...interesting thing to note is you really couldn't "Rig"
a bike from the Design POV (not customizing, designing from the ground up).
Or if you did, you'd have to modify the way the bicyclist him/herself
functioned. Encephalon for the Wired Reflexes/VCR Switches????

> Boils down to- catching somebody on a bike is hard if you can't run a
> LOT faster than them and don't get them in the first 20 meters. Of
> course, bad trafic or a crowd of peds could bring most cyclists to a
> stop, but a mesanger ...thats where bike skill comes in!

Very True....

> Now, some good rules for rollerblades and skateboards....

Very, Very, True....

-K
Message no. 9
From: Mon goose <landsquid@*******.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Mon, 1 Dec 1997 11:07:08 PST
Glad you liked my bike ideas. The stats look reasonable.


>> Handling: 5/5 and down, can be VERY good on road, or quite good on
and off. Pretty much as motorcycle.
>
>5/5 to me seems a bit high, IMHO. I started it out lower because of
what a person can do on a bike, even a "stock model".

IMO, a bike is not inherently easy or safe to control- its light weight
helps, but it lacks good suspension or traction.

Bikes SEEM more manuverable than cars because thier speeds are low- in
fact, cornering ability is similar. Again, the riders can do remarkable
things because the wieght is low and terrain is rarely consticting.
Tight city steets would give a "restictive terrain" mod to a car or
motorcycle, but not to a bike. All in all, handling would be comparable
to motorcycles, maybe 1 lower for low weight.

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Message no. 10
From: Mon goose <landsquid@*******.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 2 Dec 1997 00:54:08 PST
>> but the a basic bike might have performance like:
>
>I gave that elsewhere, at least some suggestions...
>
>> Accel= Strength of rider
>
>Proves how awake I was when I did that post too....I didn't really
considerthe Strength of the rider...the only problem I have is that I
just can't see a Troll biking faster than a human, let alone an elf.
>

Elves RUN faster,and are thinner and taller, but just as stong. They'd
make ideal cyclists. Trolls, no. Thats why I included the ridder's
running multiplier in my top speed formula- leg length helps on a bike,
too. Bigger crank diamater= more power per "stroke", just like an
engine. A dwarf would have to turn his cranks very fast.

>> Top speed= quickness x running multiplier x 2, 3, or 4

>I actually thought of the "Gear", but I admittedly didn't look at gears
as the same way as a true 'cyclist' might.
>

As long as the bike has an aproprite selection of gears, tire design,
aerodynamics, and general quality will determine the riders top speed.

>These make some sense...interesting thing to note is you really
couldn't "Rig" a bike from the Design POV (not customizing, designing
from the ground up). Or if you did, you'd have to modify the way the
bicyclist him/herself functioned. Encephalon for the Wired Reflexes/VCR
Switches????
>

Rigging requires sensors, which consume power, which would add weight.
Counter produtive. A "smart" bike, made from smart materials, might be
nice, but again, what's the powersource- bateries are heavy. Although,
a smart bike of peizo-electics would genrete power from frame
flex...HMM, a capacitive stucture... maybe. Good for securtiy a la
"Virtual Light" and possible collapsing or adaptive designs. Seeing as
the rider will outmass the bike by at least 5 to 1, rigging the bike is
silly- the riders motion determines handling to a great extent. Plus,
the rider needs to be physically active- a rigger can't. Thats why I
suggested combat pool for all vehicle tests on bicycles. A rigged
bicycle would be a small motorcycle with a flesh power plant. Maybe a
skillwire type device, or strap on electrodes, could make the drivers
leg muscles twitch in sequence- electrodes are used like that today for
physical therapy. The rigger / pedler would control the program
controling his body's movement- sounds unlikely, except maybe for use by
such persons as the irreversably paralized.

"frame option- recumbiant bicycle"
a bicycle with a bucket seat, where the rider's feet are out front, at
the same level as his ass. Good aerodynamics, tricky balance.
speed + 20%
Handling +1 / +2
Not compatable with off road suspension
cost x2 (for bike as a whole)



Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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Message no. 11
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Bicycles(was Re: Boats and Stuff)
Date: Tue, 2 Dec 1997 14:47:36 -0500
In a message dated 97-12-02 04:05:14 EST, landsquid@*******.COM writes:

> Rigging requires sensors, which consume power, which would add weight.
> Counter produtive. A "smart" bike, made from smart materials, might be
> nice, but again, what's the powersource- bateries are heavy. Although,
> a smart bike of peizo-electics would genrete power from frame
> flex...HMM, a capacitive stucture... maybe. Good for securtiy a la
> "Virtual Light" and possible collapsing or adaptive designs. Seeing as
> the rider will outmass the bike by at least 5 to 1, rigging the bike is
> silly- the riders motion determines handling to a great extent. Plus,
> the rider needs to be physically active- a rigger can't. Thats why I
> suggested combat pool for all vehicle tests on bicycles. A rigged
> bicycle would be a small motorcycle with a flesh power plant. Maybe a
> skillwire type device, or strap on electrodes, could make the drivers
> leg muscles twitch in sequence- electrodes are used like that today for
> physical therapy. The rigger / pedler would control the program
> controling his body's movement- sounds unlikely, except maybe for use by
> such persons as the irreversably paralized.

I just love a challenge....

Rigger with Rig Level 1, Encephalon Level 1, Balance Augmentation (Neural
Link) , Sense Link and Skillwires can do all of what you just described.
How?

Rig 1 and Balance Augmentation to make the body do what the person actually
is wanting to do while Rigged. The Skillwires are to allow for neural
override to the body once more. The Sense Link is to provide "Sensors" for
the bike in question. And wow, I even have a little bit of essence to spare
(Not much, but some).

-K

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