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Message no. 1
From: Steadfast <laughingman@*******.DE>
Subject: Bioindex and Magicatributes(Long)(WAS:Re: Why i think that
Date: Wed, 7 Oct 1998 03:43:20 +0200
And so it came to happen that Erik J. wrote:
----------
<snip>
> But bioware does create differences. In the mundane, those differences
> would be slight. In the magically active, those same slight differences
> can have a significant impact on how they handle their magic. But I
still
> don't see why they'd lose Magic or Essence, I see instead that their
> abilities or their control over the mana would be degraded. Having an
> extra +2 or +3 or more to the Drain Target number almost always makes it
> assured the magician will at least take some drain...and on any serious
> spell casting, it's practically guaranteed, even with foci and centering.
>
> So call off the Munchkin Police, if you read my proposal you'd realize
that
> the penalties actually outweigh the benefits.

Hm. I have followed this thread and had actually done some thinking (Note:
it did NOT hurt;)). Why do we actually have this Bodyindex=Magicrating
loss, or ask ourself, why is that so hard for the magical active Charakter?
Because if you fire off a Spell with a Force of, say 6 and your
Magicatribute is just 5 it causes PHYSICAL Draindamage. And this Damage is
not healable by magic. Sounds like a big "No, No, NOOO naughty little Mage"
to me. And it sounds like bit more a THWAP then a +3 or even +4 to
Draindamage.
Say you got this ultraviolent Force 6 Powerball. It has usualy a Draincode
of 6D (That is if you use the maximum Firepower available). Fine. Now say
Joe Spellworm got a Sorcery of 6 and, keep it simple, a Spellpool of 5
having all mental atributes around five and his Magicrating reduced as he
has Bioware, for example that enhanced articulation because he once found
it nifty to get it. He has a Willpower of 5.
He decides in the Foreplay that he will use 3 Dice for the drain from his
Spellpool. He now has 8 Dice for resisting Drain Damage. I don't have my
statistics handy, but for as far as I know it is possible to get two
successes to stage the drain down to S, resulting in massive Trauma near
the submandibular brain, popped open bloodvessels and a S-Damage PHYSICAL.

If we use (I know the numbers still did need to get crunched from your/our
part) the presented rules for +1 Drain for every Bodyindexpoint (so far I
have understand that part) we get the following using same Drain for same
spell, same Mage:
7D Drain Damage. Nice. say you got once again the same amount of successes
you have a bad Headache for about 5 to 6 hours and then everything is fine
as you just get S-Damage STUN.

I know that these examples probably arent the best, of course I did see
that the Drain-Numbers in the above example are the same, but lets face it,
once you have breached the 7 to 8 Force barrierer your not a normal Mage
anymore, your a serious pain in the butt ;o).
And you will not think twice about dealing with Drainnumbers of about 6, 7,
or even 8.
Thats IMO of course.

The point is simply as posted earlier, to keep Gamebalance, to limit
Magical active Chars to a certain point, namely to spellslinging (the whole
Physadthingie is a complete different Story IMO) and not to magically shoot
everything to bits and pieces. I just wanted to point that out.

Why not say it is like this:
Every human and metahuman has both essence and bodyindex.
The maximum for both statistiks are 6 modified by race in case of
bodyindex.
The bodyindex is the complexer part as it depends mostly
on the integraty of the Body (-atribute) of the receiver of Bioware.
For every started point (aka +0,1 or more) of Bodyindex above HALF the
current natural Bodyatribute, the recipient has a chance of
stressoriginated
failure of the physical note of his body.
Check (when apropriate, GM choice) for Physicalfailure under following
guidelines:
Body (4) +2 for every started point of Bodyindex above the
current natural Bodyatribute. No sucess means your Body
has failed you resulting in a Deadlywound (physical) Power-
level = Number of Bioimplants you have.
One Sucess means the same, except you get a Serious
Wound same powerlevel=Number of Bioimplants.
Two Sucess means once again same except you get Medium
Damage, same Powerlevel as above.
Three Sucess (see above) L-Damage, Power see above)

Cultured Bioware does inflates HALF for every started point of Bodyindex
over current natural Bodyatribute to FULL.
Cultured Bioware does also reduce the Bioindexcost of one piece of
Bioimplants
by 1/4 (aka multiply with .75).
Bioware also effects the Magicrating of the magical awakend beeings.
Reduce for every FULL point of Bodyindex the Magicatribute of the awakend
beeing by one. Round down if necessary (aka 0.3 & 0.6 will be handled like
0).

Ah, sorry, no i've rambled a bit on the Biowaretheme, nut I was in such a
good mood.
OK, maybe OT but what do you think about the above, playable for all?


--->Steadfast
to be "human" is not a state of living
I want to achieve.

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