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Message no. 1
From: "Psuedo-Combat Mage" <KSDKW@******.BITNET>
Subject: Bioware and Magic
Date: Wed, 28 Oct 92 21:43:24 -0900
>>>>>[The way I see it is that the rules for this one stinks to High
Heaven.
Most bioware is stuff that is ADDED on to the body. The way I see it is that if
it is ADDED to the body then no essence is lost. If there is (and there is) a
case of something being taken out and replaced with bioware then I would say yes
the essence would be lost FOR ANYONE who does this...not just mages.]<<<<<
--Psuedo <6:46:14/10-29-53>

||==================================================================
||Dave W./ALIAS-->Psuedo(Combat Mage Extrordinare) ||
|| ||
|| // He who hunts dragons too||
||KSDKW@****** // long becomes a dragon ||
||KSDKW@*****.ALASKA.EDU \ \ // himself. ||
||KSDKW@*****.ALASKA.EDU \ \ // Neitche ||
|| \ X/ ||
==================================================================||
Message no. 2
From: ""Jérome_Sallier.""
Subject: Bioware and magic
Date: Mon, 23 Jun 1997 14:04:08 +1100
>>>>> What is "Bioware cloned", and bioware is considerated as
cyberware for
magic users ?
Shadowtech speak about bioware cloned which doesn' t affect magic users...
Help...
Message no. 3
From: John E Pederson <lobo1@****.COM>
Subject: Re: Bioware and magic
Date: Mon, 23 Jun 1997 00:41:36 EDT
On Mon, 23 Jun 1997 14:04:08 +1100
""Jérome_Sallier.""
<sallier@******.ORSTOM.NC>
writes:
>>>>>> What is "Bioware cloned", and bioware is considerated
as
>cyberware for
>magic users ?
>Shadowtech speak about bioware cloned which doesn' t affect magic
>users...
> Help...

Clonal grade bioware is bioware that is created by manipulating the
genetic code of the specific end user. This makes it more similar to the
user's own body and therefore less likely to be rejected. Bioware
subtracts from Essence for Magic users in an attempt to keep things
balanced. Because a lot of people see this as unjust, many simply have it
subtract from the character's Magic rating, as if it had cost Essence.

--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Bioware and magic
Date: Mon, 23 Jun 1997 12:05:16 +0100
"Jérome_Sa said on 14:04/23 Jun 97...

> >>>>> What is "Bioware cloned", and bioware is considerated
as cyberware for
> magic users ?
> Shadowtech speak about bioware cloned which doesn' t affect magic users...

I think you're mixing up two things: cloned bodyparts, and bioware. Cloned
bodyparts are things like arms, legs, livers, kidneys, etc. that have been
grown by genetically manipulating cells taken from a person's body. Those
cloned parts are then surgically implanted in that same person. For
example, you lose an arm, but don't want to (or can't) get a cyberarm. So
the doc takes some cells from your body, and grows a new arm from them.

Bioware, as you probably know, are enhanced versions of normal organs.
These are grown from "generic" tissue that'll work for just about
everyone.
Cultured bioware is a combination of the two, in that the enhanced organ
is grown from your own cells. That makes it more compatible with your
body, but unusable for other people. In game terms, the Body Cost is
multiplied by 75%.

For magicians, bioware costs Essence equal to its Body Cost: a mage taking
muscle augmentation pays .8 Body per level, as well as .8 Essence per
level, while for a mundane it would cost only the .8 Body. If this is
cultured bioware, though, the Body cost would only be .6 (.8 x 75% = .6).
The mage would then also have to pay .6 Essence.

This rule probably (that is, IMO) exists because someone at FASA noticed
that bioware had no drawbacks for magicians, so as a quick fix they gave
it an Essence cost so it also reduces the Magic Atttribute. However, most
SR players say that bioware reduces the Magic Attribute _as_if_ it costs
Essence, but it does _not_ actually cost any Essence for a magician.
That way, a magician with no bioware or cyberware except muscle
augmentation level 1 has an Essence of 6, but a Magic Rating of 5.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I used to change this line every day. Now, I'm kinda lacking inspiration.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 5
From: shadowrn@*********.com (Bai Shen)
Subject: Bioware and Magic
Date: Tue Feb 6 09:10:01 2001
How does bioware, magic, and geasa interact? For instance, if I have a
grade 2 initiate with 1 pt of bioware, can I take a geas to offset
that? Is my magic now an 8, reduced to 7 from the bioware? Also, if I
have 7 pts of bioware instead of 1, does that make my effective magic a
1 or a 2?

Bai Shen
Message no. 6
From: shadowrn@*********.com (TexasFriedCriminal)
Subject: Bioware and Magic
Date: Tue Feb 6 09:50:01 2001
From: Bai Shen
Sent: Tuesday, February 06, 2001 4:21 PM

> How does bioware, magic, and geasa interact? For instance, if I have a
> grade 2 initiate with 1 pt of bioware, can I take a geas to offset
> that? Is my magic now an 8, reduced to 7 from the bioware? Also, if I
> have 7 pts of bioware instead of 1, does that make my effective magic a
> 1 or a 2?

IIRC : no, you cannot take geasa to offset magic lost through bioware,
because you do not really losre the magic, you just can't use it anymore.
so in your example, a grade 2 initiate with 1 point of bioindex does have an
effective magic rating of 7 for all concerns

since bioware does not lower essence but affects the magic attribute
directly you would lose the full 7 points, giving you an effective magic
rating of 1(8).

come to think about it, when mr.7ptbioindex must make a test for magic loss,
does he test against 1 or 8 ? his real or his virtual magic attri?

-- ^/_Texas - Fried - Criminal_\^ --
* you want fries with that ? *
----------------------------------------
To participate, therefore, in this
disembodied enactment of life's most
body-centered activity is to risk the
realization that when it comes to sex,
perhaps the body in question is not
the physical one at all, but its psychic
double, the bodylike self-representation
we carry around in our heads...
----------------------------------------
Message no. 7
From: shadowrn@*********.com (Bira)
Subject: Bioware and Magic
Date: Tue Feb 6 20:35:03 2001
On Tue, 06 Feb 2001 10:20:47 -0500
Bai Shen <baishen@**********.com> wrote:

> How does bioware, magic, and geasa interact? For instance, if I have a
> grade 2 initiate with 1 pt of bioware, can I take a geas to offset
> that? Is my magic now an 8, reduced to 7 from the bioware? Also, if I
> have 7 pts of bioware instead of 1, does that make my effective magic a
> 1 or a 2?
>
> Bai Shen
>

A grade 2 initiate has a magic rating of 8. One point worth of
bioware "ocuppies" 1 point of magic, giving him a virtual magic rating
of 7.

The effects of this are almost the same as if you had lost a
magic point; reduced powers, less points to buy powers, etc. The
difference is that the Magic Point comes back once you remove the
bioware, and you can't offset the loss with geasa, because the point is
not really gone.


Bira - SysOp da Shadowland.BR
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Message no. 8
From: shadowrn@*********.com (Sebastian Wiers)
Subject: Bioware and Magic
Date: Wed Feb 7 07:55:01 2001
>>>A grade 2 initiate has a magic rating of 8. One point worth of
bioware "ocuppies" 1 point of magic, giving him a virtual magic rating
of 7.

"Occupies"- that's the best term I've heard for it so far. Yeah, you still
have the magic point, its just that there's this big chunk of bioware in the
same place, and its bussy dealing with that...

As for magic tests after using stim or taking damage or whatever- I'd say
that you use the lower magic rating, just for simplicity. You use that
magic rating for ALL purposes, unless otherwise specified (and afaik, none
are).
Besides, with bioware making it so that there is less mojo actually flowing,
its probably not as big a deal if you abuse your body a bit- after all, part
of what you are abusing isn't even your own native flesh.

-Seb

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