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Message no. 1
From: ratinox@******.gweep.net (Stainless Steel Rat)
Subject: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 01:18:28 GMT
*sigh*

Shadowtech, page 5:

"As physical integrity is even more crucial for the magically active
(magicians and adepts), these characters must spend Essence and add to
their Body Index when selecting bioware. [...] The Essence cost for
bioware is equal to the Body Cost."

Shadowtech, page 7:

"[...] Essence, once lost, can never be regained (as far as anyone
knows)."

That should answer the questions, unless someone has a more recent
version than my 1992 printing of Shadowtech that says otherwise?
Beuler? Beuler?

--
Oh, your standard-issue Big Gun. Equipment Division made it, and now it's
part of my private collection. I was late because I... had to get it.
Message no. 2
From: tsbtal@********.com (Tal Kedem)
Subject: Re: Bioware does cost Essence for magicians
Date: Mon, 25 Mar 1996 20:34:18 -0500
On Mar 26, 1996 01:18:28, 'ratinox@******.gweep.net (Stainless Steel Rat)'
wrote:


>*sigh*
>
>Shadowtech, page 5:
>
>"As physical integrity is even more crucial for the magically active
>(magicians and adepts), these characters must spend Essence and add to
>their Body Index when selecting bioware. [...] The Essence cost for
>bioware is equal to the Body Cost."
>
>Shadowtech, page 7:
>
>"[...] Essence, once lost, can never be regained (as far as anyone
>knows)."
>
>That should answer the questions, unless someone has a more recent
>version than my 1992 printing of Shadowtech that says otherwise?
>Beuler? Beuler?

I agree, but some people want more than "It's the rules", they want a
"real-world" explanation for WHY it should be that way.

--
-Lord Tallion <Tal Kedem>
GAT d- s: a--- C++++ ULC>+++ P+>+++ L+>++ E W+ N+ o !K-- w !O M--
V PS+ PE+ Y++ PGP t++ !5 X R+ tv+ b+++ DI++ D+ G+ e@ h@ !r y?
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all?)
- tsbtal@***.pipeline.com - tkedem@********.hchs.hunter.cuny.edu -
-tallion@******.net -
"Cthulhu in `96 - Why settle for a lesser evil?"
Message no. 3
From: "Terry L. Amburgey" <xanth@********.uky.edu>
Subject: Re: Bioware does cost Essence for magicians
Date: Mon, 25 Mar 1996 20:59:51 -0500 (EST)
Rat wrote:
>*sigh*
>
>Shadowtech, page 5:
>
>"As physical integrity is even more crucial for the magically active
>(magicians and adepts), these characters must spend Essence and add to
>their Body Index when selecting bioware. [...] The Essence cost for
>bioware is equal to the Body Cost."
>
>Shadowtech, page 7:
>
>"[...] Essence, once lost, can never be regained (as far as anyone
>knows)."
>
>That should answer the questions, unless someone has a more recent
>version than my 1992 printing of Shadowtech that says otherwise?
>Beuler? Beuler?

Nice try Rat, but you're quoting the rules to people who aren't By-The-Book
gamers. A useful endeavor but ultimately doomed to failure :) Terry

Terry L. Amburgey
Associate Professor of Management
College of Business and Economics
University of Kentucky
Lexington, KY 40506-0034
Phone: 606-257-7726
Fax: 606-257-3577
Message no. 4
From: "Gurth" <gurth@******.nl>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 11:24:33 +0100
Tal Kedem said on 25 Mar 96...

> On Mar 26, 1996 01:18:28, 'ratinox@******.gweep.net (Stainless Steel Rat)'
> wrote:
>
> >*sigh*
[snip]
> >That should answer the questions, unless someone has a more recent
> >version than my 1992 printing of Shadowtech that says otherwise?
> >Beuler? Beuler?
>
> I agree, but some people want more than "It's the rules", they want a
> "real-world" explanation for WHY it should be that way.

Be careful what you ask for with Rat... he used to have this tendency to
really bite into a topic (quickenings & grounding springs to mind...).
BTW, I believe it's "Bueler" :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
only the extreme makes an impression
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 5
From: "A. Blair Blackwell" <ab130f92@*******.adelphi.edu>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 13:39:34 -0500
At 20:34 3/25/96 -0500, Tal Kedem wrote:
>On Mar 26, 1996 01:18:28, 'ratinox@******.gweep.net (Stainless Steel Rat)'
>wrote:
>
>
>>*sigh*
>>
>>Shadowtech, page 5:
>>
>>"As physical integrity is even more crucial for the magically active
>>(magicians and adepts), these characters must spend Essence and add to
>>their Body Index when selecting bioware. [...] The Essence cost for
>>bioware is equal to the Body Cost."
>>
>>Shadowtech, page 7:
>>
>>"[...] Essence, once lost, can never be regained (as far as anyone
>>knows)."
>>
>>That should answer the questions, unless someone has a more recent
>>version than my 1992 printing of Shadowtech that says otherwise?
>>Beuler? Beuler?
>
>I agree, but some people want more than "It's the rules", they want a
>"real-world" explanation for WHY it should be that way.
>
>--
>-Lord Tallion <Tal Kedem>

No, its a "the rules don't makes sense the way their writen" thing. What
does make sense is Bioware like Cyberware costs magic, but Bioware connot
cause essense for one person and not the other. I don't give a shit about
the astral template on that one.
Message no. 6
From: ratinox@******.gweep.net (Stainless Steel Rat)
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 18:43:50 GMT
On Mon, 25 Mar 1996 20:34:18 -0500, tsbtal@********.com (Tal Kedem)
wrote:

> I agree, but some people want more than "It's the rules", they want a
> "real-world" explanation for WHY it should be that way.

Okay, you got it.

Essence is, aside from being a game balance mechanic, a measure of the
"health" and heartiness of the spirit (or soul, or astral body, or
whatever you care to call it). Magic in Shadowrun is sympathetic;
damage the physical body and the astral body reflects the damage,
damage the astral body and the physical body reflects the damage.
This is why damaging (combat) spells work; they attack the target's
aura and the symmetric nature of magic causes the physical body to be
similarly damaged. When you add something "unnatural" to the physical
body you similarly damage the astral body. This is why you loose
Essence when you graft cyberwear into a living body.

Magicians are even more sensitive to changes in their aural patterns,
as it is their auras that shape and form magical energies into usable
forms. This is not limited to the "unnatural" things such as
cyberwear. Improperly healed wounds cause a similar disruption in the
magician's aural pattern.

That last statement is important. While biotech is "natural" in that
it is living tissue, it is *different* from the magician's own
tissues. The difference may be minimal, but even that is enough to
cause sympathetic disruptions in the magician's astral body, just as
scar tissue does. And scar tissue has the *exact* *same* DNA as the
magician's healthy tissue.

Is that good enough?

--
Oh, your standard-issue Big Gun. Equipment Division made it, and now it's
part of my private collection. I was late because I... had to get it.
Message no. 7
From: paff@*******.ds.cubic.com (Michael Paff)
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 10:50:14 -0800
> From: ratinox@******.gweep.net (Stainless Steel Rat)
> Date: Tue, 26 Mar 1996 18:43:50 GMT
>
> Magicians are even more sensitive to changes in their aural patterns,
> as it is their auras that shape and form magical energies into usable
> forms. This is not limited to the "unnatural" things such as
> cyberwear. Improperly healed wounds cause a similar disruption in the
> magician's aural pattern.
>
However, magicians don't lose Essence for improperly healed wounds. They
just risk a loss of Magic Rating.
Message no. 8
From: Marc A Renouf <jormung@*****.umich.edu>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 14:54:29 -0500 (EST)
On Tue, 26 Mar 1996, Stainless Steel Rat wrote:

> On Mon, 25 Mar 1996 20:34:18 -0500, tsbtal@********.com (Tal Kedem)
> wrote:
>
> > I agree, but some people want more than "It's the rules", they want a
> > "real-world" explanation for WHY it should be that way.
>
> Okay, you got it. [Lengthy explanation snipped]

All right. Let's put a different take on this. I *may* be going out
on a limb here, but I *think* that FASA meant that magicians lose *magic*
equal to the Body index cost of bioware. This would make more sense. If
interpreted this way, not only would it end this pedantic argument, but
it would keep magicians from packing themselves with bioware at no cost,
and keep them from getting hit doubly hard in magical healing (in which
both Body index and remaining Essence are factors).
Thus, a magician could conceivably have 5 Essence Points of
cyberware OR 5 Body Index points of Bioware OR some combination thereof
(say 2 Essence in cyberware and 3 Body Index in bioware), and still have
a Magic Attribute of 1.
In this way, Magicians can still have just as much cyber or bio as
normal people would be allowed, they'll just lose their magical abilities
that much faster if they try to munch it out this way. Astral template,
and all that. It's like anything else, you can push the envelope if you're
willing to make sacrifices. Such is the way of the burnout.
Does this make sense and seem reasonable. It certainly maintains
game balance, as this is how I run it in my campaign and I've had zero
problems with it.

Marc
Message no. 9
From: Piers Meynell <SAC5PM@*******.ac.uk>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 20:05:27 GMT
> Date: Tue, 26 Mar 1996 14:54:29 -0500 (EST)
> From: Marc A Renouf <jormung@*****.umich.edu>
> To: shadowrn@********.itribe.net
> Cc: shadowrn@********.itribe.net
> Subject: Re: Bioware does cost Essence for magicians
> Reply-to: shadowrn@********.itribe.net

>
>
> On Tue, 26 Mar 1996, Stainless Steel Rat wrote:

>
> All right. Let's put a different take on this. I *may* be going out
> on a limb here, but I *think* that FASA meant that magicians lose *magic*
> equal to the Body index cost of bioware. This would make more sense. If
> interpreted this way, not only would it end this pedantic argument, but
> it would keep magicians from packing themselves with bioware at no cost,
> and keep them from getting hit doubly hard in magical healing (in which
> both Body index and remaining Essence are factors).
> Thus, a magician could conceivably have 5 Essence Points of
> cyberware OR 5 Body Index points of Bioware OR some combination thereof
> (say 2 Essence in cyberware and 3 Body Index in bioware), and still have
> a Magic Attribute of 1.
> In this way, Magicians can still have just as much cyber or bio as
> normal people would be allowed, they'll just lose their magical abilities
> that much faster if they try to munch it out this way. Astral template,
> and all that. It's like anything else, you can push the envelope if you're
> willing to make sacrifices. Such is the way of the burnout.
> Does this make sense and seem reasonable. It certainly maintains
> game balance, as this is how I run it in my campaign and I've had zero
> problems with it.
>
> Marc

Hello!
If you want some support thats the way I always read it to be!
And if you want more support: I believe in a shadow talk discusing the
cerbral booster, one poster mentioned a mage who had got one. To
which another wanted to know what happened to him, the responce was
that he was toasted by a to nasty fireball.
Death via physical drain, from trying to cast a spell to many
times, over his now lowered magic attribute? : )

Piers "All that I say has been said before, so you'll have to sue the
orriginal utterers!" Meynell :)


"Curse the blasted jelly-boned swines, the slimy
belly-wriggling invertebrates, the miserable sodding
rotters, the flaming sods, the sniverlling, dribbling,
dithering, palsied pulseless lot that make up Engand
today. They've got the white of egg in their veins,
and their spunk is that watery it's a marvel they can
breed. Why, why, why, was I born an Englishman!"
D.H. Lawrence (1912)
Message no. 10
From: Justin Thomas <Justin.C.Thomas-1@**.umn.edu>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 14:23:01 -0600
>> Okay, you got it. [Lengthy explanation snipped]
>
> All right. Let's put a different take on this. I *may* be going out
>on a limb here, but I *think* that FASA meant that magicians lose *magic*
>equal to the Body index cost of bioware. This would make more sense. If
>interpreted this way, not only would it end this pedantic argument, but
>it would keep magicians from packing themselves with bioware at no cost,
>and keep them from getting hit doubly hard in magical healing (in which
>both Body index and remaining Essence are factors).
> Thus, a magician could conceivably have 5 Essence Points of
>cyberware OR 5 Body Index points of Bioware OR some combination thereof
>(say 2 Essence in cyberware and 3 Body Index in bioware), and still have
>a Magic Attribute of 1.

By what you described that wouldn't work... then a mage could have 5 points
of bioware (bring his magic attrib down to 1 and essence at 6) then he could
also have 5 point of cyberware which would equal out the magic and essence
attributes... (1 of each) right?
******************************
Justin Thomas
"Farr"
Email:
thom0767@****.tc.umn.edu
or if that doesn't work
Justin.C.Thomas-1@**.umn.edu
Message no. 11
From: Benjamin <benjamin@*****.com>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 17:14:56 PST
>cyberwear. Improperly healed wounds cause a similar disruption in the
>magician's aural pattern.

Then why don't magicians lose essence for improperly healed wounds?


--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website
Message no. 12
From: Benjamin <benjamin@*****.com>
Subject: Re: Bioware does cost Essence for magicians
Date: Tue, 26 Mar 1996 17:28:08 PST
>By what you described that wouldn't work... then a mage could have 5 points
>of bioware (bring his magic attrib down to 1 and essence at 6) then he could
>also have 5 point of cyberware which would equal out the magic and essence
>attributes... (1 of each) right?

Yes... But he wouldn't be a mage anymore.

5 points Bod.Ind.: -5 magic points
-5 essence: a further -5 magic points.

For a grand total of: -4 Magic.

You need at least grade 5 initiation to do this.

11 magic -10=1 magic.


--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website

Whee.
Message no. 13
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Bioware does cost Essence for magicians
Date: Wed, 27 Mar 96 17:43:08 +1030
>Then why don't magicians lose essence for improperly healed wounds?

They don't lose Essence, but they do lose Magic. Sometimes. :)


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 14
From: "Gurth" <gurth@******.nl>
Subject: Re: Bioware does cost Essence for magicians
Date: Wed, 27 Mar 1996 11:56:13 +0100
Justin Thomas said on 26 Mar 96...

[Marc's different take snipped]
> By what you described that wouldn't work... then a mage could have 5 points
> of bioware (bring his magic attrib down to 1 and essence at 6) then he could
> also have 5 point of cyberware which would equal out the magic and essence
> attributes... (1 of each) right?

I think he meant to first make the Magic rating equal to the Essence
rating, without rounding down, then subtract the Body Index from this, and
then round down.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
only the extreme makes an impression
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 15
From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: Bioware does cost Essence for magicians
Date: Wed, 27 Mar 1996 15:28:56 -0600
I don't know if anyone recieved my (what I believed was rather thought out)
spin on the "SR world why" of why mages loose essence and magic when they
get bioware, and I won't repeat it unless it's requested. But I will give
my thought on the rules "why"

ShadowTech says magical characters lose essence when they have bioware
installed. Anyone argue that the book _says_ that (not what does it mean,
but what does it _say_)? If not, I can continue, if we're stuck back their,
I'll get to it another time. Taken that it is true that that is what
ShadowTech says, then you by a piece of bioware. You're essence is now 6-x
(where x is the body index cost of the bioware). Now, checking the black
book, a magical character loses magic rating when they lose essence. So,
the characters new magic rating is 6-x rounded down, per the rules. Rules
wise (which is all I'm discussing here) it seems pretty obvious. Can anyone
refute that this is what the books say and this is how the rules work?
Message no. 16
From: "A. Blair Blackwell" <ab130f92@*******.adelphi.edu>
Subject: Re: Bioware does cost Essence for magicians
Date: Wed, 27 Mar 1996 17:27:08 -0500
At 15:28 3/27/96 -0600, you wrote:
>I don't know if anyone recieved my (what I believed was rather thought out)
>spin on the "SR world why" of why mages loose essence and magic when they
>get bioware, and I won't repeat it unless it's requested. But I will give
>my thought on the rules "why"
>
>ShadowTech says magical characters lose essence when they have bioware
>installed. Anyone argue that the book _says_ that (not what does it mean,
>but what does it _say_)? If not, I can continue, if we're stuck back their,
>I'll get to it another time. Taken that it is true that that is what
>ShadowTech says, then you by a piece of bioware. You're essence is now 6-x
>(where x is the body index cost of the bioware). Now, checking the black
>book, a magical character loses magic rating when they lose essence. So,
>the characters new magic rating is 6-x rounded down, per the rules. Rules
>wise (which is all I'm discussing here) it seems pretty obvious. Can anyone
>refute that this is what the books say and this is how the rules work?
>
>
>
That is what the rules say. No one disagrees with that. The dicussion was
either why it happens or whether or not the rule should be altered to make
things more realistic.

BLAIR
Message no. 17
From: ratinox@******.gweep.net (Stainless Steel Rat)
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 01:43:53 GMT
On Tue, 26 Mar 1996 17:14:56 PST, Benjamin <benjamin@*****.com> wrote:

> >cyberwear. Improperly healed wounds cause a similar disruption in the
> >magician's aural pattern.

> Then why don't magicians lose essence for improperly healed wounds?

They do. Or, more precicely, they "gain" a "hole" in their astral
patterns resulting in magic loss. This "hole" may be filled with
cyberwear; this is the path taken by the burned-out mage. This "hole"
is identical in every way to the "holes" created by cybernetic
grafting, and if it quacks like a duck...

--
Oh, your standard-issue Big Gun. Equipment Division made it, and now it's
part of my private collection. I was late because I... had to get it.
Message no. 18
From: Georg Greve <ggreve@*******.hanse.de>
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 08:18:35 +0100
Date: Thu, 28 Mar 1996 08:18:32 +0100 (MET)

Justin Thomas said on 26 Mar 96...

[Marc's different take snipped]
> By what you described that wouldn't work... then a mage could have 5 points
> of bioware (bring his magic attrib down to 1 and essence at 6) then he could
> also have 5 point of cyberware which would equal out the magic and essence
> attributes... (1 of each) right?

This is definitely munchkinous. In my eyes, the total loss of magic is
the SUM of essence loss and body index - meaning you character lost 10
points of magic by augmenting himself this way. Can you say "burned
out big time" ?

Bye...
Georg

--
+------------------------------------------------------------------------+
| "The curse of love is the cause of the pain [...] |
| If you give them a finger, they'll take off your hand" |
| AC/DC - "C.O.D." |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.Hanse.DE |
| Tel.: +49-40-8223482 greve@*******.uni-hamburg.de |
+------------------------------------------------------------------------+
Message no. 19
From: Georg Greve <ggreve@*******.hanse.de>
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 08:15:25 +0100
Date: Thu, 28 Mar 1996 08:15:21 +0100 (MET)

> > Then why don't magicians lose essence for improperly healed wounds?
> They do. Or, more precicely, they "gain" a "hole" in their
astral
> patterns resulting in magic loss. This "hole" may be filled with
> cyberwear; this is the path taken by the burned-out mage. This "hole"
> is identical in every way to the "holes" created by cybernetic
> grafting, and if it quacks like a duck...

Crap. If you've already lost a point due to wounds and get yourself
some cyberware, you lose ANOTHER point. The same for Bioware - you
lose another point of magic but still no essence in my eyes.

Bye...
Georg

--
+------------------------------------------------------------------------+
| "The curse of love is the cause of the pain [...] |
| If you give them a finger, they'll take off your hand" |
| AC/DC - "C.O.D." |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.Hanse.DE |
| Tel.: +49-40-8223482 greve@*******.uni-hamburg.de |
+------------------------------------------------------------------------+
Message no. 20
From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 07:21:43 -0600
>Date: Thu, 28 Mar 1996 08:15:21 +0100 (MET)
>
>> > Then why don't magicians lose essence for improperly healed wounds?
>> They do. Or, more precicely, they "gain" a "hole" in their
astral
>> patterns resulting in magic loss. This "hole" may be filled with
>> cyberwear; this is the path taken by the burned-out mage. This "hole"
>> is identical in every way to the "holes" created by cybernetic
>> grafting, and if it quacks like a duck...
>
>Crap. If you've already lost a point due to wounds and get yourself
>some cyberware, you lose ANOTHER point. The same for Bioware - you
>lose another point of magic but still no essence in my eyes.
>
>Bye...
> Georg
>
Wrong. You magic rating is your essence rounded (down I believe) + init.
grade. So if you're not an intiate, and you get a wound that heals bad and
you lose a point of magic, your magic is 5 and you're essence is six. If
you then decide to get cyber eyes (because, hey, at this point, why not?)
then your essence is 5.8, which rounds down to 5, so you're magic is the
same. Cyberware and bioware cost essence (it's in the rules, and I gave my
rather long winded explination last week) _not_ magic. You show me where it
says in any book that cyberware and bioware cost _magic_ and I'll eat my
black book.

And for those who think that bioware costs essence, what tremendous leap in
flawed logic did you use to reach that conclussion. I checked my ShadowTech
book, and it clearly says that mages lose essence. Nothing about lose of
magic, unless it's lose due to the bio/cyber ware.
Message no. 21
From: Angela Schaafsma <ba094@*******.carleton.ca>
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 16:42:23 -0500 (EST)
|Wrong. You magic rating is your essence rounded (down I believe) + init.
|grade. So if you're not an intiate, and you get a wound that heals bad and
|you lose a point of magic, your magic is 5 and you're essence is six. If
|you then decide to get cyber eyes (because, hey, at this point, why not?)
|then your essence is 5.8, which rounds down to 5, so you're magic is the
|same.

Every time a magician goes 'under the knife' they risk the chance
of losing a magic point. Operations to install cyberware are invasive,
something not native to the magician's body is being out in, and no
matter how well it was put in, the magician runs the risk of losing
another magic point if a body roll fails, much like when a magician
receives medical attention at a deadly wound.


--
ba094 mka AJ Schaafsma
HEY! How do I work this thing?????
Hmmmm..... Hit <crtl> <alt> <del> for intellegence test.
Ok! ***fizzle*** ***beep***
Message no. 22
From: Benjamin <benjamin@*****.com>
Subject: Re: Bioware does cost Essence for magicians
Date: Thu, 28 Mar 1996 15:14:33 PST
>Wrong. You magic rating is your essence rounded (down I believe) + init.
>grade.
You forgot -any magic loss for other reasons.

--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website

Not Now(tm)!
Message no. 23
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: Bioware does cost Essence for magicians
Date: Fri, 29 Mar 1996 13:29:53 +0000 (GMT)
|
|Date: Thu, 28 Mar 1996 08:15:21 +0100 (MET)
|Crap. If you've already lost a point due to wounds and get yourself
|some cyberware, you lose ANOTHER point. The same for Bioware - you
|lose another point of magic but still no essence in my eyes.

Exactly! IN YOUR EYES!
I stick to the rules AS WRITTEN, because it makes my characters
transferrable to different GMs.
House rules, which is what you are arguing about, tend to make transfer more
difficult or impossible.
--
______________________________________________________________________________
| |What to do if you find yourself stuck in a crack in |
|u5a77@**.keele.ac.uk |the ground beneath a giant boulder, which you can't |
| |move, with no hope of rescue. |
|Andrew Halliwell |Consider how lucky you are that life has been good |
|Principal subjects in:-|to you so far... |
|Comp Sci & Visual Arts | -The BOOK, Hitch-hiker's guide to the galaxy. |
------------------------------------------------------------------------------
|GCv3.1 GCS/FA>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can still say FUCK! Americans can't|
------------------------------------------------------------------------------
Message no. 24
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Bioware does cost Essence for magicians
Date: Sat, 30 Mar 96 00:38:44 +1030
>Every time a magician goes 'under the knife' they risk the chance
>of losing a magic point. Operations to install cyberware are invasive,
>something not native to the magician's body is being out in, and no
>matter how well it was put in, the magician runs the risk of losing
>another magic point if a body roll fails, much like when a magician
>receives medical attention at a deadly wound.

That's ony operations for installation of more than 1 Essence point/Body
Index. You can get a complete eye package for .5 Essence, so you don't
risk the Magic Loss.

This is under the Surgery rules in Healing, where it describes the nature
of the wound you take when getting cyber put in (important for knowing
how long you're going to be out of action).


--
_______________________________________________________________________
/ \
| "As soon as we started programming, we found to our surprise that it |
| wasn't as easy to get programs right as we had thought. Debugging |
| had to be discovered. I can remember the exact instant when I |
| realizedthat a large part of my life from then on was going to be |
| spent infinding mistakes in my own programs." -- Maurice Wilkes |
| Robert Watkins robertdw@*******.com.au |
\_______________________________________________________________________/
Message no. 25
From: Marizhavashti Kali <xenya@********.com>
Subject: Re: Bioware does cost Essence for magicians
Date: Fri, 29 Mar 1996 12:31:49 -0800 (PST)
On Sat, 30 Mar 1996, Robert Watkins wrote:

> That's ony operations for installation of more than 1 Essence point/Body
> Index. You can get a complete eye package for .5 Essence, so you don't
> risk the Magic Loss.

That's 1 Essence or 1.5 Body Index. Also, any eye package, as any eye
surgery is considered to be Deadly.

> This is under the Surgery rules in Healing, where it describes the nature
> of the wound you take when getting cyber put in (important for knowing
> how long you're going to be out of action).

Absolutely.

Deirdre M. Brooks | xenya@********.com | Marizhavashti Kali
"Whose religion is this?" "It's not a religion, it's a cult."
"Whose cult
is this?" "It's Hubbard's cult, baby." "Who's Hubbard?"
"Hubbard's dead,
baby. Hubbard's dead." -Meme-

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