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Message no. 1
From: CASTELLI David d.castelli@**************.fr
Subject: Bioware & Magic was (RE: A perfectly acceptable reason to test th
Date: Wed, 10 Feb 1999 10:38:37 +0100
Frank Pelletier, once wrote,

> Anyways, as I was saying, and you probably agree with me, I'm sure
> someone
> somewhere invented that BS. And that's frightening... just check the
> archive and you can find Bioware which does not reduce your Magic
> rating.
> What's the basis behind that, other than cramming more stuff in your
> body
> and not paying the price for it.
What ! You should read more carefully... Or may be i
should... but it's written... don't have my books at hand...
that Bioware DO reduce you'r magic attribute...

> As I said, I am not, nor will I ever be, opposed to people with a
> great
> background who get cyber because their roleplaying is decent enough
> that a
> GM might find that plausible. More power to them...
> I'm just saying that, as a whole, the SR world-view shuns magic-users
> who
> use cyber mods, because they could lose that precious "touch" that
> makes
> them special... You're a mage, you can do things that no other
> mundane can
> do, can ever dream to do... Then you start to slip, slowly descending
> towards a mundane existence. It's like being a millionaire, and
> suddenly
> find out you lost it all...
> But, many players don't see it that way.. they see it "I'll get to 1.1
> essence, so's I don't lose my Magic, then Initiate up from there"
> (That goes
> for Physads I might add)... And that's the problem, IMHO...
> Anyways, my game is not your game is not his game... but hell, we're
> here
> to talk, neh?
AKA Phoenix, decker & sorceress
AKA d.castelli@**************.fr

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