From: | shadowrn@*********.com (Hahns Shin) |
---|---|
Subject: | BiowareORama |
Date: | Wed Mar 14 14:10:01 2001 |
> nothing in the rules that says they were not. Is this just an oversight or
> what?
I believe they are not compatible. The only reflex enhancement that's
"stackable" is a level one Synaptic Accelerator and a level one
Move-By-Wire system (which we don't allow anyway because of the
preposterousness of it... you have a built-in Move-By-Wire system in
your cerebellum, which checks and refines all of your coordinated motor
movements. It is responsible for all "learned" movements, such as learning
to
play the violin or catch a ball, and is sufficiently complex and parallel
enough
that it cannot be enhanced. Even if technology has gotten to the point that
your cerebellum could be replaced, it would not give you the massive
bonuses that the Move-By-Wire provides. Continual state of seizure
indeed....). Reaction Enhancers are stackable, as is the reaction bonus
from Enhanced Articulation.
> 2. Which activates first the Trauma Damper or the Platelet Factories? If
you
They both work simultaneously when you take a moderate wound,
gameplay-wise. Platelet factories enhance your intrinsic clotting
mechanisms, while Trauma Dampers enhance your endorphin/pain
response. You get shot in the leg (Moderate Damage). Regardless of
what happens, you have just taken an M wound. Then your Platelet
Factories kick in to clot the wound. Simultaneously, the Trauma Damper
helps intercept the pain and stimulates the release of endorphins while
enhancing your pain response. So, from the net effects of both systems, you
take an L Physical, and an L Stun (probably from the draining effects of
overusing your natural painkillers, as well as shock and loss of blood
leading
to fatigue).
Hahns Shin, MS I
Budding cybersurgeon