From: | Mike Buckalew <mike_buckalew@*********.COM> |
---|---|
Subject: | BitB as Source Book |
Date: | Wed, 24 Jun 1998 16:19:46 -0700 |
> I tend to go only for the source books and related stuff and forget
> about the adventures and novels. Now that I bought BitB <sheepish
> grin> no source books available and I had to buy something SR-ish
> </sheepish grin> I noticed tons of stuff in there that IMHO belongs
> in a source book. From the top of my head Corp 2 would be nice.
I just finished reading BitB myself and I would like to echo this even
stronger. This and the other "track adventure", MobWar (MW), should have
been identified and marketed as source books and not adventures.
The purpose of the source books is to provide background info to help GMs
create adventure. BitB and MW do just this, they are just less subtle about
the plot hooks.
Another thing they have more in common with source books than adventure
modules is the amount of conjecture versus fact. BitB had shadowtalk
comments and a lot of the npc descriptions hinted at possibilities without
confirming them. This kind of stuff is great for GMs to help create their
own adventures and individualize their campaign world. It makes it
difficult/impossible to run it as a published adventure module.
The actual adventure material, for each "detailed" track, is typically less
than the synopsis section of the rest of the adventure modules. They can
not be run "as is", or even with minor modifications. It would take a
significant amount of work to turn one of the tracks into a playable
adventure.
Although I enjoyed both books (as source material, not adventures), I am
concerned about this issue for a number of reasons.
1) I'm really worried that FASA won't make anymore "real" modules. I really
like them and I don't have a lot of time to develop my own adventures. This
would mean I really couldn't continue running SR anymore once I run my
players through the last of the existing modules.
2) A newbie GM or someone like myself who doesn't have time to create their
own adventure might buy this by mistake, thinking that they could just run
it "out of the box". I knew what I was getting into from reading this list,
but people without that knowledge might feel "jipped".
3) A lot of the info in these "adventures" is unique to them, yet useful or
even necessary, for a complete picture of the SR world. Anyone needing to
be "up to speed" on events in the 6th World needs to read these adventures.
This creates some spoiler information for these people if they want to play
in one of them. This is somewhat true of the classic modules, but the
detailed info unique to them is generally more "color" and not major
world-shaking events.
Thanks for listening,
Buck (Mike Buckalew)
buck@*********.com
Test Manager
FileMaker, Inc.