From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Body armors (was Re: Bows and Arrows) |
Date: | Wed, 4 Nov 1998 10:39:42 +0100 |
was...
> This brings up another thing...Body armor is not light. I can't imagine
> a character with a strength of 1 being able to wear body armor heavier
> than armor clothing. This is because modern body armor (coupled with
> ceramic plating), would be too heavy or cumbersome for them to wear
> properly. Thoughts?
SR already includes rules for this by reducing a character's Combat Pool
based on the amount of armor worn (see page 285); however, it's based on
Quickness and not Strength, which does appear a bit strange to me. A quick
house rule would be to change Quickness over to Strength to calculate
Combat Pool reductions.
OTOH, I do not consider myself to be very strong -- call it Strength 2 in
SR terms -- but I have repeatedly worn a 4.5 kg M69 armor vest for several
hours without much trouble (although when you take it off you feel a load
dropping off your shoulders :)
Finally, whether wearing body armor is a pain or not depends on the
situation you're in. For example in the Korean War, where the first large-
scale issue of modern body armors made of synthetic materials to military
forces took place, soldiers returning from uneventful patrols often
complained about the vest's weight and encumbrance, while those returning
from firefights generally did not.
However, simulating this in SR with rules will be a bit difficult if not a
bit pointless as well, I feel.
--
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