From: | Mark Steedman <RSMS@******.EEE.RGU.AC.UK> |
---|---|
Subject: | Re: Bolts and Blood |
Date: | Fri, 21 Jul 1995 09:22:22 GMT |
> On Fri, 21 Jul 1995, Merlin Montgomery wrote:
> > Just as an aside to this discussion, how does one describe the effects of a
> > mana bolt/ball? When you're in the heat of battle it's easy to describe
> > the death of a bad guy due to bullets - "He flies backwards, blood spurting
> > from..." etc. Physical spells similarly. But mana bolt - what happens? Guy
> > falls over? Guy's head explodes? Is there any noticeable effect at all?
>
> Visual affects, I would assume (well, in my campaign anyway) are the
> same as one would get when they take tremendous amounts of mental
> damage. It would be some form of severe mental trauma (if the caster
> manages to stage it up to Deadly or past it) like someone going through
> a stroke or a very nasty seizure because you DO hinder or damage neural
> pathways (and brain cells if you take the damage all the way to Physical)
> in some way.
Generally fine. These things can of course still casue bodies to
lurch e.t.c., (due to convulstions when the body dies due to an
attack). The top end effect tends to be blood out of the ears (for
poor souls taking straight D's of well past dead) but this could well
be to much dramatic license.
Remember that the actual spell itself could be very visible even if
it does little appartant samage to the target. The 'to spot magic'
formula is : (magic rating - force) * 2 : so typical magician casting
force 6 magic is about as suble as typical Sci-fi film laser effects
at target number 0 to spot.
> If they manage to roll the damage down to Serious or
> Moderate from a Manabolt, it would probably fell like a really nasty
> hangover or a monster migraine (hence, the +'s to TNs). Aren't they
> great?!
>
> Nilo
> >
>
Mark