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Message no. 1
From: Chaos Manager <jstawarz@******.GMU.EDU>
Subject: Booby-traps
Date: Sun, 4 Sep 1994 13:57:32 -0400
Hi, ya'll.
I've been thinking about corporate security. I'm looking for
something a little more unusual than a compound of cybered-paranormal
animals. Say, somekinds of interesting booby traps. You know, the
mostly unintrusive kind. I'm putting together a run, and I REALLY want
to make them even more paranoid than they already are.

Examples:
-- Pressure plate on the floor that sends a signal to the security
office.

-- Infrared sensors that trigger autocannon in the hallways.

Something like these are what I'm looking for. Whether it's just simply
annoying, or really deadly, Idon't care. Just send me all the ideas.

Much appreciated, chummers.

--
*****************************************************************
* John Stawarz aka Chaos Manager *
* jstawarz@******.gmu.edu jstawarz@***.edu *
*****************************************************************
* Proudly attending Groucho Marx University since 1992. *
*****************************************************************

Geek Code (1.0.1) GCS/O -d+ p c++(c---) l u+ e+ m+(*) s+/++ n---(!n) h--
f? g+ w++ t+ r+ !y
Message no. 2
From: King of Pain <mcgowan@*****.BUCKNELL.EDU>
Subject: Re: Booby-traps
Date: Sun, 4 Sep 1994 14:40:02 -0400
On Sun, 4 Sep 1994, Chaos Manager wrote:

> Hi, ya'll.
> I've been thinking about corporate security. I'm looking for
> something a little more unusual than a compound of cybered-paranormal
> animals. Say, somekinds of interesting booby traps. You know, the
> mostly unintrusive kind. I'm putting together a run, and I REALLY want
> to make them even more paranoid than they already are.
>
> Examples:
> -- Pressure plate on the floor that sends a signal to the security
> office.
>
> -- Infrared sensors that trigger autocannon in the hallways.
>
> Something like these are what I'm looking for. Whether it's just simply
> annoying, or really deadly, Idon't care. Just send me all the ideas.
>
>
Try looking in the Neo Anarchists Guide to Real Life. They got all sorts
of nasty traps in there. To give you some ideas....

1)Pressure detectors(detect air pressure changes from open doors,
breathing, heartbeat, etc.)
2)Gas release system that will release nifty gases like Neurostun VII or
Seven-Seven.
3)Monowire strung in the hallway
4)Laser detection systems that, when crossed, will boost the lasers power
so its doing 14M damage.
5)High explosive minigrenades in hidden ports in the ceiling or walls
that go off when a person is detected.

Thats just a few ideas.

RDM
Message no. 3
From: Gian-Paolo Musumeci <musumeci@***.LIS.UIUC.EDU>
Subject: Re: Booby-traps
Date: Sun, 4 Sep 1994 13:59:08 -0500
I like the idea of motion sensors wired into LMGs. Or nerve gas release
systems in the walls. Or compound security doors that are 3 feet thick.
Message no. 4
From: "Brian E. Angliss" <ANGLISS@******.BITNET>
Subject: Re: Booby-traps
Date: Sun, 4 Sep 1994 15:53:44 -0400
Well, let's see here(pulls out bag of dirty tricks).....

Yep, got quite a few.

1. alarm lights(like radiation detectors)that flash when alarm is
activated open up to reveal MP Lasers that target motion.

2. electrocuting panels when tampered with(will zap anyone trying to tamper
with a maglock panel)

3. falling monofilament grids, weighted, turns anything unarmored into
Julianne fries

4. false floor panels/illusary panels over acid pools

56
(oops...)
5. hydraulic jack floors/walls that jump out and crush to ceiling/other
wall

6. collapsing ceiling

7. steel security door with knobs all over it. Knobs are ends of telescoping
rods that launch out and then retract to be used agains(massive stun damage)

I can give you more, but work calls....

Brian
Message no. 5
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 19:57:23 +1000
>
> Hi, ya'll.
> I've been thinking about corporate security. I'm looking for
> something a little more unusual than a compound of cybered-paranormal
> animals. Say, somekinds of interesting booby traps. You know, the
> mostly unintrusive kind. I'm putting together a run, and I REALLY want
> to make them even more paranoid than they already are.
>
> Examples:
> -- Pressure plate on the floor that sends a signal to the security
> office.
>
> -- Infrared sensors that trigger autocannon in the hallways.
>
> Something like these are what I'm looking for. Whether it's just simply
> annoying, or really deadly, Idon't care. Just send me all the ideas.
>
> Much appreciated, chummers.
>
> --
> *****************************************************************
> * John Stawarz aka Chaos Manager *
> * jstawarz@******.gmu.edu jstawarz@***.edu *
> *****************************************************************
> * Proudly attending Groucho Marx University since 1992. *
> *****************************************************************
>
> Geek Code (1.0.1) GCS/O -d+ p c++(c---) l u+ e+ m+(*) s+/++ n---(!n) h--
> f? g+ w++ t+ r+ !y
>


--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 6
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 20:31:44 +1000
Ah, Ah, it did it again! :-(

The Chaos Manager writes:

> I've been thinking about corporate security. I'm looking for
> something a little more unusual than a compound of cybered-paranormal
> animals. Say, somekinds of interesting booby traps. You know, the
> mostly unintrusive kind. I'm putting together a run, and I REALLY want
> to make them even more paranoid than they already are.

Well, for starters, get a new Geek Code (yours was version 1.0.1 - we are
up to 2.1).

But as for the topic. One of my favourite unobtrusive sly tricks is to do
with the gaseous content of the air. Now, most corp facilities are
pressurised (sp?), and most runners have some sort of protection form gaseous
attacks (like seven-seven or neurostun), whether it be detectors, or spells
or implanted bio or cyber ware. My trick takes a bit of time (it's not an
instant damage attack), but it can really screw runners if they are exerting
themsleves in the facility (like running for example). What you do is
increase the proportions of oxygen in the air, so it goes from about (what -
20%?), up to something higher. Now, the effect of this is not immediately
obvious, but what it does is to decrease the urge to breathe - less air is
needed to supply the body with the neccessary oxygen. So what? you say. Well,
sinse the runners aren't breathing as much, they are also not exhaling as much.
This means that not sufficient CO2 is getting out. Now, this will mean the CO2
concentration in the runners bodys increases. Now, fortunately (or
unfortunately for the runners), CO2 acts as a neurotoxin in high
concentrations. So over a bit of time (personally I don't know how much -
perhaps somebody else out there knows [I haven't actually used this trick on
my team yet]), the runners find themselves suddenly taking damage for no
reason. They never know why, and all the gaseous detectors, and astral
scouts and anti-gas spells won't help them a bit.

Another trick I thought of, but have yet to try is having a laser on the
other side of one way glass. If you have armoured one way glass, you can
get a barrier rating of 8 (enough to stop most weapons up to an assault
rifle). The guy (or auto system if you like) can have all the shots it likes
till the runners actually breach the window.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 7
From: "J.W.Thomas" <cm5323@***.AC.UK>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 12:18:47 +0100
>
> The Chaos Manager writes:
> > I've been thinking about corporate security. I'm looking for
> But as for the topic. One of my favourite unobtrusive sly tricks is to do
> with the gaseous content of the air. Now, most corp facilities are
> pressurised (sp?), and most runners have some sort of protection form gaseous
> attacks (like seven-seven or neurostun), whether it be detectors, or spells
> or implanted bio or cyber ware. My trick takes a bit of time (it's not an
> instant damage attack), but it can really screw runners if they are exerting
> themsleves in the facility (like running for example). What you do is
> increase the proportions of oxygen in the air, so it goes from about (what -
> 20%?), up to something higher. Now, the effect of this is not immediately
<CHOP> ARRRRGGHHGGHH!!!
increasing the O2 concentration will cause combustion to become
more probable in stuff.including hunam flesh+synthetic or real
fabrics+your armour...HUMAN TORCH!!!
also , that much O2 will COST A FORTUNE
If you do this , any gunfire, hot metal, sparks etc will cause
things to BURN. Fire API at the runners

> reason. They never know why, and all the gaseous detectors, and astral
> scouts and anti-gas spells won't help them a bit.
>
> Another trick I thought of, but have yet to try is having a laser on the
> other side of one way glass. If you have armoured one way glass, you can
> get a barrier rating of 8 (enough to stop most weapons up to an assault
> rifle). The guy (or auto system if you like) can have all the shots it likes
> till the runners actually breach the window.
<CHOP> FISHY SLAP!
the laser fires , and even the best one way glass picks up
enough energy to vapourise.
Use One way bullet proof glass= it allows bullets to pass one
way, but counts as a full barrier the other way (its acrylic
polycarbonate sandwich)
Or use 2" Armourglass with a SMG slit for the guards to stand
behind. Remember that armourglass can stop HEAT antitank rounds
(as the glass is thermally resistant)

To stop Magic, put a mage on spell defence/or put living stuff
behind the glass.

TRICKS I USE
Ligamide vapour= the airborne vapour equivalent of Curare that
will paralyse your lungs in seconds if inhaled.

Use Heavy BLast DOORS to pin the PC's...NOT NET LINKED, but
controlled from an armoured guard booth. They open on
Retinal/DNA/vocal ID= that should slow players.

Remember to think out the guards tactics/ armaments
Give them pistol SMG or AR?
grenades? thrown or rifle? Off or Def ? stun/concussion? Tear
Gas? poisoned splinterbombs?
Always let them have full sensor access= them the guard with the
Battle rifle firing AP can use thermo image to shoot thru walls
at pc's if nessasary.

Arc throwers... low power lazer that has a big capacitor
discharged down its ionised path when the beam is broken... BIG
shock, like a high power tazer.
(or just pump the lazer up to damage power)

CHOPPER
the difference engine


>
> --
> Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au
>
> (GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3
E?
> N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
> e+ u@ h* f(+) !r n--(----) !y+
>
Message no. 8
From: Gareth Owen <glowen1@*****.NHS.GOV.UK>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 12:19:20 +0100
Damiion Milliken wrote:
> Another trick I thought of, but have yet to try is having a laser on the
> other side of one way glass. If you have armoured one way glass, you can
> get a barrier rating of 8 (enough to stop most weapons up to an assault
> rifle). The guy (or auto system if you like) can have all the shots it likes
> till the runners actually breach the window.
>
I hate to be pedantic, but I'm going to be anyway, sorry :-)

This won't work very well with one way glass. One way glass generally appears
dark from the side you can see through, some of the light is absorbed, so when
you fire a laser through it some of the energy is absorbed. If the laser is
powerful the glass starts to burn/melt straight away, otherwise it starts
to heat up and will eventually start to burn/melt. NB as the glass burns it
absorbs more energy from the beam so the process accelerates.

You need clear bulletproof glass to do this properly, OK they can see the laser
gunner, but unless they have MP lasers (unlikely in any game I play in or run)
they have to break through the barrier rating of the glass. Oh, hang on, spells
can go through glass as well, oh dear.

It happened to me in a Mechwarrior game the other night, and not having a mage
handy :-) it caused me no end of grief.

GLO

--
Gareth Owen | Mail: glowen1@*****.nhs.gov.uk
Message no. 9
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 13:27:27 -0400
In reference to the request for booby-traps for a compound, read the
appropriate section in the Neo-Anarchists' Guide to Real Life. There are
some heinous things in there. Like the laser beam detector that feeds
off a gigantic capacitor once the beam is broken. It goes from a
detector to a weapon in no time flat. No dodge, by the way.
Ooooh! How 'bout this (WARNING: original idea sprouting forth).
In this particular lab/room/access tunnel in the compound, the lights are
Matrix controlled. The computer tells the lights when to go on and off.
The computer also knows that there should only be personnel in the room
at certain times (say during business hours). There is a light switch in
the room, but the employees never have to use it because the computer
turns the lights on and off. The light switch is actually a dummy switch
that activates the security door to seal off the room and floods the area
with gas. Or just blows the place up. Whatever. This particular thing
is a good trap in game terms because there is a way for crafty players to
overcome it (if they know about it and are resourceful).

Marc (a devious GM. Just ask his players >:) )
Message no. 10
From: Lisa Anne Rosochacki <rosochac@*******.MSU.EDU>
Subject: Re: Booby-traps
Date: Mon, 5 Sep 1994 19:59:40 -0400
>
> Marc (a devious GM. Just ask his players >:) )
>

This is true...very true :)

Lisa
Message no. 11
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 12:41:57 +1000
CHOPPER writes:

> <CHOP> ARRRRGGHHGGHH!!!
> increasing the O2 concentration will cause combustion to become
> more probable in stuff.including hunam flesh+synthetic or real
> fabrics+your armour...HUMAN TORCH!!!
> also , that much O2 will COST A FORTUNE
> If you do this , any gunfire, hot metal, sparks etc will cause
> things to BURN. Fire API at the runners

Ok, I concede - silly idea.

> <CHOP> FISHY SLAP!
> the laser fires , and even the best one way glass picks up
> enough energy to vapourise.
> Use One way bullet proof glass= it allows bullets to pass one
> way, but counts as a full barrier the other way (its acrylic
> polycarbonate sandwich)
> Or use 2" Armourglass with a SMG slit for the guards to stand
> behind. Remember that armourglass can stop HEAT antitank rounds
> (as the glass is thermally resistant)

Ok - 'nother silly idea. It's just that I get bored of having guards behind
walls and windows with firing ports. The one way armour glass sounds cool -
or are you just pulling my leg? :-)

> Use Heavy BLast DOORS to pin the PC's...NOT NET LINKED, but
> controlled from an armoured guard booth. They open on
> Retinal/DNA/vocal ID= that should slow players.

I use this idea, and I like it too.

> Remember to think out the guards tactics/ armaments
> Give them pistol SMG or AR?
> grenades? thrown or rifle? Off or Def ? stun/concussion? Tear
> Gas? poisoned splinterbombs?

Eh, what security company issues grenades to their own guards inside their
own compound? If they were hired in maybe. Or if the grenades were gas or
some such similar fun thing (Green-Ring 3 comes to mind).

> Always let them have full sensor access= them the guard with the
> Battle rifle firing AP can use thermo image to shoot thru walls
> at pc's if nessasary.

That's something I've always wondered about. _Can_ thermo eyes or such let
you see through a wall? I always ruled no, unless the person on the other
side was leaning on the wall, allowing their heat to seep through.

GLO writes:

> You need clear bulletproof glass to do this properly, OK they can see the laser
> gunner, but unless they have MP lasers (unlikely in any game I play in or run)
> they have to break through the barrier rating of the glass. Oh, hang on, spells
> can go through glass as well, oh dear.

Hmm, you could have a mage there instead of a laser though, heh? Have the
mage on the other side of the one way glass, instead of the laser.

JackFrost writes:

[Stuff on nasty, sly plotlines]

I would call those plot devices rather than booby traps. But I agree with
the ideas. A good twisted plot is better than a booby trap (unless the booby
trap is the plot - I played in a game of $$&$ once where that was the case -
quite fun really).

Marc (the devious one) writes:

[A particularily simple, yet possibly devastating trap]

Ooooh, I like it. A tad open to the "absent minded professor" syndrome
somebody else suggested, but if it is only active when nobodys sposed to be
there, then its fine.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+
Message no. 12
From: Hamish Laws <h_laws@**********.UTAS.EDU.AU>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 15:34:10 +1000
>CHOPPER writes:
>
>> <CHOP> ARRRRGGHHGGHH!!!
>> increasing the O2 concentration will cause combustion to become
>> more probable in stuff.including hunam flesh+synthetic or real
>> fabrics+your armour...HUMAN TORCH!!!
>> also , that much O2 will COST A FORTUNE
>> If you do this , any gunfire, hot metal, sparks etc will cause
>> things to BURN. Fire API at the runners
>
>Ok, I concede - silly idea.
>
Personally I'd use CO as a gas, it'll take out mages and adepts
even if the anti-poison thing works for the Samurai. This removes much of
the runner's safety margins and allows a couple of wage mages to create
severe headaches for the team. Remember CO is colourless, odourless and its
effects are such that it is unlikely to be noticed.
A way of provoking hypothermia would also be very effective.


********************************************************************************
If not for my strange rapport with my collection of singing potatoes I
would have lost my slender grip on reality
********************************************************************************

Hamish Laws
Message no. 13
From: Jesper Soderlund <eraxjs@*******.ERICSSON.SE>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 08:59:17 +0200
Hello,
I just have some comments on your booby-trap suggestion.

<stuff deleted>
>Another trick I thought of, but have yet to try is having a laser on the
>other side of one way glass. If you have armoured one way glass, you can
>get a barrier rating of 8 (enough to stop most weapons up to an assault
>rifle). The guy (or auto system if you like) can have all the shots it likes
>till the runners actually breach the window.

The glass would have to be close to totally transparent not to absorb the
energy from the laser and when heating up, things rapidly gets worse. The
other properties of armored glass leads me to believe that this extreme
transparency would not be possible.

/Jeppe
Message no. 14
From: "J. Long" <LONG2469@********.BITNET>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 10:27:12 -0500
Date sent: 6-SEP-1994 10:24:00

Chummers:

I know it is simple, and almost all runners will probably have a defense
for it, but why not use every day old O.C. (PEPPER GAS) spray on the
runners. This could be triggered in anyway you want. However I know some
O.C. trained instructors who in order to get certified had to be exposed to
the gas. and they said once you inhaled all you wanted to do was lay there
and cry. Think about sometimes the simple solutions are the most elegant.

Stay Frosty

Jamison J. Long AKA Neuromancer
Message no. 15
From: Chaos Manager <jstawarz@******.GMU.EDU>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 14:34:30 -0400
>
> Date sent: 6-SEP-1994 10:24:00
>
> Chummers:
>
> I know it is simple, and almost all runners will probably have a defense
> for it, but why not use every day old O.C. (PEPPER GAS) spray on the
> runners. This could be triggered in anyway you want. However I know some
> O.C. trained instructors who in order to get certified had to be exposed to
> the gas. and they said once you inhaled all you wanted to do was lay there
> and cry. Think about sometimes the simple solutions are the most elegant.
>
Anybody have any ideas on implementation?

How about:
Pepper Spray
Cost: 40Y for a can with 15 uses
Ranges: 1-4/5-10/11-15/16-20
After 20, the gas diffuses to much to be effective.
Damage: 10S(STUN), if a L wound or greater is achieved target has an
*ADDITIONAL* +2 to all target numbers. Standard gas-removal
systems would be uneffective since the stuff burns on contact.
The only defense would be, say security armour with a
gas-filtration system.

Questions, comments, alternative ideas?

All flames to /dev/null, if you don't mind.
> Stay Frosty

Brrrr...
8)

> Jamison J. Long AKA Neuromancer

--
*****************************************************************
* John Stawarz aka Chaos Manager *
* jstawarz@******.gmu.edu jstawarz@***.edu *
*****************************************************************
* Proudly attending Groucho Marx University since 1992. *
*****************************************************************
Message no. 16
From: Patrick F Omalley <omalleyp@*******.MSU.EDU>
Subject: Re: Booby-traps
Date: Tue, 6 Sep 1994 17:21:30 -0400
John said:

> Anybody have any ideas on implementation?
>
> How about:
> Pepper Spray
> Cost: 40Y for a can with 15 uses
> Ranges: 1-4/5-10/11-15/16-20
> After 20, the gas diffuses to much to be effective.
> Damage: 10S(STUN), if a L wound or greater is achieved target has an
> *ADDITIONAL* +2 to all target numbers. Standard gas-removal
> systems would be uneffective since the stuff burns on contact.
> The only defense would be, say security armour with a
> gas-filtration system.
>
> Questions, comments, alternative ideas?
>
I have seen pepper spray used and it does go very far, maybe 20 ft.
How about a range of 1-2/3-4/5-6/7? Also, I think it would only do about
10M(stun). I like the idea of the extra +2 on target numbers.


Patrick O'Malley (son of the Clan of Mailey)
ai141@***.nmc.edu
omalleyp@*******.msu.edu
=========================================/==========================
GAT d--- h++ s:+ g-/+ p? !au> a- w+(+++) \ also look for:
v++ c+++>++++ ? P? L 3 E? !N K- W--- M-- / Vizsla, Devil, Pengo,
!V -po+ Y+>++ t++ 5 j R++>+++ G tv \ K.I.A., POM, Hey you.
b+(+++) D++ b--- e+>++ u** h>+ f+(*) n---/==========================
y+
Message no. 17
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Booby-traps
Date: Wed, 7 Sep 1994 20:38:06 +1000
Marc writes:

[Stuff about fiscal concerns with military units]

I wholeheartedly agree. Thats why I often use other shadowrunners as
opponents, as they are just as likely to be like the runners, and pack every
imaginable weapon under the sun.

CHOPPER writes:

[Stuff on security]

Most of the first line as you call it is easily circumvented by the simple
fact that most runners do not have SINS. Hence even though Big Brother may
be watching, it ain't gunna help him. The second line on the other
hand...Now we start to get paranoid :-)

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+) !tv(--)@ b++ D+ B?
e+ u@ h* f(+) !r n--(----) !y+

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