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Message no. 1
From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 13:09:32 +0200
Can anyone come up with a decent explination as to why you can have
both Rigger Wires and Boosted Reflexs installed except for the case
of a balenced game ?

If I read and understand the rules correctly (plus a little added
intuition) the boosted relfexs are a sieries of small modules that
are connected all over the body. Each of these modules generate a
chemical similar to the drug booster which enhanced the characters
current neural network. (Hence the reason why they cannot be removed
as the character is addicted to the drug, and they can't be upgraded
as the drug is effectively tailormade). Apart from the fact the the
rigger wires don't need to be attached to the rest of the body just
the brain, howcome can't they be put into a character with boosted
(obviously no reflex bonus from boosted). You can a data jack, and
someother real hairy stuff but not rigger and enhanced reflexs (metal
version)

Andre'

<Rambling on as usual>
Man is a teller of stories, he lives by and is surrounded by his
own stories and those of other people, he sees everythings that
happens to him in terms of these stories and thus has to live
enacting them
-Sarte

GARFIELD !
-Jon
Message no. 2
From: Mr Bob Sagittarian <habelmon@********.CS.ADELAIDE.EDU.AU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 20:45:22 +0930
>
> Can anyone come up with a decent explination as to why you can have
> both Rigger Wires and Boosted Reflexs installed except for the case
> of a balenced game ?
>
> If I read and understand the rules correctly (plus a little added
> intuition) the boosted relfexs are a sieries of small modules that
> are connected all over the body. Each of these modules generate a
> chemical similar to the drug booster which enhanced the characters
> current neural network. (Hence the reason why they cannot be removed
> as the character is addicted to the drug, and they can't be upgraded
> as the drug is effectively tailormade). Apart from the fact the the
> rigger wires don't need to be attached to the rest of the body just
> the brain, howcome can't they be put into a character with boosted
> (obviously no reflex bonus from boosted). You can a data jack, and
> someother real hairy stuff but not rigger and enhanced reflexs (metal
> version)

Well Andre me-hater, it's because they didn't think about it hard
enoguh. Yes, enoguh, as opposed to enough,

Who cares. Not me. Do you?

--

Bob Sagittarian Odds & Ends
habelmon@********.cs.adelaide.edu.au
stimpy@****.student.adelaide.edu.au
Message no. 3
From: robert frazine <shade@*****.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 08:23:14 -0400
Uhmm...actually you can not combine boosted reflexes with anything,
let alone a Vechile Control Rig. I fairly certain that the original
street samurai catalog did say that.
Message no. 4
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 13:54:46 GMT
"Andre' Selmer" writes

> Can anyone come up with a decent explination as to why you can have
> both Rigger Wires and Boosted Reflexs installed except for the case
> of a balenced game ?
>
> Apart from the fact the the
> rigger wires don't need to be attached to the rest of the body just
> the brain, howcome can't they be put into a character with boosted
> (obviously no reflex bonus from boosted). You can a data jack, and
> someother real hairy stuff but not rigger and enhanced reflexs (metal
> version)
>
> Andre'
>
I cannot remember FASA's exact ruleing off hand but.
there are available:

wired reflexes.
Vehicle control rigs.
Boosted reflexes.
spell based boosted initiative dice.
Phsad enhanced reflexes.
synaptic accelerators.

You are certainly not allowed to have wired and the vehicle control
rig active at the same time, though you could probably install the
two in the same character assuming you have a changeover switch that
costs an action to use.
Boosted reflexes are a 'treatment' and are i believe incompatible with
everything.
You can however have riggers with either spell locked or synaptic
accelerator enhanced reflexes, they use control rig while jacked in
(other boost is ignored) and either bioware or magic when jacked out.

other notes.
FASA specifically banned synaptic accelerator and either wired or
boosted reflexes.
Nothing except the vehicle control rig improves initiative while
jacked into a vehicle (execpt possibly some reaction enhancers)
Nothing except pure neural or accelerator circuits improves initiative
while decking (execpt possibly some reaction enhancers)

FASA never banned stacking physad powers, bioware and magic spells,
ok sense could well prevail but!
ditto +4 (or more) initiative dice spells.
ditto enhanced cybered reflexes spells. (as opposed to reaction)


on riggers, the best solution to thier 'physical' initative scores is
to fit synaptic accelerator.
1) it is certainly legal.
2) subtle and difficult to detect.
3) does not cost even more essence, VCR2 already ate up 3 points.
4) good for game balance, they sort out but are still reasonably
behind full blown speed freaks (eg wired sams) in the physical even
if you manage to afford level 2. (level 1 for 2D6 initiative is
generally enough for 2 actions per turn, as riggers already need
reaction so tend to have it high)

Mark
Message no. 5
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 17:02:18 +0300
On Tue, 1 Aug 1995, Mark Steedman wrote:

> "Andre' Selmer" writes
>
> > Can anyone come up with a decent explination as to why you can have
> > both Rigger Wires and Boosted Reflexs installed except for the case
> > of a balenced game ?
> >
> > Apart from the fact the the
> > rigger wires don't need to be attached to the rest of the body just
> > the brain, howcome can't they be put into a character with boosted
> > (obviously no reflex bonus from boosted). You can a data jack, and
> > someother real hairy stuff but not rigger and enhanced reflexs (metal
> > version)
> >
> > Andre'
> >
> I cannot remember FASA's exact ruleing off hand but.
> there are available:
>
> wired reflexes.
> Vehicle control rigs.
> Boosted reflexes.
> spell based boosted initiative dice.
> Phsad enhanced reflexes.
> synaptic accelerators.
>
> You are certainly not allowed to have wired and the vehicle control
> rig active at the same time, though you could probably install the
> two in the same character assuming you have a changeover switch that
> costs an action to use.
> Boosted reflexes are a 'treatment' and are i believe incompatible with
> everything.
> You can however have riggers with either spell locked or synaptic
> accelerator enhanced reflexes, they use control rig while jacked in
> (other boost is ignored) and either bioware or magic when jacked out.
>
> other notes.
> FASA specifically banned synaptic accelerator and either wired or
> boosted reflexes.
> Nothing except the vehicle control rig improves initiative while
> jacked into a vehicle (execpt possibly some reaction enhancers)
> Nothing except pure neural or accelerator circuits improves initiative
> while decking (execpt possibly some reaction enhancers)
>
> FASA never banned stacking physad powers, bioware and magic spells,
> ok sense could well prevail but!
> ditto +4 (or more) initiative dice spells.
> ditto enhanced cybered reflexes spells. (as opposed to reaction)
>
>
> on riggers, the best solution to thier 'physical' initative scores is
> to fit synaptic accelerator.
> 1) it is certainly legal.
> 2) subtle and difficult to detect.
> 3) does not cost even more essence, VCR2 already ate up 3 points.
> 4) good for game balance, they sort out but are still reasonably
> behind full blown speed freaks (eg wired sams) in the physical even
> if you manage to afford level 2. (level 1 for 2D6 initiative is
> generally enough for 2 actions per turn, as riggers already need
> reaction so tend to have it high)
>
> Mark
sorry but can non mage use a spell lock?????? can a street samurai use a
spell lock (this includes that a mage switch it off and on but it is on a
street samurai)
Message no. 6
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 10:17:18 -0400
Andre Selmer asks:

> Can anyone come up with a decent explination as to why you [can't] have
> both Rigger Wires and Boosted Reflexs installed except for the case
> of a balenced game ?

Rigger Vehicle Control Rigs aren't headware, they're bodyware. Apparently
the rig isn't just a vehicle/mind interface, it's a vehicle/body interface
for speed and reflex feedback. This is why VCR's have the same Essence cost
as Wired Reflexes -- and with the outrageous Essence costs of both, you
couldn't have both installed at any level of quality anyway.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "Nondeterminism means never
Please don't blame anyone else. | having to say you're wrong."
Message no. 7
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 10:18:39 -0400
Boosted reflexes are the neurochemical treatment, right? Well wired
reflexes and a VCR both require intensive and invasive connections to
the nervous system. The chemical treatment causes radical changes in the
operation of the nervous system, resulting in something that can't be
linked correctly.

Now you can have both *wired* reflexes and a VCR, but the effects of the
two are not cumulative; wired reflexes don't augment the VCR. Now, the
whys of this are actually very simple when you think about it:

Contrary to a popular misbelief, rigging is NOT a virual reality like
decking; it adds senses to the existing array of human senses. In
cyberspace there literally are not stimuli other than what the cyberdeck
generates for you. Thus, being isolated from reality is not a harmful
thing and having the cyberdeck hijack your sensorium isn't going to get
you killed.

When driving there are an infinite number of external stimuli, too many
to attempt to convert to a VR simulation without causing all kinds of
hazards. Thus, hijacking the brain isn't an option. So now you have to
deal with the reflexive systems of the body: for example, touch a flame;
you jerk your hand back. Those signals run between your hand and your
spine; your brain isn't involved at all. Same with any learned reflex.
So to achive the required speed of a cybernetic interface you need to
hijack those impulses at the source, nervous tissue throughout the body.
That's why the better VCRs are more invasive and have a higher Essense
cost. That's also why wired reflexes and VCRs don't combine, as you can
only be using one or the other; if you have both active you'll go
spastic and probably ram a wall or something.

--
Rat <ratinox@***.neu.edu> \ Warning: pregnant women, the elderly, and
PGP Public Key: Ask for one today! \ children under 10 should avoid prolonged
http://www.ccs.neu.edu/home/ratinox/ \ exposure to Happy Fun Ball.
Message no. 8
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 16:45:17 GMT
> From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>

TRIM YOUR REPLIES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

> sorry but can non mage use a spell lock?????? can a street samurai use a
> spell lock (this includes that a mage switch it off and on but it is on a
> street samurai)
>

they cannot cast them but nothing stops magicians putting spell locks
any place they want, and tes thet includes unwilling targets. When
you get to quickening, spirits, cars, suildings etc bacome fair game
as well!

Mark
Message no. 9
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 11:39:45 -0400
On Tue, 1 Aug 1995, Ioannis Pantelidis wrote:

> sorry but can non mage use a spell lock?????? can a street samurai use a
> spell lock (this includes that a mage switch it off and on but it is on a
> street samurai)

First things first. Do you realize that you quoted a message of
almost 100 lines in its entirety just to add a 3 line question on the end
of it? Don't do that anymore please.
Now, to answer your question, yes, non-mages can use spell
locks...kind of. They can receive all of the benefits of a spell lock,
but they can neither activate nor deactivate it once it has neen placed
there by a mage. This has a few inherent dangers, namely that the mundane
has an active lock sitting on his or her person with no way to remove it,
deactivate it, or allocate it any spell defense if trouble starts. The
mundane also can't use aura masking to hide the lock. So while non-mages
*can* get the benefits from locked spells, there are tradeoffs involved.
Oh, yeah, and one more thing. Even though the lock is one the
mundane, the mage still has to pay the locking karma point and there is
still an astral trail leading from the lock back to the *mage* (ritual
magic, anyone?). For these reasons, it is often difficult to convine a
mage to lock a spell upon a non-mage.

Marc
Message no. 10
From: Marc A Renouf <jormung@*****.UMICH.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 11:49:56 -0400
On Tue, 1 Aug 1995, Mr Bob Sagittarian elucidates (in response to Andre's
valid question on reflex combinations...):

> Well Andre me-hater, it's because they didn't think about it hard
> enoguh. Yes, enoguh, as opposed to enough,
>
> Who cares. Not me. Do you?

Aaaaaarrgh! If you don't have anything useful to say, don't say
anything at all. I have the luxury of not having to pay for my mailbox
space, but there are others on this list who do not. Please keep the
nonsense garbage posts OFF THE LIST such that those of us who are trying
to follow game-related discussions don't have to wade through meaningless
crap. Is my point made clearly "enoguh"???

Marc
Message no. 11
From: Jeffrey Riordan <JRIORDAN@***.GOV>
Subject: Re: Boosted Reflexs and Rigger Wires -Reply
Date: Tue, 1 Aug 1995 12:07:54 -0400
> Marc A Renouf <jormung@*****.UMICH.EDU>
> Oh, yeah, and one more thing. Even though the lock is one the
> mundane, the mage still has to pay the locking karma point and there is
> still an astral trail leading from the lock back to the *mage* (ritual magic,
> anyone?). For these reasons, it is often difficult to convine a mage to
> lock a spell upon a non-mage.

I think you're wrong about the locking point of karma. Any character
can pay the Karma point for the bonding. True only a mage or shaman
can actually bond it and activate or deactivate it. As for the Astral trail
I'm not sure about that. I think that if the Karma point was paid by
someone else then the trail would lead back to the purchaser not the
bonder. I believe in the Grimoire they go into detail about someone
finding a weapon Foci and wanting to be able to use it for themselves.
The mage can help the character bond it by taking the karma points and
investing them in the weapon for the character. When the character has
stored up enough karma then the Mage can bond the foci to that
particular character.

Jeff
Message no. 12
From: Eve Forward <lutra@******.COM>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 09:14:58 -0700
>> Aaaaaarrgh! If you don't have anything useful to say, don't say
anything at all. I have the luxury of not having to pay for my mailbox
space, but there are others on this list who do not. Please keep the
nonsense garbage posts OFF THE LIST such that those of us who are trying
to follow game-related discussions don't have to wade through meaningless
crap. Is my point made clearly "enoguh"???<<<<

Sheesh, if we kept all the "nonsense garbage posts" off the list, we'd be
down to 3 letters a day, and half the people on the list would never be
able to have a letter printed. :) :)

not a nonsense garbage post, a joke

-E
Message no. 13
From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 20:17:47 +0300
On Tue, 1 Aug 1995, Mark Steedman wrote:

> > From: Ioannis Pantelidis <jpante@******.COMPULINK.GR>
>
> TRIM YOUR REPLIES !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>
ok
> > sorry but can non mage use a spell lock?????? can a street samurai use a
> > spell lock (this includes that a mage switch it off and on but it is on a
> > street samurai)
> >
>
> they cannot cast them but nothing stops magicians putting spell locks
> any place they want, and tes thet includes unwilling targets. When
> you get to quickening, spirits, cars, suildings etc bacome fair game
> as well!
>
> Mark
ok thanks chummer :)
Message no. 14
From: "Blair A. Monroe" <bmonroe@******.FSU.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires -Reply
Date: Tue, 1 Aug 1995 14:25:26 -0400
>
> I think you're wrong about the locking point of karma. Any character
> can pay the Karma point for the bonding. True only a mage or shaman
> can actually bond it and activate or deactivate it. As for the Astral trail
> I'm not sure about that. I think that if the Karma point was paid by
> someone else then the trail would lead back to the purchaser not the
> bonder. I believe in the Grimoire they go into detail about someone
> finding a weapon Foci and wanting to be able to use it for themselves.
> The mage can help the character bond it by taking the karma points and
> investing them in the weapon for the character. When the character has
> stored up enough karma then the Mage can bond the foci to that
> particular character.
>
> Jeff
>
If I remember correctly you are correct. Another potential disadvantage a
mundane character would have with a spell lock from a friendly mage is
that the mage can turn the lock off whenever he wants...whether he can see
you or not (he only turn it on again if he can see you...) This comes
into play most often when a mage is a heavy user of foci and spell locks
since the number of them active at any time is limited by the mage's
intelligence.

Ex: Team rigger talks team mage to lock increased reflexes so he will not
be slow. Rigger and mage get seperated and get into two seperate
fights...rigger is not using vehicle (ooops) so he is relying on the spell
lock. Mage is bonded to multiple locks/foci including the rigger's lock
but doesn't have the one he needs for the current situation...if can't
afford to drop anything but the rigger's lock to make room for the new one
than the rigger is out of luck until he meets up with the mage again.

Other slight problem...if the mage who made the spell lock gets himself
geeked...the spell lock is toast...ooops...

______________________________________________________________________________
Blair A. Monroe | bmonroe@******.fsu.edu | GLS/TW GC2.1
| blairm@******.com | d? H>H+ s:+ g+ p? au a24 w+ !v(-)
-------------------------------------------| C++ U--- P? !L !3 E---- N++ K-
"A good GM never leaves home | !W(--) M++ !V -po+ Y+ t+ 5+++
without his dice." | j R++ G('''') tv+ b+++ !D B---
-Anonymous | e++ u++ h+(*) f r--@ n-(----) y?
------------------------------------------------------------------------------
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 21:57:29 +0200
>You are certainly not allowed to have wired and the vehicle control
>rig active at the same time, though you could probably install the
>two in the same character assuming you have a changeover switch that
>costs an action to use.

One of the NPCs in Dreamchipper has both a VCR and wired refs.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
You want to but you can't, and if you do, you wish you hadn't
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 16
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 16:03:05 -0400
Gurth writes:
> >You are certainly not allowed to have wired and the vehicle control
> >rig active at the same time, though you could probably install the
> >two in the same character assuming you have a changeover switch that
> >costs an action to use.
>
> One of the NPCs in Dreamchipper has both a VCR and wired refs.

Yes, but isn't that a First Edition module? Maybe even before Rigger Black
Book.. In any case, I just picked the adventure up a couple days ago, and
started reading it today, and so far I'm not impressed. Hopefully it gets
better.. In any case I wouldn't look at it as an authority.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "I wish those who unsettle you
My opinions are my opinions. | would mutilate themselves!"
Please don't blame anyone else. | - Galatians 5:12, RSV
Message no. 17
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Tue, 1 Aug 1995 16:30:14 -0400
>>>>> "S" == S F Eley <gt6877c@*****.GATECH.EDU> writes:

S> Gurth writes:
>> One of the NPCs in Dreamchipper has both a VCR and wired refs.

S> Yes, but isn't that a First Edition module? Maybe even before Rigger
S> Black Book.. [...]

Still, nowhere does it say you can't have both a VCR and Wired Reflexes,
only that they cannot be used together.

--
Rat <ratinox@***.neu.edu> \ Caution: Happy Fun Ball may suddenly
PGP Public Key: Ask for one today! \ accelerate to dangerous speeds.
http://www.ccs.neu.edu/home/ratinox/ \
Message no. 18
From: Andre' Selmer <031SEA@******.WITS.AC.ZA>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Wed, 2 Aug 1995 08:59:02 +0200
:->Andre Selmer asks:
:->
:->> Can anyone come up with a decent explination as to why you [can't] have
:->> both Rigger Wires and Boosted Reflexs installed except for the case
:->> of a balenced game ?
:->
:->Rigger Vehicle Control Rigs aren't headware, they're bodyware. Apparently
:->the rig isn't just a vehicle/mind interface, it's a vehicle/body interface
:->for speed and reflex feedback. This is why VCR's have the same Essence cost
:->as Wired Reflexes -- and with the outrageous Essence costs of both, you
:->couldn't have both installed at any level of quality anyway.

How can it be a vehical/body interface, when it operates the same
(effectively) as decking. All your lowlevel neurological functions
are cut out by the wires (easiest place to do this is in the brain
stem) and replaced by those of the vehical (again best place for this
would be in the brain and/or spine) hence what is the point of having
a connection stretching from your head to your right big toe and then
allowing your CNS (central Nervous System) carry the signalk back to
your head at measly 100ms or so...

Andre'
Man is a teller of stories, he lives by and is surrounded by his
own stories and those of other people, he sees everythings that
happens to him in terms of these stories and thus has to live
enacting them
-Sarte

GARFIELD !
-Jon
Message no. 19
From: Dave Woods <spuwdsda@*******.AC.UK>
Subject: Re: Boosted Reflexs and Rigger Wires -Reply
Date: Wed, 2 Aug 1995 10:47:41 +0100
On Tue, 1 Aug 1995, Jeffrey Riordan wrote:

> > Marc A Renouf <jormung@*****.UMICH.EDU>
> > Oh, yeah, and one more thing. Even though the lock is one the
> > mundane, the mage still has to pay the locking karma point and there is
> > still an astral trail leading from the lock back to the *mage* (ritual magic,
> > anyone?). For these reasons, it is often difficult to convine a mage to
> > lock a spell upon a non-mage.
>
> I think you're wrong about the locking point of karma. Any character
> can pay the Karma point for the bonding. True only a mage or shaman
> can actually bond it and activate or deactivate it. As for the Astral trail
> I'm not sure about that. I think that if the Karma point was paid by
> someone else then the trail would lead back to the purchaser not the
> bonder. I believe in the Grimoire they go into detail about someone
> finding a weapon Foci and wanting to be able to use it for themselves.
> The mage can help the character bond it by taking the karma points and
> investing them in the weapon for the character. When the character has
> stored up enough karma then the Mage can bond the foci to that
> particular character.
>
> Jeff
>

The grimoire doesn't say anyone can bond a focus, or give Karma to for a
Mage to use. All it say is that you can give your Karma to Free spirits.
Only those with magic rating can use foci.

You may be confusing the rules for the help of a talismonger in reducing
karma cost. That was the weapon foci example.

- David
Message no. 20
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Boosted Reflexs and Rigger Wires
Date: Wed, 2 Aug 1995 09:59:14 -0400
>>>>> "Andre" == Andre' Selmer <031SEA@******.WITS.AC.ZA>
writes:

Andre> How can it be a vehical/body interface, when it operates the same
Andre> (effectively) as decking.

It doesn't. Read my treatise on the subject, posted yesterday.

--
Rat <ratinox@***.neu.edu> \ Happy Fun Ball contains a liquid core,
PGP Public Key: Ask for one today! \ which, if exposed due to rupture, should
http://www.ccs.neu.edu/home/ratinox/ \ not be touched, inhaled, or looked at.

Further Reading

If you enjoyed reading about Boosted Reflexs and Rigger Wires, you may also be interested in:

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