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Message no. 1
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Fri, 24 May 1996 12:52:04 +0200
At 15:12 Uhr 23.05.96, Andre' Selmer wrote:
>[snip] Btw, slightly off the topic, anyone tried to break a buddy
>out of prison ? Are there any sources reguarding prisons security,
>locations etc.
The only source I know is the CP2020 sourcebook on Police (was it
'Home of the brave'? *shrug*)

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 2
From: Mike and Jill Johnson <shadow@*****.com>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Fri, 24 May 1996 17:38:22 -0600
At 03:47 AM 5/24/96 -0500, you wrote:
>The only source I know is the CP2020 sourcebook on Police (was it
>'Home of the brave'? *shrug*)



Shadowrun has a wonderful source book, LoneStar. It gives all sorts
of interesting info. They don't go into a lot of details about
prisons, but they do cover everything leading up to that point.


Jill
Message no. 3
From: dhinkley@***.org
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Sun, 26 May 1996 00:58:18 -0700 (PDT)
On Fri, 24 May 1996, "Sascha Pabst"
<Sascha.Pabst@**********.Uni-Oldenburg.DE>
wrote:
>At 15:12 Uhr 23.05.96, Andre' Selmer wrote:
>>[snip] Btw, slightly off the topic, anyone tried to break a buddy
>>out of prison ? Are there any sources reguarding prisons security,
>>locations etc.
>The only source I know is the CP2020 sourcebook on Police (was it
>'Home of the brave'? *shrug*)
>
The Seattle Sourcebook lists the locations and warden's name for all
jails and prisons in the Metroplex.

David Hinkley
dhinkley@***.org
Message no. 4
From: "Paolo Falco" <Falco@****.it>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Sun, 26 May 1996 13:54:48 +0000
Ah, and what about mages in prisons? How are you gonna keep a
guy that has a ram spell or an urban renewal spell? But, worse
still, you have to check every prisoner for aura when they come
in, or how are you going to KNOW he's a mage?
Ah, and just in case... Are imprisoned mages allowed to go
astral? They could use it to communicate with the external world
and prepare an escape, or maybe destroy proofs... And if they
are not allowed, how are you stopping them? Do prisons have
magical surveillance?
Ah, magic... Raises so many questions...
(Ducks for cover before an argument starts)

Paolo Falco [Falco@****.it] Ironbound Section (Near Avenue L)
--------------------------------------------------------------
All I really want is [...] a way to calm the angry voice...
--------------------------------------------------------------
HTTP://WWW.POLITO.IT/~walter/RollerBrawl/rollerbrawl.html
The Above Web Page Contains Gory Graphics and Fun For Skaters!
Message no. 5
From: Hairy Smurf <ab130f92@*******.adelphi.edu>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Sun, 26 May 1996 17:23:14 -0400 (EDT)
At 13:54 5/26/96 +0000, you wrote:
>Ah, and what about mages in prisons? How are you gonna keep a
>guy that has a ram spell or an urban renewal spell? But, worse
>still, you have to check every prisoner for aura when they come
>in, or how are you going to KNOW he's a mage?
>Ah, and just in case... Are imprisoned mages allowed to go
>astral? They could use it to communicate with the external world
>and prepare an escape, or maybe destroy proofs... And if they
>are not allowed, how are you stopping them? Do prisons have
>magical surveillance?
>Ah, magic... Raises so many questions...
>(Ducks for cover before an argument starts)
>
>Paolo Falco

Blindfolds and secatives. Its probably "unusualy and cruel punishment" but
its the only way i could think of. it was in one of the gamebooks wasn't it?
Harlequin comes to mind.

Sasquatch

---------------------------------------------------------------------
| |
| Psychiatrists say that one out of four people are mentally ill. |
| Check three friends. If they're OK, you're it. |
| |
| ab130f92@*******.adelphi.edu |
| tech@*******.adelphi.edu blair@*****.adelphi.edu |
| No Website (yet) |
---------------------------------------------------------------------
Message no. 6
From: "A Halliwell" <u5a77@**.keele.ac.uk>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Sun, 26 May 1996 22:28:05 +0100 (BST)
|Blindfolds and secatives. Its probably "unusualy and cruel punishment" but
|its the only way i could think of. it was in one of the gamebooks wasn't it?
|Harlequin comes to mind.

Yep. It's Harlequin. The section called "Counterstroke" to be exact.
All the mages who may just happen to get captured, get drugged. This gives
them a BIG target number in order to muster up enough concentration to go
astral.
--
______________________________________________________________________________
|u5a77@**.keele.ac.uk | |
|Andrew Halliwell | "ARSE! GERLS!! DRINK! DRINK! DRINK!!!" |
|Principal subjects in:-| "THAT WOULD BE AN ECCLESIASTICAL MATTER!...FECK!!!!|
|Comp Sci & something | - Father Jack in "Father Ted"
|
------------------------------------------------------------------------------
|GCv3.1 GCS/FA>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 7
From: "Gurth" <gurth@******.nl>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Mon, 27 May 1996 12:12:14 +0100
Paolo Falco said on 13:54/26 May 96...

> Ah, and what about mages in prisons? How are you gonna keep a
> guy that has a ram spell or an urban renewal spell? But, worse
> still, you have to check every prisoner for aura when they come
> in, or how are you going to KNOW he's a mage?

I'm sure the UCAS has some mages on the payroll to check out anyone
put into prison for magical activity signs...

> Ah, and just in case... Are imprisoned mages allowed to go
> astral? They could use it to communicate with the external world
> and prepare an escape, or maybe destroy proofs... And if they
> are not allowed, how are you stopping them? Do prisons have
> magical surveillance?

Well, there's always the suggestion of letting plants grow around their
necks :) A way to do it would be growing plants over the walls and roof,
or using FAB-filled walls. It's expensive, but you do want to keep the
mage behind bars, don't you?
Preventing them from casting spells is more difficult, especially things
like Urban Renewal, yes.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I only wanted something else to do but hang around...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 8
From: Ubiquitous <weberm@*******.net>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Mon, 27 May 1996 08:17:04 -0400 (EDT)
At 12:12 PM 5/27/96 +0100, Gurth wrote:

>Well, there's always the suggestion of letting plants grow around their
>necks :) A way to do it would be growing plants over the walls and roof,
>or using FAB-filled walls. It's expensive, but you do want to keep the
>mage behind bars, don't you?

It'd be cheaper to put the cells in the basement, since dirt is a natural
Astral barrier (In the SR2 book?).


--
"This isn't a post made to be debated, this is my view on things."
- TopCat
Message no. 9
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Mon, 27 May 1996 18:32:26 +0200
At 14:17 Uhr 27.05.96, Ubiquitous wrote:
>At 12:12 PM 5/27/96 +0100, Gurth wrote:
>>Well, there's always the suggestion of letting plants grow around their
>>necks :) A way to do it would be growing plants over the walls and roof,
>>or using FAB-filled walls. It's expensive, but you do want to keep the
>>mage behind bars, don't you?

>It'd be cheaper to put the cells in the basement, since dirt is a natural
>Astral barrier (In the SR2 book?).
...but you still have to cover the ceiling and the doors. Hm, magicians
are a good reason to have your dunge... err, cells rodent-infected
again :-)

>"This isn't a post made to be debated, this is my view on things."
> - TopCat
And will you PLEASE take this out? First, I thought the mail was from
TC, until a glance at the header told me otherwise, and second, if
you really intend to bring over the damn flamewar barely covered as
'discussion' to other threats then that fu... *sorry, too much lecture of
HOL recently (Yup, now I have it, too)* boring 'Killing' threat, I will
get really angry. So leave your flaming attacks there, at least I know
what to kill-file then.
*growl*

Sascha

--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 10
From: "Sedah Drol" <CCRODRIG@****.indstate.edu>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 00:59:17 EST
>
> Well, there's always the suggestion of letting plants grow around their
> necks :) A way to do it would be growing plants over the walls and roof,
> or using FAB-filled walls. It's expensive, but you do want to keep the
> mage behind bars, don't you?
> Preventing them from casting spells is more difficult, especially things
> like Urban Renewal, yes.

No, it's not that's what stim patches rating 10's are for, slap one
on a mage have him make his magic check, slap another one and another
one until he is mundane. It's cheaper than getting rid of his
essence, of course you could just gouge the mages eyes out (but then
you'd have a bunch of those human rights activist on your ass yelling
and screaming cruel and unusual punisment). I used to play a
character who hated mages and walked around with stims just in case he
came across one so he could stim his magic away. Let me tell you it
really pissed off the GM. He told me that I had better never play a
mage in his campaign.

shadowrunner: "Mr. Harlequin, can I call you Harley, please to meet
you. You said you were a mage. I like mages. " (character holds out
his hand, while palming a stim patch.)

Harlequin: (Being polite shakes runner's hand, and looses a magic
point).

---Sedah Drol
This is a test.....
For the next several lines there will be a test signature.
If this were an actual .sig it would be proceeded with:
a Geek Code script
a Home Page
a quote
and any other information I wish to disclose.
Repeat this was only a test....
Message no. 11
From: Stephen Delear <shadow@***.com>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 00:59:16 -0500 (CDT)
On Mon, 27 May 1996, Gurth wrote:

> Paolo Falco said on 13:54/26 May 96...
>
> > Ah, and what about mages in prisons? How are you gonna keep a
> > guy that has a ram spell or an urban renewal spell? But, worse
> > still, you have to check every prisoner for aura when they come
> > in, or how are you going to KNOW he's a mage?
>
> I'm sure the UCAS has some mages on the payroll to check out anyone
> put into prison for magical activity signs...
>
> > Ah, and just in case... Are imprisoned mages allowed to go
> > astral? They could use it to communicate with the external world
> > and prepare an escape, or maybe destroy proofs... And if they
> > are not allowed, how are you stopping them? Do prisons have
> > magical surveillance?
>
> Well, there's always the suggestion of letting plants grow around their
> necks :) A way to do it would be growing plants over the walls and roof,
> or using FAB-filled walls. It's expensive, but you do want to keep the
> mage behind bars, don't you?
> Preventing them from casting spells is more difficult, especially things
> like Urban Renewal, yes.
>

Or you could just shoot them into orbit.

Stephen

> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> I only wanted something else to do but hang around...
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
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>
Message no. 12
From: Ken <kwhorner@*******.edu>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Mon, 27 May 1996 23:35:36 -0700 (PDT)
On Tue, 28 May 1996, Sedah Drol wrote:

> shadowrunner: "Mr. Harlequin, can I call you Harley, please to meet
> you. You said you were a mage. I like mages. " (character holds out
> his hand, while palming a stim patch.)
>
> Harlequin: (Being polite shakes runner's hand, and looses a magic
> point).
(Glares)"Good-bye"(shadowrunner disappears in a bright piller of fire).

Nutcracker
Message no. 13
From: "Gurth" <gurth@******.nl>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 15:52:03 +0100
Ubiquitous said on 8:17/27 May 96...

> It'd be cheaper to put the cells in the basement, since dirt is a natural
> Astral barrier (In the SR2 book?).

But you still have the door to worry about. Dig out a cube-shaped hole
(with a natural roof) in the ground and you have an effective cell, I'm
sure about that. But there has to be a way to put the prisoner in and out,
not to mention feed him/her, which means a door. Maybe an idea is to put a
few large, potted plants on a ledge near the bottom of the door :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Riding a motorcycle may make you feel as cool as Elvis,
but it can also make you as dead as Elvis.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 14
From: "Gurth" <gurth@******.nl>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 15:52:04 +0100
Stephen Delear said on 0:59/28 May 96...

[Magicians in prison]
>
> Or you could just shoot them into orbit.

And what does that cost, hm? I'm not up-to-date on prices for such things,
but how about contacting NASA about how you want to put a kilo of lead
into orbit, and see what they tell you you'll have to pay for it...

Easiest solution? That one only costs 2 nuyen, plus one person's wages.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Riding a motorcycle may make you feel as cool as Elvis,
but it can also make you as dead as Elvis.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 15
From: Ubiquitous <weberm@*******.net>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 21:04:42 -0400 (EDT)
At 03:52 PM 5/28/96 +0100, Gurth wrote:
>Ubiquitous said on 8:17/27 May 96...
>
>> It'd be cheaper to put the cells in the basement, since dirt is a natural
>> Astral barrier (In the SR2 book?).
>
>But you still have the door to worry about. Dig out a cube-shaped hole
>(with a natural roof) in the ground and you have an effective cell, I'm
>sure about that. But there has to be a way to put the prisoner in and out,
>not to mention feed him/her, which means a door. Maybe an idea is to put a
>few large, potted plants on a ledge near the bottom of the door :)

Actually, I was thinking about filling the hole up with dirt and leaving
them. *grin*

With only one way to get in and out, keeping the door covered would be
child's play, at least when compared with having to guard and ward a door,
four wall, and a ceiling.

--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer
Message no. 16
From: Stephen Delear <shadow@***.com>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Tue, 28 May 1996 23:40:11 -0500 (CDT)
On Tue, 28 May 1996, Gurth wrote:

> Stephen Delear said on 0:59/28 May 96...
>
> [Magicians in prison]
> >
> > Or you could just shoot them into orbit.
>
> And what does that cost, hm? I'm not up-to-date on prices for such things,
> but how about contacting NASA about how you want to put a kilo of lead
> into orbit, and see what they tell you you'll have to pay for it...
>
> Easiest solution? That one only costs 2 nuyen, plus one person's wages.
>

Yeah but if he's a mage how do you know he dosn't have a spirit hanging
to fry who ever tries it?

Stephen


> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Riding a motorcycle may make you feel as cool as Elvis,
> but it can also make you as dead as Elvis.
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
> -----BEGIN GEEK CODE BLOCK-----
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>
Message no. 17
From: "Gurth" <gurth@******.nl>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Wed, 29 May 1996 10:53:24 +0100
Stephen Delear said on 23:40/28 May 96...

> > Easiest solution? That one only costs 2 nuyen, plus one person's wages.
>
> Yeah but if he's a mage how do you know he dosn't have a spirit hanging
> to fry who ever tries it?

Because you can assense him to see if he has a spirit or not. If he has,
banish it, or at least keep it occupied until you're done with the mage.
Even that might not be necessary, if the spirit doesn't do anything until
you've actually harmed the mage.
Once you've applied the solution, you won't need to worry about the spirit
at all, because it'll either return to its native plane, or go free. In
the latter case it may be dangerous, I'll grant you that. OTOH, maybe the
spirit's even grateful to you and leaves you unharmed...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Hele volksstammen laten zich verleiden om als een idioot met een vlaggetje
te gaan zitten zwaaien in een programma als De Vakantieman. Gezellig he!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 18
From: Ken <kwhorner@*******.edu>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Wed, 29 May 1996 10:19:58 -0700 (PDT)
On Tue, 28 May 1996, Stephen Delear wrote:

>
>
> On Tue, 28 May 1996, Gurth wrote:
>
> > Stephen Delear said on 0:59/28 May 96...
> >
> > [Magicians in prison]
> > >
> > > Or you could just shoot them into orbit.
> >
> > And what does that cost, hm? I'm not up-to-date on prices for such things,
> > but how about contacting NASA about how you want to put a kilo of lead
> > into orbit, and see what they tell you you'll have to pay for it...
> >
> > Easiest solution? That one only costs 2 nuyen, plus one person's wages.
> >
>
> Yeah but if he's a mage how do you know he dosn't have a spirit hanging
> to fry who ever tries it?
>
That gives me an idea: Why not use patrolling elementals to keep the
mages in line. No doubt some of the mages might be able to take out the
elemental, but with out foci they're less likely and will make enought
noise to attract attention.

Nutcracker
Message no. 19
From: Stephen Delear <shadow@***.com>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Wed, 29 May 1996 23:45:18 -0500 (CDT)
On Wed, 29 May 1996, Gurth wrote:

> Stephen Delear said on 23:40/28 May 96...
>
> > > Easiest solution? That one only costs 2 nuyen, plus one person's wages.
> >
> > Yeah but if he's a mage how do you know he dosn't have a spirit hanging
> > to fry who ever tries it?
>
> Because you can assense him to see if he has a spirit or not. If he has,
> banish it, or at least keep it occupied until you're done with the mage.
> Even that might not be necessary, if the spirit doesn't do anything until
> you've actually harmed the mage.
> Once you've applied the solution, you won't need to worry about the spirit
> at all, because it'll either return to its native plane, or go free. In
> the latter case it may be dangerous, I'll grant you that. OTOH, maybe the
> spirit's even grateful to you and leaves you unharmed...
>
So what do you do if he's a charisma 8 elf mage with a force 8 or 10 (or
16 even) fire elemental hanging around. Not to mention the other
"lesser" spirits who he has under his controll (a person with summoning
10 + 5 conjuring focus can get a completly rediculous number of services
from a force 3 spirit).



Stephen
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Hele volksstammen laten zich verleiden om als een idioot met een vlaggetje
> te gaan zitten zwaaien in een programma als De Vakantieman. Gezellig he!
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
>
> -----BEGIN GEEK CODE BLOCK-----
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Message no. 20
From: mbroadwa@*******.glenayre.com (Mike Broadwater)
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Thu, 30 May 1996 07:16:03 -0500
>So what do you do if he's a charisma 8 elf mage with a force 8 or 10 (or
>16 even) fire elemental hanging around. Not to mention the other
>"lesser" spirits who he has under his controll (a person with summoning
>10 + 5 conjuring focus can get a completly rediculous number of services
>from a force 3 spirit).

It's called "killed while attempting to escape". The elemental will still
be around, but given a chance to flee and live, it probably will. Force 8's
aren't stupid, they'll figure out real quick that those 5 mages coming at it
will eventually remove it from exsistance.

Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 21
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: Breaking from Prison (was: questions on cash)
Date: Fri, 31 May 1996 13:37:33 GMT
"Gurth" writes

> Stephen Delear said on 0:59/28 May 96...
>
> [Magicians in prison]
> >
> > Or you could just shoot them into orbit.
>
Far too expensive for jail operations. It was mentioned in a
sourcebook, they were shooting them up to try out casting magic in
space, you got a reduced jail term for agreeing (being thrown bound
on spaceplane more likely) but all they achieved was finding 101
interesting ways for a magician in space to kill him/herslef.

> And what does that cost, hm? I'm not up-to-date on prices for such things,
> but how about contacting NASA about how you want to put a kilo of lead
> into orbit, and see what they tell you you'll have to pay for it...
>
Depends how you send it up, try $110.01 (per kg).

If you hire the whole lauch to get your kg up well i wonder if you
just robbed fort knox.

> Easiest solution? That one only costs 2 nuyen, plus one person's wages.
>
Mark

Further Reading

If you enjoyed reading about Breaking from Prison (was: questions on cash), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.