From: | Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE> |
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Subject: | Bringing the party together |
Date: | Thu, 14 Sep 1995 19:44:03 +0200 |
the way it happened in my campaign:
I had a team which consists of two players, a decker and an owl-shaman
who went a long way together. They were lovers at the point when I
brought a new player, a physical atept in (just two let you know who CLOSE
they were. The physAd was the sister of the deckers buddy. They hung
together a couple of small runs and relationship were kind of bad, just like
in the movies. The PhysAd and the Decker were constantly fighting (just
verbal) and the shaman was somewhere in the middle.
The decker aswered all questions to let the physad into the time (and the
time karma pool) with plain "this stupid brad? NO WAY" and I think was ok.
Now, last run everything was on razors edge. They survived a run in Atzlan
which has a lot of jungle (and critters) in it and a feathered serpent and
they all survived, except the physAd. She was dying in the helicopter when
the decker tries First Aid to stabilize her. He blows the roll and asks
me if he could use karma to re-roll. I'm a kind of a soft-GM so I said ok,
but he has to use teamkarma for the roll and let the physAd into the team
with that. He though for a moment a said "ok" 8)
Fazit: First the team may be a bunch of people just sticking together for
their talents, but in the long run they should be a real team, caring for
each others. *sigh* ...riding into the sunset ...
bye,
Stefan
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e-mail: struck@****.informatik.uni-bonn.de
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...but there's nothing like having your friends show up with lots of guns.
-Frank Miller, The Big Fat Kill
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