From: | Matthias Kerzel <MKerzel@***.COM> |
---|---|
Subject: | Brutality in Shadowrun (was: Re: Healing a wound the mage |
Date: | Fri, 20 Feb 1998 17:25:12 EST |
<snip>
> > >And yes, we shot him.
> > >I really felt bad for him... for a minute. ;P)
> >
> > That seems pretty pointless. If he was taping your phones, those
> > hiring him probably knew such basic information. You din't decrease
> > exposure, but you commited murder. But I don't know the whole
> > story. I've never gotten to uptight about keeping a characters name
> > secret- I figure changing I'd's every few months is part of the job.
> > We don't even tell proffesinal affilites real names- how tracable
> > is a streat name? Fairly, with detective work, but you need a
> > handle to get work.
> Of course this was pointless and totally nonsensical. but it was in
> our early Shadowrunning days, when the runs looked more like Quentin
> Tarantino movies. ;-/ (And I also had a Order of Cu-Chullain Physad
> as a PC. Oh well.)
> Luckily, it's a bit more sane now.
This thread makes me thing about brutality and morality in Shadowrun.
Something about runner's morality: In Shadowrun you get karma after the
adventure, no experience points or a kill ratio. As far as I remember karma is
positive energy (I think this comes from Indian religion, but I may be wrong).
In the 'after the run' section of official adventures FASA often writes that
the characters get more karma, if they were 'nice'. In the Shadowrun companion
they discuss a amoral campaign where the runners get no karma for their
actions. That leads me to one conclusion: the authors of Shadowrun want the
runners to have some kind morality. I think they not only wrote this to avoid
censorship.
But sometimes it seems to me that players absolutely don't care about any
morals. I don't think that runners should be the good guys: they are
criminals, anarchists and like to do illegal thinks but I think they are
supposed to have some kind of codex for their life. I think that a street
samurai doesn't call him self a samurai 'cause he likes the name but because
he behaves like a urban samurai. In the fields of fire there is a quite huge
part about a mercenary and his codex.
Like Leszek Karlik I could tell you several stories from the beginning of my
time as a roleplayer where my characters behaved like psychos, but this
changed as the characters I played became more realistic persons that were
more than just archetypal jack of all trades with quite good stats. By the way
I hope you never find out anything about my first character, you would scream
munchkin and I would agree (imagine an initiated combat mage with almost a
million invested in cultured bioware). <voice in my had urging me to thwarp
myself>
Back to my question: How is the general brutality level in your campains and
what do you think of morality in Shadowrun? I'm just wondering how you keep
your players from killing everybody that is weaker than them except having the
one that are stronger then them kill the runners. And I think some kind of
morality would be a good point to start from.
BTW: I'm not a morality apostle, although I might sound a bit sensitive. The
Tarantino movies Leszek Karlik mentioned are some of my favourite movies. (And
they _do_ have morality: Don't you know about "The part of the righteous man"
that "is beset on all sides by the inequities of the selfish and the tyranny
of evil men...") :)
- Matthias