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Message no. 1
From: Fade <runefo@***.UIO.NO>
Subject: Re: Brutality survey (was RE: Brutality in Shadowrun (was: Re: H
Date: Sun, 22 Feb 1998 14:25:16 +0000
(*snip someonw who uses tranq guns a lot*)

> Quite a nice Charakter, isn't he, but who thinks a Rigger will join a
> fight in person, if he has other means of attack???

That's not my problem. It should be easy to adapt the questions to
suit a rigger, but I won't do it, since all the situations are
possible for a rigger, mage etc. too. It's the concept that matters,
not the exact wording or alternate methods of approach.

As for stun.. well, doh. It's something very odd about 'runners'
running around with tranq guns, even when, according to the rules,
they are quite effective - often far more effective than normal
firearms. I was trying to make the point 'would you use stun instead
of killing *EVEN IF IT WAS RISKIER* - if not it wouldn't be much of a
moral question, but done as a matter of course. SR deals with that
in that manner - it isn't a moral question, it's a question of
efficiency to use stun weapons. I feel it shouldn't be - if you want
morality, you pay for it in efficiency, but if you do, more kudos to
you.



> Oh and BTW, a corp might get angry if you get your hands on their
> stuff, but those guards have friends (and other guards with that
> loyality thing) who want to make it personal after you killed their
> friend/colleauge! And they have bigger guns, better hardware and more
> men then you ever hope to get together!
> --Raven

I don't buy that. It's an argument I see often around here about why
you shouldn't kill people. It doesn't work that way. You don't need a
reason not to kill people beyond 'it's not right to kill people'. And
if you do kill, you accept the fact that then you might be killed
too. If you do, sure, you should cover your tracks well enough they
won't find you, but you would do that anyway, wouldn't you?

'that loyality thing'.. I assume you mean the rather persistent hunt
for copkillers you see today. That works differently. It is a
conscious deterrent for people not to kill cops. It works as long as
there's not that many that get killed, and as long as there's one
huge, unified police force... neither of which is the case in SR.
The SR world is also a lot more cold, more cynical, and the
likelihood that a dead colleague will be written off as an
unfortunate incident is high. They still need a deterrent, but that
would probably take the form of better equipment, armor, and the
severity of the penalty if captured. (Anyone noticed that guards in
SR is a 'bit' better armed and armored than police today? This is
the reason. A deterrent not to kill them.). If you are captured you
will be paraded and made an example of, also as a deterrent.

This is all psychology. The GM wants a deterrent for his PC's to not
kill guards. There's several avenues to go, but I feel that in the SR
world, 'copkiller hunt' is not one of them, at least not
consistently. There are exceptions. (read on.).

Keep in mind that the police is there to protect people and uphold
the law. They have a very strong moral guideline, and goes to great
lengths to capture instead of kill perpetrators. That is why the
police, today, has (in my opinion) a right to the moral indignation
and strong reaction when a colleague is killed. In SR, the guards are
there to protect items and corporate interests. If that extends to
the workers, fine, but that is not their primary function. Their only
guideline is to do as the boss orders. They resort to firearms
easily. Thus they lack a lot of the moral backbone and cohesion
necessary to do that 'loyalty thing'... at least with any
persistence.

Larger corporations with a high reputation might have that cohesion
and morality behind them, though. Ares & Knight Errant might, for
one. Lone Star, possibly. But they'd be the exception rather than the
rule.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 2
From: Fade <runefo@***.UIO.NO>
Subject: Re: Brutality survey (was RE: Brutality in Shadowrun (was: Re: H
Date: Sun, 22 Feb 1998 14:25:16 +0000
> > What would your character(s) do in these instances? Would all do the
> > same thing?
>
> 1. E: Take him down nice and quit with a Tranq-Dart or spell

You're not a mage and the guards appear to be treated with
immunization. If you wanted to have him unconscious you'd have
to knock him out, and he'd get a chance to fire first. Risky, but not
impossible to dodge. Will you still try to knock him out, or go for
one of the other options?

(Immunizing the guards against tranquilizers is extraordinarily
stupid, incidentally, as it'd force intruders to kill them, but
it's for the sake of argument, so bear with me.).

> 2. B: or D: Tranq him and interrogate him later
That is C.(Unless you confront him first or something.). Ok.

> 3. D: Tranq him again, you may need him, if it doesn't work (never
> occured to me ;) ) take him down!

3: A
'you have no non-lethal methods of incapacitating him' was in there
somewhere.

> 4. A: but not deadly
Ok. They resort to violence against you, a short fight ensues, you
end up slightly hurt and the two attackers are unconscious. The third
guy thanks you profusely for helping. When you are out of sight you
hear .. wet.. sounds.


> 5. C:
Ok.

> 6. D: or E: kidnap the witness and bring him far away
For E you'd need serious backup, but otherwise, cool.

> 7. B and do another approach
Mhm.

> 8. B & D tehre must be a reason you married her
Don't ask me, it's your wife.
:)

> 9. D
Mhm.

> 10. B: hey everyone hates Corps (at least in our buisness)
Ok. Now *THIS* is totally brutal, as you just killed tens of
thousands. But you was guaranteed to survive, so that's nice.

> 11. C, but use Tranqs as well, the Guards may be faking
I guess that is one of the better questions, about how far you'd go
not to kill people. The answer you chose is 'only as long as
convenient.'. The 'I use tranqs as well' is probably because you read
12 first, and is safely ignored or circumvented.

> 12 see above
The guy you thought you tranked had dermal armor and immunization,
and faked it. So what do you do?


> Quite a nice Charakter, isn't he?

About as I feared.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 3
From: Raven <florian.goll@******.UNI-WEIMAR.DE>
Subject: Re: Brutality survey (was RE: Brutality in Shadowrun (was: Re: H
Date: Sun, 22 Feb 1998 20:25:52 +0000
> > 4. A: but not deadly
> Ok. They resort to violence against you, a short fight ensues, you
> end up slightly hurt and the two attackers are unconscious. The third
> guy thanks you profusely for helping. When you are out of sight you
> hear .. wet.. sounds.

Yeah, wet sounds... possibly, but I got nothing to do with it..in a
way of course. There's always the possibility that some corp goons
want to find the killer cause these two 've been corps. Don't mess
with them until you get paid, thats what I say!
>
> > 6. D: or E: kidnap the witness and bring him far away
> For E you'd need serious backup, but otherwise, cool.
Yeah, after 6 years in the shadows you'll have means to do it! ;)
>
> > 10. B: hey everyone hates Corps (at least in our buisness)
> Ok. Now *THIS* is totally brutal, as you just killed tens of
> thousands. But you was guaranteed to survive, so that's nice.
You just want to do it dirty, don't you??? ;) just running around and
killing people is not always the smart option, believe me!

> > 12 see above
> The guy you thought you tranked had dermal armor and immunization,
> and faked it. So what do you do?
Immunization against all kinds of tranqs and drugs is very expensive
and nearly undoable, so noone would do it until its really failsave!
And nobody is immune against a good taser... dermal armor doesn't
help that much against electric shocks!

--Raven

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Message no. 4
From: losthalo <losthalo@********.COM>
Subject: Re: Brutality survey (was RE: Brutality in Shadowrun (was: Re: H
Date: Sun, 22 Feb 1998 18:48:53 -0500
At 02:25 PM 2/22/98 +0000, you wrote:
>You're not a mage and the guards appear to be treated with
>immunization. If you wanted to have him unconscious you'd have
>to knock him out, and he'd get a chance to fire first. Risky, but not
>impossible to dodge. Will you still try to knock him out, or go for
>one of the other options?

This is getting on the silly side. You're suggesting that someone let an
armed opponent with a lethal firearm fire at you first, hoping you can
dodge and get close enough to beat him into unconsciousness? In a real
fight, I'd figure the time I spent dodging he'd be lining up his second
shot, and I'd be toast. Relying on the game mechanic of getting an action
before his next action isn't reasonable, it'd be poor roleplaying in most
cases. And if you were good enough to be able to dodge like that, with
confidence that you can knock this guy out before he gets to shoot you
again, this guy isn't even remotely a challenge to you.

>(Immunizing the guards against tranquilizers is extraordinarily
>stupid, incidentally, as it'd force intruders to kill them, but
>it's for the sake of argument, so bear with me.).

Um, no it's not, not when your goal is to use those guards' skills in a
fight to protect your property, possible in extremis. Leaving a way for
the opposition to easily take them out is not intelligent. You fight as
hard as you can, with all means available, to protect yourself. What if
those guys are terrorists wanting to plant a bomb, rather than just
stealing a new cereal recipe??

> 'you have no non-lethal methods of incapacitating him' was in there
>somewhere.

If you have an objection to violence, you would bring something. If you
don't, then you'd just cack the guy and get on with your life, that's why
you have the 10mm pistol under your coat.

losthalo
Message no. 5
From: "Paul J. Adam" <shadowrn@********.DEMON.CO.UK>
Subject: Re: Brutality survey (was RE: Brutality in Shadowrun (was: Re: H
Date: Mon, 23 Feb 1998 01:22:44 +0000
In article <199802221326.OAA09593@***.uio.no>, Fade <runefo@***.UIO.NO>
writes
>'that loyality thing'.. I assume you mean the rather persistent hunt
>for copkillers you see today. That works differently. It is a
>conscious deterrent for people not to kill cops. It works as long as
>there's not that many that get killed, and as long as there's one
>huge, unified police force... neither of which is the case in SR.

It matters a _lot_ on an individual run.

If I were commanding a guard unit, and my men managed to capture an
intruder, then I would react quite differently to one who had taken care
to use non-lethal weapons and left my men - my _friends_ - alive, to one
who had killed everyone they met.

>The SR world is also a lot more cold, more cynical, and the
>likelihood that a dead colleague will be written off as an
>unfortunate incident is high.

By senior management, sure. By colleagues, no.

"He grabbed for my gun, sir. So I shot him."

"Did he really grab your weapon?"

"He killed Sally and Jim and Bob, sir. Then he grabbed my gun. So I shot
him."

>Keep in mind that the police is there to protect people and uphold
>the law. They have a very strong moral guideline, and goes to great
>lengths to capture instead of kill perpetrators. That is why the
>police, today, has (in my opinion) a right to the moral indignation
>and strong reaction when a colleague is killed. In SR, the guards are
>there to protect items and corporate interests. If that extends to
>the workers, fine, but that is not their primary function. Their only
>guideline is to do as the boss orders. They resort to firearms
>easily. Thus they lack a lot of the moral backbone and cohesion
>necessary to do that 'loyalty thing'... at least with any
>persistence.

But they retain the comradeship aspect; they might not feel it for the
ungrateful dorks they protect, but the security team would still be by
necessity a close-knit grouping.


--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk

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