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Message no. 1
From: HegHDaj La'quv <goehrigd@****.CANISIUS.EDU>
Subject: Bug City
Date: Thu, 16 Feb 1995 14:39:43 -0500
Does anyone have a copy of Bug City yet?
If so how is it?

_____________________________________________________
| <<HegHDaj La'quv --- gHe''orDaj veqlargHjoH>> |
|_____________________________________________________|
| "Deaf And Blind And Dumb And Born To Follow, |
| What You Need Is Someone Strong to Guide You." |
|_____________________________________________________|
|Goehrigd@********.bitnet | Goehrigd@****.canisius.edu|
|_____________________________________________________|
Message no. 2
From: Tim Serpas <wretch@**.COM>
Subject: Re: Bug City
Date: Fri, 17 Feb 1995 12:26:23 -0600
I picked up BUG CITY for my GM the other day and brought it over to his place
that evening. He probably stared at it for a half an hour without saying
anything. His ultimate comment was "They aren't fucking around."

Anything else runs the risk of spoilage... get it GMs, and screw with your
players' minds!


Tim Serpas, II Dan
wretch@**.com


ps my first post: did it come through ok?
Message no. 3
From: Jan-bart van Beek <flake@***.NL>
Subject: Re: Bug City
Date: Fri, 17 Feb 1995 20:16:51 +0100
I ran over it the other day, and them FASA boys really now how to make
some slick printing.
I'm a student in photography and graphical design and it looks so good,
nice artwork, nice lay-out, nice look in general. Just by the looks of it
I would say it's worth the money.
But hey, that's just my opinion, I also think Plane Scape is one hell of
a beauty, and I'm just such a sucker for good looks.


--------------------------------------------------------------
| Beware of what you ask for you may recieve it |
--------------------------------------------------------------

**** The Cornflake Killer Strikes again ****
Message no. 4
From: Luc <rjwate01@********.SPD.LOUISVILLE.EDU>
Subject: Re: Bug City
Date: Sat, 18 Feb 1995 15:28:46 EST
>
> Does anyone have a copy of Bug City yet?
> If so how is it?
>
A friend of mine bought it and just keeps raving how he would love our old GM
to revive his game so we can go there. Lethal, bug spirits & hives everywhere
all for my firends gun bunny to have fun killing before he either runs out of
ammo or dies...

Luc
rjwate01@********.spd.louisvile.edu
Message no. 5
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Bug City
Date: Sun, 19 Feb 1995 23:09:57 -0500
> I picked up BUG CITY for my GM the other day and brought it over to his place
> that evening. He probably stared at it for a half an hour without saying
> anything. His ultimate comment was "They aren't fucking around."

That is what I thought too. After the current 4 campaigns finish, I will
probably be starting on a Bug City one for them. Needless to say, they
are rather paranoid about it.

Matt Hufstetler
Message no. 6
From: "A.R.Gay" <cs6004@***.AC.UK>
Subject: Bug City.
Date: Mon, 27 Feb 1995 13:07:28 +0000
Haveing just got my grubby paws on a copy of BC, and after
reading the intro and basic net talk, I realy like the sound of
it. When I finish it my players may wish that they had never
heard of insect spirits, let a lone seen any, but that is their
problem not mine. The phrase "They arn't messing about." does
not realy do justice to what I have seen, but it's simplicity
should scare people. (I'm scared, and I'm running the damn
thing!)

I will be running double Exposure, soon. But I am a little
behind on the timeline it only being August 2054 at the momment,
this is due to the fact that I have not run anything for about
six months. It shouldn't take too long to catch up however.

Pray for death,
**** JackFrost ****
--
**************************************************************
* "Every night I call, waiting for my only friend. *
* Everynight I fall, waiting for the world to end." *
**************************************************************
***** cs6004@****.wlv.ac.uk *****
**************************************************************
Message no. 7
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Bug City
Date: Fri, 10 Mar 1995 12:24:57 +0100
Just finished BC, and FASA did a brilliant job IMNSHO. It' really
haunting and frightening and I'm happy I bought it instead of the
other GM in my group. Some pieces were downright sickening (like the
moskito stuff), and it's even worse when you consider that every
fragging bug used to be a normal human (just finished Queen
Euphoria, and still hate the feeling of helplessness I felt when my
players couldn't do a thing to chance what happened at the end).

Now I do have couple of questions:
What is the range of the shared willpower ability? BC gives no range
but that seems a bit strange, I would propose a range of force*100m.

Are there in some obscure publication (I have most of the official
ones) rituals to save a infected by a bug but not a fully hatched one
human? I think its downright depressing that even with six successes
more than the bug, you're still effective dead ( also it removes a
lot of potential adventures in which a PC needs to find a cure before
the spirit is fully hatched.

I know the last question is baised with my own feelings about the
bugs, but I wondered if anyone else felt the same way, and "fixed"
some of the rules.

Just my thoughts,

Martin
*********************************************************************
Martin Steffens |"Don't touch me, or I'll wound your inner child
bdi05626@***.rhij.nl | ... and then I'll kick your ass" Beavis
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*********************************************************************
Message no. 8
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Bug City
Date: Fri, 10 Mar 1995 23:52:52 +1000
Martin Steffens writes:

> Just finished BC, and FASA did a brilliant job IMNSHO.

Could you perhaps give us a little review? Or has someone already done this?

> Are there in some obscure publication (I have most of the official
> ones) rituals to save a infected by a bug but not a fully hatched one
> human? I think its downright depressing that even with six successes
> more than the bug, you're still effective dead ( also it removes a
> lot of potential adventures in which a PC needs to find a cure before
> the spirit is fully hatched.

Well, as for specific rules, I haven't seen any, but remember that the
Grimything says that it is subject to GM discretion (as are all SR rules).
So if you wish to have some method to reverse or halt the transformation,
then by all means do.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a18 w+ v(?) C++ US++>+++ P+ L !3
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b++ D B? e+ u@ h* f+ !r n----(--)@ !y+
Message no. 9
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Bug City
Date: Sun, 2 Jul 1995 03:03:08 -0400
O.k. I've started a Bug City campaign. The group was airdropped in as a
food box(e.g. Spies Like Us) and have since become trapped due to some stuff
of my own making inside the CZ. But that isn't what I'm here to ask your
esteemed opinions of.
What I would like to know is what you think of the three main
movers behind the plot. The first is a Free Ally spirit(Not the one they
detail in the book, another one). It wants to see the bug situation
remedied so there are no more bugs. Unfortunately he's not quite powerful
enough to do much about it. However, he does have a power I'm turning
over in my head. I've tenetively called it "Subvert Dream". He basically
intrudes in upon a sleeping person's dreams and completely takes them
over. Kinda unnerving, but he's smart enough to not reveal himself to
begin with. I'm just gonna have the pc's think they might be starting to
go insane.
However what I would like to know is what effects the Hidden
Life power would have on a human. I've been debating if the ally would
have it, but if he does, I would like to be able to have some effects
with which to offset the benefits.
The second mover is a free greater storm spirit. This one wants
the balance kept in the CZ. It is undeniably the most powerful of the
three movers in raw power. But that being as it may, how would it try to
influence the group of PC's to do stuff which would further its goals?
Certainly going up to them and saying 'toad' and waiting for them to start
jumping would only result in a big shouting match. So I could use some
help here.
The third mover is a free fire elemental. He hates all
humans(his old master was a real dick). So he's actively trying to give
the insects the upper hand. He will also have the hidden life within
human host power, but as this will be the in the visible villian it
shouldn't be a problem to figure the side effects. He is the middle most
powerful, yet the least likely to be seen. But as he would also like to
steer the PC's in the right direction I'm asking for some help with his
ability to influence.



Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 10
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Bug City
Date: Sun, 2 Jul 1995 17:51:06 BST
> O.k. I've started a Bug City campaign. The group was airdropped in as a
> food box(e.g. Spies Like Us) and have since become trapped due to some stuff
> of my own making inside the CZ. But that isn't what I'm here to ask your
> esteemed opinions of.

Heh, really nice idea... I can just see the looks on their little faces :-)
Mine were recovering from their last run in hospital when the rest of the
block was sealed off and the local cops moved in.....


> The second mover is a free greater storm spirit. This one wants
> the balance kept in the CZ. It is undeniably the most powerful of the
> three movers in raw power. But that being as it may, how would it try to
> influence the group of PC's to do stuff which would further its goals?
> Certainly going up to them and saying 'toad' and waiting for them to start
> jumping would only result in a big shouting match. So I could use some
> help here.


Keep the balance in the CZ? Surely you don't mean that it has no problem
with the bugs being there? Even a dark spirit (whatever the name was) would
have a problem with the bigs... it may be evil, but the bugs are _alien_.

Being a spirit, in some ways limits it, after all, the bugs are going to try
and swarm it (pun intended) as soon as it gets to close to them..OTOH, it's
search and other powers are going to make life really easy for it to
find stuff that the players desparately need, after all, it can find the
most recent food drops, hunt dopwn concentrations of bugs for them to
weed out.. etc.

Phil (Renegade)
Message no. 11
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Bug City
Date: Sun, 2 Jul 1995 17:49:05 -0500
Um, I was just wondreing- Mongoose lives in the Jhon Hancock tower (Chrome
coast, we call it)- Is that inside the CZ? See, we haven't hit explosion yet,
and I don't know when. Haven't seen any bugs, but...
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Mon, 3 Jul 1995 12:24:53 +0200
> Um, I was just wondreing- Mongoose lives in the Jhon Hancock tower (Chrome
>coast, we call it)- Is that inside the CZ? See, we haven't hit explosion yet,
>and I don't know when. Haven't seen any bugs, but...

Don't worry about it. As I've been trying to explain to my player, I think
you should look for danger with your character, not actively try to avoid it
in any way you can. That makes for dull games :)
Also, who cares if _you_ know when the bugs come, if you character doesn't
know you should keep him "safe" in the city, even if he lives over the place
where the bugs are currently building their numbers...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's all about money, ain't a damn thing funny
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B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 13
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Bug City
Date: Mon, 3 Jul 1995 13:47:35 -0500
>
> > Um, I was just wondreing- Mongoose lives in the Jhon Hancock tower (Chrome
> >coast, we call it)- Is that inside the CZ? See, we haven't hit explosion yet,
> >and I don't know when. Haven't seen any bugs, but...
>
> Don't worry about it. As I've been trying to explain to my player, I think
> you should look for danger with your character, not actively try to avoid it
> in any way you can. That makes for dull games :)
> Also, who cares if _you_ know when the bugs come, if you character doesn't
> know you should keep him "safe" in the city, even if he lives over the
place
> where the bugs are currently building their numbers...
>
I'm not worried, Gurth. If I really cared, I'd bop down to a shop and browese
the Bugger. B-sides, Our Gm will probably shuffle it all into an
unrecognizable mass of undead and anarchy. I am more worried about the
vampire hounding my ass and the ghoul riots brewwing 23 blocks from my
appartment. And yeah, I know lots of things Mongoose does not, and love
making him walk into a dangerous situation and then go ballistic when the
sewage and ventalation systems intermingle.
53845+14^
Message no. 14
From: Gurth <gurth@******.NL>
Subject: Bug City
Date: Thu, 13 Jul 1995 13:02:01 +0200
>In BUG CITY?? Yeah right... the more mages (and spirits) you gather, the
>more likely the bugs are to wake up. And I can guarentee that there are
>more bugs than there are of you...

Has anyone else noticed how hard it is to actually run a campaign in
Chicago? At least, that's what I found :( My players didn't do anything,
they just sat around and occassionally went to check the wall to see if they
could find a spot where they could cross it... Then I thought "Let's use a
hive to get them going," which naturally didn't work either. The players had
taken to living in an unoccupied house, and I started throwing wasp spirits
at them, trying to abduct people from the area. Then, when they came home
one day, everyone was gone and there were obvious signs of struggle. But
they didn't care, they went to sleep like nothing had happened! :( :(
Then I launched another wasp attack in the middle of the night, which they
just managed to beat, and they still didn't do anything else about it except
move on the next morning... I thought they'd like to know where everyone
was, and then find out there was a wasp hive nearby and kill that, but they
didn't...

When I asked "What do _you_ want to do?" the immediate answer, every time,
was "Get out of here, but it's impossible." Other than that, they have no
ideas...
It appears to me I need to lead them by the hand, have someone tell them
what to do and pay them for it otherwise they won't do anything :(

Anyone else have similar experiences?


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's the bald man's dream to grow hair, baby
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B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 15
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: Bug City
Date: Thu, 13 Jul 1995 15:01:13 +0200
Gurth wrote:
> It appears to me I need to lead them by the hand, have someone tell them
> what to do and pay them for it otherwise they won't do anything :(
>
> Anyone else have similar experiences?
>
Yes, I have. Not with Bug City (yet) but in my campaign the players found
themselves in opposition to very powerful people. They just stopped looking
around for chances and just say 'we can't do anything, they're are to mighty
...'
My escape was that the players had a strong motivation to get things done.
(One player was searching for his father he thought dead etc.) I don't know
what will happen when I reach the bug-eara *shivering with fear*

So, what's the conclusion? When they won't move without telling them what
to do or paying them, then tell/pay them. Your description doesn't sounds
like fun (for you or your players). 8(
bye,
Stefan
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e-mail: struck@****.informatik.uni-bonn.de
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Message no. 16
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: Bug City
Date: Thu, 13 Jul 1995 10:48:22 -0400
> >In BUG CITY?? Yeah right... the more mages (and spirits) you gather, the
> >more likely the bugs are to wake up. And I can guarentee that there are
> >more bugs than there are of you...
>
> Has anyone else noticed how hard it is to actually run a campaign in
> Chicago? At least, that's what I found :( My players didn't do anything,
> they just sat around and occassionally went to check the wall to see if they
> could find a spot where they could cross it... Then I thought "Let's use a
>
> When I asked "What do _you_ want to do?" the immediate answer, every time,
> was "Get out of here, but it's impossible." Other than that, they have no
> ideas...
> It appears to me I need to lead them by the hand, have someone tell them
> what to do and pay them for it otherwise they won't do anything :(
>
> Anyone else have similar experiences?

Well, what I've done is put them in a big conspiracy, with the bugs and
them as pawns. (actually not all the bugs, but just one shaman) They way
I've got it set up is that there are three free spirits. One has got the
"Hidden Life" power, and has used it upon a Mosquito Shaman(I wonder how
much flack I'll get about this one when it comes out). And another of the
spirits has got a new power I've been thinking about. I'm tenetively
calling it "Invade Dream". This spirit will basically enter their dreams
and try to make them think they are having vision quests and stuff,
talking with their totems or something like it.
The entire campaign is about the overt machinations of the Mosquito
shaman trying to acquire power and more spirits with the help of the first
spirit. While the second spirit will carefully manipulate the players into
trying to oppose the Mosquito Shaman.
But until the players start to trust their "totems" I'm going to keep
their hopes of escape alive. They almost got out the first time just like
it was planned. However, because of dumb luck(aka, the GM said so) the
pilot of the vehicle they were in said the wrong code word and they
were shot down into the bay. I'm going to have a few mosquitos attack them
when they try to get out next time; of course the Mosquitos are going
to get the pilot first thing.
Just get their hopes up and get them embroiled in some sort of
intrigue which they may never figure out. But always keep food and
supplies low. I've already figured that the supplies which they were able
to get lake spirits to rip out of the first wreck was far too much. Food
will probably be the first thing they will start to run low on. Maybe
they'll become desperate enough to acutally accept working for a small
time gang lord.

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 17
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Bug City
Date: Thu, 13 Jul 1995 11:28:29 -0400
Gurth gripes:

> When I asked "What do _you_ want to do?" the immediate answer, every time,
> was "Get out of here, but it's impossible." Other than that, they have no
> ideas...
> It appears to me I need to lead them by the hand, have someone tell them
> what to do and pay them for it otherwise they won't do anything :(

Egad.. Sounds depressing. 'Course, if your players can't catch such
blatant clues, and really _don't_want_to_do_a_fragging_thing_, then there's
clearly a communication problem. You need to either:

A.) Listen to your players and get them out of Bug City; or

B.) Find some new players. These people don't sound like much fun.


> Anyone else have similar experiences?

Not yet, fortunately, but I'm still at the _very_ early gaming stage where
the plots I drop in their lap are fairly straightforward, and (even more
ludicrous) more-or-less what Mr. Johnson told them. I'm gonna give 'em at
LEAST several weeks before I let them find out they're working for the
Forces of Evil.. >8-> At that point, the worst that can happen is they'll
say "So? The pay's good!"


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu| "Man will occasionally stumble over the
My opinions are my opinions. | truth, but most of the time he will pick
Please don't blame anyone else. | himself up and continue on." - Churchill
Message no. 18
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Fri, 14 Jul 1995 12:12:41 +0200
>So, what's the conclusion? When they won't move without telling them what
>to do or paying them, then tell/pay them.

Good advice, only trouble was that the PCs tended to separate themselves
from other people, and because they're from Seattle, nobody knows them in
Chicago...
I think the best way to run a Bug City campaign is to start the characters
off as Chicago natives, that way they've at least got people they know in
the city -- when Seattle came under martial law in my campaign, the players
_did_ do things even though nobody told them to, but now in Chicago their
attitude is a bit like "We don't know anyone here, nobody knows us, and we
want out. But we can't."

>Your description doesn't sounds
>like fun (for you or your players). 8(

Nope. But I've gotten them moving -- they decided they needed "valuables" to
trade with other people, so they went out to rob a store :) An encounter
with gangers stripped them from their car and the possible replacement, so
now they're walking around Chicago with two jerrycans of gasoline, and have
just encountered some flesh-forms who were using buses to cart people off to
a hive (like they do in Burning Bright), though the players think they're
bing taken to a "safe area" :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's the bald man's dream to grow hair, baby
Geek Code v3.0: GS/AT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+
PE Y PGP- t(+) 5 X R+++>? tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial
Shadowrun Guru :)
Message no. 19
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Fri, 14 Jul 1995 12:12:58 +0200
>But always keep food and supplies low.

Exactly what I've been doing. They had nothing with them but what they were
carrying, and they've fired off more ammo in the past month of game time
than in the two years previously, which means their ammo is running out
already. I also took "their" car away so now they're on foot :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's the bald man's dream to grow hair, baby
Geek Code v3.0: GS/AT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+
PE Y PGP- t(+) 5 X R+++>? tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial
Shadowrun Guru :)
Message no. 20
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Fri, 14 Jul 1995 12:13:00 +0200
>Egad.. Sounds depressing. 'Course, if your players can't catch such
>blatant clues, and really _don't_want_to_do_a_fragging_thing_, then there's
>clearly a communication problem. You need to either:
>
>A.) Listen to your players and get them out of Bug City; or

I've said to them I've got an idea which might get them out of Chicago (and
straight into Tir Tairngire :) The problem is partly on my side of the GM
screen, too, because I don't think I'm all that good a GM, meaning that my
adventures aren't all that great :(

>B.) Find some new players. These people don't sound like much fun.

Fat chance. Although I keep talking about "players" it should be
"player" --
nobody I've met is interested in RP-ing :( Of course that might be because I
never meet anyone...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's the bald man's dream to grow hair, baby
Geek Code v3.0: GS/AT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+
PE Y PGP- t(+) 5 X R+++>? tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial
Shadowrun Guru :)
Message no. 21
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Bug City
Date: Fri, 14 Jul 1995 14:36:11 -0500
>
> >So, what's the conclusion? When they won't move without telling them what
> >to do or paying them, then tell/pay them.
>
> Good advice, only trouble was that the PCs tended to separate themselves
> from other people, and because they're from Seattle, nobody knows them in
> Chicago...
> I think the best way to run a Bug City campaign is to start the characters
> off as Chicago natives, that way they've at least got people they know in
> the city -- when Seattle came under martial law in my campaign, the players
> _did_ do things even though nobody told them to, but now in Chicago their
> attitude is a bit like "We don't know anyone here, nobody knows us, and we
> want out. But we can't."
>
> >Your description doesn't sounds
> >like fun (for you or your players). 8(
>
> Nope. But I've gotten them moving -- they decided they needed "valuables"
to
> trade with other people, so they went out to rob a store :) An encounter
> with gangers stripped them from their car and the possible replacement, so
> now they're walking around Chicago with two jerrycans of gasoline, and have
> just encountered some flesh-forms who were using buses to cart people off to
> a hive (like they do in Burning Bright), though the players think they're
> bing taken to a "safe area" :)
>
Shit, both me and my caracter are Chicago natives. Now I know why the GM
started that new campaign. Actually, sounds like they are doing OK for
Chicago- our campaign is not Known for, um, hospitality. OH, and did I
mention the real life church out in Jolliet that drives busses into my
nieghborhood every saturday night? Apparently they have like 40,000 people
out there on sunday and will ask anyone they see to come with them. Your
caracters should just walk or get some bicycles. Thats what us natives do.
If you need NPC's for them to connect with, I could send you a few ideas.
seb@***.ripco.com
Message no. 22
From: Duke Diener <DukeDragon@***.COM>
Subject: Re: Bug City
Date: Fri, 14 Jul 1995 13:45:50 -0400
Gurth wrote:

>Fat chance. Although I keep talking about "players" it should be
"player" --
>nobody I've met is interested in RP-ing :( Of course that might be because I
>never meet anyone...

Hey Gurth, should we take up a collection to buy you a life (evil grin)?
Just kidding, really though GM'ing is about 30% GM confidence, 20% GM
imagination, and 50% party imagination. You can only lead them just so much
and then they have to take or get an idea and run with it. The best
adventures I've been involved with as a player or GM are when the players are
telling the GM where they want to go and what they want to do next.

Duke
Message no. 23
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Sat, 15 Jul 1995 12:35:50 +0200
>>Fat chance. Although I keep talking about "players" it should be
"player" --
>>nobody I've met is interested in RP-ing :( Of course that might be because I
>>never meet anyone...
>
>Hey Gurth, should we take up a collection to buy you a life (evil grin)?

That wouldn't be such a bad idea, actually...

> Just kidding, really though GM'ing is about 30% GM confidence, 20% GM
>imagination, and 50% party imagination. You can only lead them just so much
>and then they have to take or get an idea and run with it. The best
>adventures I've been involved with as a player or GM are when the players are
>telling the GM where they want to go and what they want to do next.

As I've been trying to explain, the player didn't have the faintest idea
what he wanted to do, except for "getting out of here." I seem to have
gotten things moving again, though now he's on holiday for 2 weeks so that's
no SR for me at the moment :( That does give me two weeks to come up with
adventure ideas, however :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's the bald man's dream to grow hair, baby
Geek Code v3.0: GS/AT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+
PE Y PGP- t(+) 5 X R+++>? tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial
Shadowrun Guru :)
Message no. 24
From: HALOWEEN JACK <SBC3KCB@*******.AC.UK>
Subject: bug city
Date: Mon, 23 Oct 1995 13:45:35 GMT
i have now started having reoccuring nightmares my physical adept has
just been trapped in chicago just as the bugs erupted.this is a big
problem as i haven't got a good initiative.i have astral perception
which makes things a bit easier along with killing hands (S) but i am
only working on 5+2d6 initiative.the big problem is that i have
initiated myself to grade 5 meaning 11 magic. whats the problem with
that you ask I AM A FRAGGING BEACON TO BUGS IN A TORPOR,every bug
within 6 meters of me can be woken out of their torpor with me
passing by. i need to initiate myself to grade 8 before i can
increase my initiative and then i will still have only 5+3d6 which
gives an average of 14 while astral bugs have at least 20 even being
force 1 nasty or what
Message no. 25
From: Gurth <gurth@******.NL>
Subject: Re: bug city
Date: Tue, 24 Oct 1995 12:06:33 +0100
HALOWEEN JACK said on 23 Oct 95...

> i have now started having reoccuring nightmares my physical adept has
> just been trapped in chicago just as the bugs erupted.this is a big
> problem as i haven't got a good initiative.[snip]

So? Outsmart them instead of outfight them. If you can be the one starting
the fight you should be the one who can end it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
So what does it mean when your mind starts to stray?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-

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Message no. 26
From: U-Gene <R3STG@***.CC.UAKRON.EDU>
Subject: Re: bug city
Date: Tue, 24 Oct 1995 09:28:05 EDT
Haloween Jack:
[snip - fear of Chicago with only an intiative of 5+2d6]

Owww. That's going to hurt.

Just kidding. You should be all right. Since you have a Magic rating of 11,
you should probably have plenty of diced for unarmed with K Hands (S).
Since _most_ bugs will go straight to hand to hand anyway, you should
probably be okay. But don't go to astral space, then the bugs will really
be fast and you might not get to refresh your combat pool before their
second attack. Granted I am making assumptions about your character.
(ie He has good stats/combat pool, Some Karma pool, Unarmed enhanced skill,
ect.)

U-Gene << Arghghhhhhhhhh!!! Run Away! Run Away! >>
<< "That Beatle is dynamite!" >>
Message no. 27
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: bug city
Date: Wed, 25 Oct 1995 13:32:47 GMT
HALOWEEN JACK writes

> only working on 5+2d6 initiative.the big problem is that i have
> initiated myself to grade 5 meaning 11 magic. whats the problem with
> that you ask I AM A FRAGGING BEACON TO BUGS IN A TORPOR,every bug
> within 6 meters of me can be woken out of their torpor with me
> passing by.

The solution is to mask yourself mundane. Turn off foci if required,
masked magic does not wake bugs. You are allowed to do this, don't
care if you've got astral percept or not.
Message no. 28
From: "k.lin-student-civ-ghostgum-93087284" <kwlin@***.itd.uts.edu.au>
Subject: Bug City
Date: Tue, 21 Nov 1995 17:41:33 +1100 (EST)
Gurth said on 20 Nov 95...

> > Plus as many Panther Assault Cannons as you can lay your hands on.
>
> BF-shotguns do the trick very well too, and they're much easier to get :) It's
> more the ammo you have to worry about once you're in there...

Agree with you there.


Mark Steedman said on 20 Nov 95...

>just ensure you have loads of fetishes for any spells that need them,
>in a city full of critters that react least well to magic guess what
>gets really scare.
>
>Also don't advertise you have [crates, lorries etc] the above or what
>you will have is thousands of gangers trying to take it all off you.

Remember, you have to be careful with magic in the Containment Zone,
ie. background count & spirit torpor.

While we are on the subject, I am about to introduce my group to the "fun" of
Bug City. They are going to start in Seattle with new characters and a couple of
milk-runs. I want to get them to go to Chicago on a 'run just as the fireworks start.
Anyone got any ideas for a mission (preferrably with Ares/Knight Errant)?

Fade to the Black...

Kin
Message no. 29
From: "Mark Steedman" <RSMS@***.rgu.ac.uk>
Subject: Re: Bug City
Date: Tue, 21 Nov 1995 08:51:00 GMT
"k.lin-student-civ-ghostgum-93087284"
>
> Remember, you have to be careful with magic in the Containment Zone,
> ie. background count & spirit torpor.
>
So much fun <he he>, over zelous mage throws big spell, 10 bugs
manifest!! And the background count gets fun. [stop]

> While we are on the subject, I am about to introduce my group to the "fun"
of Bug City. They are going to start in Seattle with new characters and a couple of
milk-runs. I want to get them to go t
[ADMIN - the above line contained no carrige return's therefore it
exceeded the viewing limit of my email program - result i had to
ignore it]

Mark
Message no. 30
From: "Gurth" <gurth@******.nl>
Subject: Re: Bug City
Date: Tue, 21 Nov 1995 11:57:08 +0100
Mark Steedman said on 21 Nov 95...

> > While we are on the subject, I am about to introduce my group to the
"fun"
> > of Bug City. They are going to start in Seattle with new characters and a
> > couple of milk-runs. I want to get them to go t

> [ADMIN - the above line contained no carrige return's therefore it
> exceeded the viewing limit of my email program - result i had to
> ignore it]

That better? (Quite handy, you know, "Reformat line breaks" options :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zo'n ambtenaar zit er niet om de burgers te helpen
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/~mortuary.html <-

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Message no. 31
From: "Mark Steedman" <rsms@***.rgu.ac.uk>
Subject: Re: Bug City
Date: Tue, 21 Nov 1995 13:10:56 GMT
"Gurth" writes

> Mark Steedman said on 21 Nov 95...
>
> > > While we are on the subject, I am about to introduce my group to the
"fun"
> > > of Bug City. They are going to start in Seattle with new characters and a
> > > couple of milk-runs. I want to get them to go t
>
> > [ADMIN - the above line contained no carrige return's therefore it
> > exceeded the viewing limit of my email program - result i had to
> > ignore it]
>
> That better? (Quite handy, you know, "Reformat line breaks" options :)
>
Thats better, as its easier to read. The problem is that as your
reformatted version shows, above a certain line length the text is
plain trimmed. I can scroll along lines, (slow but possible) or go to
the effort of using the windows version of the mailer [which i
generally don't unless like now i have windows open so its easier as
i have other applications up i would rather not shut down] but that
still limits messages to about 160 - 200 characters per line. I can
scroll all i like but if you write mail with lines so long it gets
trimmed before it makes the read window its a bit hopeless.

Mark
Message no. 32
From: Brian LaShomb <Brian_LaShomb@*****.com>
Subject: Re: Bug City
Date: 21 Nov 95 9:48:17
Mark writes:

>>Thats better, as its easier to read. The problem is that as your
>>reformatted version shows, above a certain line length the text is
>>plain trimmed. I can scroll along lines, (slow but possible) or go to
>>the effort of using the windows version of the mailer [which i
>>generally don't unless like now i have windows open so its easier as
>>i have other applications up i would rather not shut down] but that
>>still limits messages to about 160 - 200 characters per line. I can
>>scroll all i like but if you write mail with lines so long it gets
>>trimmed before it makes the read window its a bit hopeless.
>>
>>Mark

Get a Mac :)

Brian
Message no. 33
From: Justin Thomas <Justin.C.Thomas-1@**.umn.edu>
Subject: Re: Bug City
Date: Tue, 21 Nov 95 12:52:30 -0600
>Remember, you have to be careful with magic in the Containment Zone,
>ie. background count & spirit torpor.
>
>While we are on the subject, I am about to introduce my group to the "fun"
of Bug City. They are going to start in Seattle with new characters and a
couple of milk-runs. I want to get them to go to Chicago on a 'run just as
the fireworks start. Anyone got any ideas for a mission (preferrably with
Ares/Knight Errant)?

well how about starting them with an investigation run... the knight errant
(or ares) is very wide spread in Chicago (gee for some reason, they are
basically investigating all the resent bug break out lately, of course the
players do not know this) the runners are asked to investigate either the
warehouse where it all happens or some where near by, (they come running
when they hear all the gunfire or the nuke (: ) any way... they can start
by just doing a few missions in Seattle and an occational run in with Ares.
Eventually Ares hires them for a couple runs in chicago, (investigation like
mentioned earlier) and they are next to the warehouse (with in the vicinity)
when the big one goes off.... anyway that is my suggestion..
******************************
Justin Thomas
"Farr"
Email:
thom0767@****.tc.umn.edu
or if that doesn't work
Justin.C.Thomas-1@**.umn.edu
or
justin.thomas@*********.mn.org
Message no. 34
From: tkerby@***.net (Tim Kerby)
Subject: Re: Bug City
Date: Tue, 21 Nov 95 20:50:46 EST
On Tue, 21 Nov 1995 12:12:18 -0500 you wrote:

>Get a Mac :)
>
>Brian

I prefer Quarter Pounders myself. ;)


____TIM KERBY____ |===================================================
tkerby@***.net |"Never relax. Your run may be over, but someone, somewhere,
drekhead@***.com | is just starting his and the target could be you."
_________________ |===================================================
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Message no. 35
From: "Gurth" <gurth@******.nl>
Subject: Re: Bug City
Date: Wed, 22 Nov 1995 12:10:43 +0100
Justin Thomas said on21 Nov 95...

> >Remember, you have to be careful with magic in the Containment Zone,
> >ie. background count & spirit torpor.
> >
> >While we are on the subject, I am about to introduce my group to the
"fun"
> of Bug City. They are going to start in Seattle with new characters and a
> couple of milk-runs. I want to get them to go to Chicago on a 'run just as
> the fireworks start. Anyone got any ideas for a mission (preferrably with
> Ares/Knight Errant)?

So this is the full sentence, eh? :)

> well how about starting them with an investigation run... the knight errant
> (or ares) is very wide spread in Chicago (gee for some reason, they are
> basically investigating all the resent bug break out lately, of course the
> players do not know this) the runners are asked to investigate either the
> warehouse where it all happens or some where near by, (they come running when
> they hear all the gunfire or the nuke (: ) any way...

The nuke doesn't go off until well _after_ the wall goes up... What I did was
first get the players on a run across North America (Seattle -> New York->
Atlanta -> Chicago), and got them in Chicago one or two days before all hll
breaks loose. Then I got them in trouble with Knight Errant (they killed a few
of their employees while looking for someone), and then they ended up in a
warehouse to talk to someone. While they're inside, KE troopers seal off the
area so the players were trapped inside. This was followed by gunfire outside,
and _that_ in turn was followed by thousands of insect spirits flying all over
the place just outside the warehouse...
Then, once the bugs were loose, a few well-placed traffic jams slowed the
players down a bit (although they did steal a car_from_a_traffic_jam_ by means
of a Levitate spell...), and then they holed up in a hotel outside the are the
bugs had "occupied" by the end of the first day. Not the smartest thing to do,
but they thought they were safe there. When the bugs came knocking they ran
again, but that time the CZ was already working...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
there's a hope please send it faster don't forget to pass a riot
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 36
From: "Mark Steedman" <RSMS@***.rgu.ac.uk>
Subject: Re: Bug City
Date: Wed, 22 Nov 1995 13:21:56 GMT
"Gurth" writes

> Then, once the bugs were loose, a few well-placed traffic jams slowed the
> players down a bit (although they did steal a car_from_a_traffic_jam_ by means
> of a Levitate spell...),
players!!
mind that must have taken good dice, target number +1 / 50kg.

> and then they holed up in a hotel outside the are the
> bugs had "occupied" by the end of the first day. Not the smartest thing to
do,
no but most obliging of them :)

> but they thought they were safe there. When the bugs came knocking they ran
> again, but that time the CZ was already working...
>
> --
well at least they seem to have the right resonse to bugs.

Mark
Message no. 37
From: "k.lin-student-civ-ghostgum-93087284" <kwlin@***.itd.uts.edu.au>
Subject: Re: Bug City
Date: Thu, 23 Nov 1995 12:36:10 +1100 (EST)
Mark Steedman said on 21 Nov 95

>I said on 21 Nov 95

> > While we are on the subject, I am about to introduce my group to the
"fun" of Bug City. They are going to start in Seattle with new characters and a
couple of milk-runs. I want to get them to go t
>
> [ADMIN - the above line contained no carrige return's therefore it
> exceeded the viewing limit of my email program - result i had to
> ignore it]

My apologies. I have just started to use the Open Windows Mailing
Tool on the Sun Workstations instead of Pine. Unfortunately, it
seems Mailing Tool does not wrap the text like Pine does.

Fade to the Black...

Kin
Message no. 38
From: Lady Jestyr <s421539@*******.gu.edu.au>
Subject: Bug City
Date: Tue, 19 Mar 1996 20:54:16 +1000 (EST)
Just noticed something... don't know if anyone else picked it up. In bug
City, did anyone else notice that the building that gets blown up when
they try nuking the main hive is FASA's present-day headquarters? Cute. :)

Lady Jestyr

------------------------------------------------------
When the going gets weird, the weird turn pro.
------------------------------------------------------
Elle Holmes s421539@*****.student.gu.edu.au
http://www.geocities.com/TimesSquare/1503/
------------------------------------------------------
The opinions expressed are my own, unless you don't
agree with them, in which case they are my evil twin
sister's opinions.
Message no. 39
From: Peter David Boddy <pdboddy@****.carleton.ca>
Subject: Re: Bug City
Date: Tue, 19 Mar 96 11:58:54 EST
Lady Jestyr writes:
>
>
> Just noticed something... don't know if anyone else picked it up. In bug
> City, did anyone else notice that the building that gets blown up when
> they try nuking the main hive is FASA's present-day headquarters? Cute. :)
>
Hey, I just checked it out, you're right. That is funny!

Pete
----------------------------------------------------------------------
Peter David Boddy
Carleton University
Email address: pdboddy@****.carleton.ca
Email address: bx955@*******.carleton.ca
----------------------------------------------------------------------
Message no. 40
From: "Gurth" <gurth@******.nl>
Subject: Re: Bug City
Date: Wed, 20 Mar 1996 10:59:23 +0100
Lady Jestyr said on 19 Mar 96...

> Just noticed something... don't know if anyone else picked it up. In bug
> City, did anyone else notice that the building that gets blown up when
> they try nuking the main hive is FASA's present-day headquarters? Cute. :)

Not 100% right -- as I heard it, it's a power plant (or something like
it) that Tom Dowd could see from his office.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Challenge conventions
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 41
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Bug City
Date: Wed, 20 Mar 96 22:26:43 +1030
>Not 100% right -- as I heard it, it's a power plant (or something like
>it) that Tom Dowd could see from his office.

Si... FASA headquarters is in fact the building the Knight Errant forces
attack that causes the big breakout.


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 42
From: neon@******.backbone.olemiss.edu (Mike Broadwater)
Subject: Re: Bug City
Date: Wed, 20 Mar 1996 07:50:18 -0600
>Lady Jestyr said on 19 Mar 96...
>
>> Just noticed something... don't know if anyone else picked it up. In bug
>> City, did anyone else notice that the building that gets blown up when
>> they try nuking the main hive is FASA's present-day headquarters? Cute. :)
>
>Not 100% right -- as I heard it, it's a power plant (or something like
>it) that Tom Dowd could see from his office.
It was the train yard he could see.

Mike Broadwater
http://www.olemiss.edu/~neon
"You only need two things in this world. WD40 to make things go, and
duct tape to make them stop."
Message no. 43
From: seb@***.ripco.com (Sebastian Wiers)
Subject: Re: Bug City
Date: Thu, 21 Mar 1996 23:09:54 -0600 (CST)
I live in Chicago and my group was considering doing a web page
(corporate profile of our group, house rules, Chicago groups and figures that
we use, some very intertesting..)
Anyhow, what sort of Chicagobilia could we scan and post? Transit
maps from 1996? Photos of the crater site to be? Reports from the Chucago
flood of 93, which include vauge info aboout the loop tunnel infrastructure?

IDEAS, anyone.
--
--Seb
Message no. 44
From: TopCat <topcat@******.net>
Subject: Re: Bug City
Date: Sat, 23 Mar 1996 14:09:11 -0600
> I live in Chicago and my group was considering doing a web page
>(corporate profile of our group, house rules, Chicago groups and figures that
>we use, some very intertesting..)

Sounds cool...

> Anyhow, what sort of Chicagobilia could we scan and post? Transit
>maps from 1996? Photos of the crater site to be? Reports from the Chucago
>flood of 93, which include vauge info aboout the loop tunnel infrastructure?

How about restaurants, bars, nightclubs, etc. Many people are running
pre-breakout campaigns and could use info on Chicago before the bugs went
public. :)


------------------------------------------------------------
* Bob Ooton -- <topcat@******.net> *
* Golden Tiger Association -- Submission Fighting Team *
------------------------------------------------------------
* With the speed of a striking cobra he pulled his machine *
* pistol and jammed the muzzle against Mozart's nose. "I *
* put my gun on rock and roll, there nothing left of you *
* but ears, man." -- "Mozart in Mirrorshades" *
------------------------------------------------------------
Message no. 45
From: Shannon Wood <blade6.2@********.NET>
Subject: Bug City
Date: Wed, 12 Mar 1997 18:30:15 -0600
Ok I have a some problem with our GM. He plays to win such as
if he can't kill of our characters within a couple months they
run off into the woods or we start a new game system. But my
biggest problem is that he said we would be in Bug City and
that was ok with us but when we made our characters we could
have 2 small guns and 4 clips each and then very limited items
for the selected classes. No bioware/cyberware,food,transportation.

But then the big one hit when he said that all the Megacorps got
everything of there's out before the zone went up and nothing we do
will get us out,period. I have been with this current group since I
moved up here to chicago from Kansas and I've not really found another
group to get together with on the nights I have free.

Sorry to ramble on. My question is. Can I do or say anything to change
his outlook?

Thank You
Shannon
Message no. 46
From: Shawn Baumgartner <deosyne@*******.COM>
Subject: Re: Bug City
Date: Thu, 13 Mar 1997 00:10:15 -0800
>Date: Wed, 12 Mar 1997 18:30:15 -0600
>From: Shannon Wood
>Subject: Bug City
>To: SHADOWRN@********.ITRIBE.NET

>Ok I have a some problem with our GM. He plays to
win such as
>if he can't kill of our characters within a couple
months they
>run off into the woods or we start a new game
system. But my
>biggest problem is that he said we would be in Bug
City and
>that was ok with us but when we made our characters
we could
>have 2 small guns and 4 clips each and then very
limited items
>for the selected classes. No
bioware/cyberware,food,transportation.
>
> But then the big one hit when he said that all the
Megacorps got
>everything of there's out before the zone went up
and nothing we do
>will get us out,period. I have been with this
current group since I
>moved up here to chicago from Kansas and I've not
really found another
>group to get together with on the nights I have
free.
>
> Sorry to ramble on. My question is. Can I do or say
anything to change
>his outlook?
>
> Thank You
> Shannon

Well, you take him into a dark room, tie him up, drop
his drawers, take a splintering bamboo pole... er,
sorry. Actually, discuss your ideas with him a see if
you can't reach some kind of accord. Perhaps his
motivations have to do with a campaign he's
developed; or he could just be a PC killing psycho.
I've been accused of being hard on PC's, but I do it
to challenge them to find alternate angles to solving
a problem. When they do, they're much prouder than if
they'd just bought a low yield, tactical nuclear carp
thrower from Gurth and smoked the Renraku Arcology.
If he remains disagreeable, you could move on; form
your own group, live the glorious life of a GM and
reap its many rewards (like wanting to slit your
wrists every time some "M" wants to explain how he
shaved enough off the stock of his Panther Cannon to
fit it under his long coat). Hope this helps!

Shawn
Kill the bastards repeatedly until they find out the
fun of role-playing and keep the hack-n-slash to
their favorite MUD.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Out of the gutter and into your mailer!

---------------------------------------------------------
Get Your *Web-Based* Free Email at http://www.hotmail.com
---------------------------------------------------------
Message no. 47
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Thu, 13 Mar 1997 12:27:55 +0100
Shannon Wood said on 18:30/12 Mar 97...

> Ok I have a some problem with our GM. He plays to win such as
> if he can't kill of our characters within a couple months they
> run off into the woods or we start a new game system. But my
> biggest problem is that he said we would be in Bug City and
> that was ok with us but when we made our characters we could
> have 2 small guns and 4 clips each and then very limited items
> for the selected classes. No bioware/cyberware,food,transportation.

Sounds rather restrictive. Did he give a reason for your characters not
having all these things? If he wanted to start them off as regular people
(not shadowrunners) then it sort of makes sense, apart from the food and
transportation restrictions, but if he wanted shadowrunners caught in the
CZ it sounds a bit silly to me...

> But then the big one hit when he said that all the Megacorps got
> everything of there's out before the zone went up and nothing we do
> will get us out,period.

That's just plain stupid. If he told you that you have absolutely no hope
of ever getting out, then he's taken away one of the primary motivators
for adventures in the CZ... Even if he'd decided that you were not going
to get out, he shouldn't have told you so you could have kept trying and
he could have based adventures around it -- which would of course have
failed, if he'd wanted to keep you in, but saying it outright in advance
is plain dumb.

Also, the corps would not have taken _everything_ out. As much as they
could, yes, but not absolutely everything.

> I have been with this current group since I moved up here to chicago
> from Kansas and I've not really found another group to get together with
> on the nights I have free.

I know the feeling, but it would surprise me if there were no other
Shadowrunners/roleplayers in Chicago (I can almost believe that about
where I live, but not a city the size of Chicago...).

> Sorry to ramble on. My question is. Can I do or say anything to change
> his outlook?

Reason with him. Explain how you feel about the situation, and ask him for
his motivations for severely restricting the players and your characters
in what they can have and do. If all else fails, offer to run an adventure
yourself (and let the rest of the players decide which they like better,
but don't tell them that because you never know, they might think you're
trying to take his place and get angry with you).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Braindead -- the fumes I breathe
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 48
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug City
Date: Thu, 13 Mar 1997 19:18:55 +0000
On 12 Mar 97 at 18:30, Shannon Wood wrote:
[snip problem]
> Sorry to ramble on. My question is. Can I do or say anything to change
> his outlook?
Offer to GM yourself, and show him how to do it. Sorry, but seems to
be the only available solution I can think off...

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |I don't believe in love,|
| / /_/ ____/ |Sascha.Pabst@ |I never have, / I never |
| \___ __/ | Informatik.Uni-Oldenburg.de |will, / I don't believe |
|==== \_/ ======|*Wearing hats is just a way of life*| in love / it's never |
|LOGOUT FASCISM!| - Me |worth the pain you feel |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----Queensryche-+
Message no. 49
From: Wyrmy <elfman@*****.NET>
Subject: Bug City
Date: Sun, 18 Jan 1998 01:22:15 -0600
I got bug city a few days ago.its wonderful.I just have a few
questions.Are Firefly spirits bad?They don't seem that dangerous.
--
I'm back and I'm Bad.-Wyrmy the Mage
Message no. 50
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 11:38:48 +0100
Wyrmy said on 1:22/18 Jan 98...

> I got bug city a few days ago.its wonderful.I just have a few
> questions.Are Firefly spirits bad?They don't seem that dangerous.

Compared to some of the other insect spirits, they're not that bad, but
they still want YOU to create the next generation of firefly spirits.
Depending on who exactly "you" is, it might be very bad indeed ;)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
It's just twenty thousand people standing in a field.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 51
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 20:47:11 +0000
On 18 Jan 98 at 1:22, Wyrmy wrote:
> I got bug city a few days ago.its wonderful.I just have a few
> questions.Are Firefly spirits bad?They don't seem that dangerous.

Bad? No. Invae are not bad. In fact, all invae are your friend. We,
err, they may be a bit ... alien at first, but when you get to know
them, have some contact with them, you will understand what /great/
friends they are. They really do their best to help mankind, further
their knowledge, and gain an... intimate friendship.

Trust me, I must know.
Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | 'If I'd had to buy |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| you, you wouldn't |
| \___ __/ | | be worth the |
|==== \_/ ======| *Wearing hats is just a way of life* | price.' |
|LOGOUT FASCISM!| - Me | - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary ----(T.Pratchett)+
Message no. 52
From: Wyrmy <elfman@*****.NET>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 17:58:20 -0600
Sascha Pabst wrote:
>
> On 18 Jan 98 at 1:22, Wyrmy wrote:
> > I got bug city a few days ago.its wonderful.I just have a few
> > questions.Are Firefly spirits bad?They don't seem that dangerous.
>
> Bad? No. Invae are not bad. In fact, all invae are your friend. We,
> err, they may be a bit ... alien at first, but when you get to know
> them, have some contact with them, you will understand what /great/
> friends they are. They really do their best to help mankind, further
> their knowledge, and gain an... intimate friendship.
>
> Trust me, I must know.
> Sascha
> --

AAAAAAAHHHHHHH!!!!! A bug Shaman!!! To Gurth's stairs!! He has plenty of
Raid there!!! But for now I'm Gonna use the gun in my sig To hurt you
good, Bug Woman!!!
--
Street Samurai: Old school: Ingram Smart-gun. New school: IPL CMS
Offensive/Defensive/Refensive plastique grenade reflecting fifty clip
ZL23HG5A1 Ares-Kruddlemunk pedestrian fryer Smartgun 2 -4 modifier
laser amplifing targeting linked cross tracking dweenle attachment.
Firearms target of -18
Message no. 53
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 18:21:33 PST
>I got bug city a few days ago.its wonderful.I just have a few
>questions.Are Firefly spirits bad?They don't seem that dangerous.
>--
>I'm back and I'm Bad.-Wyrmy the Mage
>


It depends on how you define "bad"(didn't see that one coming, did
ya?).
Firefly spirits are just as bad in the definition that they use
humans to make hosts for other spirits(just like the 'good' spider and
mantis totems do).
To quote Ork'n Mahn(my street sam/bug hunter). "The only good bug,
is a dead but."



-Vagabond (nomad74@*******.com)
¹vag·a·bond \va-ge-bänd\ adj. 1: wandering, homeless
2: of, characteristic of, or leading the life of a vagrant
or tramp 3: leading an unsettled or irresponsible life

²vagabond n: one leading a vagabond life; esp : tramp


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 54
From: Wyrmy <elfman@*****.NET>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 20:39:59 -0600
>
> It depends on how you define "bad"(didn't see that one coming, did
> ya?).

I define bad as Going out and hunting down people to turn into bugs
without even asking if they want t obe bugs,Bad is when They kill just
to kill and maime.

--
new school/Old school magic: Powerbolt and an air elemental. New school
magic: Take a right at the Metaplane of Infinite Stromboli, past the
Metaplane of Helga, to the Big Flashing Neon Pandas. Tell the watcher
"Mel" sent you.
Message no. 55
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 18:40:59 PST
>On 18 Jan 98 at 1:22, Wyrmy wrote:
>> I got bug city a few days ago.its wonderful.I just have a few
>> questions.Are Firefly spirits bad?They don't seem that dangerous.
>
>Bad? No. Invae are not bad. In fact, all invae are your friend. We,
>err, they may be a bit ... alien at first, but when you get to know
>them, have some contact with them, you will understand what /great/
>friends they are. They really do their best to help mankind, further
>their knowledge, and gain an... intimate friendship.
>
>Trust me, I must know.
> Sascha

Sascha, I think Ork'n Mahn would like to know where one could join up...
he will even bring gifts... >:)


-Vagabond (nomad74@*******.com)
¹vag·a·bond \va-ge-bänd\ adj. 1: wandering, homeless
2: of, characteristic of, or leading the life of a vagrant
or tramp 3: leading an unsettled or irresponsible life

²vagabond n: one leading a vagabond life; esp : tramp


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 56
From: Damon Harper <nomad74@*******.COM>
Subject: Re: Bug City
Date: Sun, 18 Jan 1998 18:46:45 PST
>> It depends on how you define "bad"(didn't see that one coming, did
>> ya?).
>
>I define bad as Going out and hunting down people to turn into bugs
>without even asking if they want t obe bugs,Bad is when They kill just
>to kill and maime.


In that case they are bad. But bugs don't like to kill perfectly
hosts...



-Vagabond (nomad74@*******.com)
¹vag·a·bond \va-ge-bänd\ adj. 1: wandering, homeless
2: of, characteristic of, or leading the life of a vagrant
or tramp 3: leading an unsettled or irresponsible life

²vagabond n: one leading a vagabond life; esp : tramp


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 57
From: Gurth <gurth@******.NL>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 12:55:30 +0100
Wyrmy said on 17:58/18 Jan 98...

> > Trust me, I must know.
> > Sascha
>
> AAAAAAAHHHHHHH!!!!! A bug Shaman!!! To Gurth's stairs!! He has plenty of
> Raid there!!!

No he doesn't. He doesn't even know what "Raid" is...

> But for now I'm Gonna use the gun in my sig To hurt you good, Bug
> Woman!!!

Sascha, what did you claim your name was short for again? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Aan cultuur doe je maar thuis.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
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Message no. 58
From: Adam J <fro@***.AB.CA>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 06:30:53 -0700
At 12:55 19/01/98 +0100, you wrote:

>> AAAAAAAHHHHHHH!!!!! A bug Shaman!!! To Gurth's stairs!! He has plenty of
>> Raid there!!!
>
>No he doesn't. He doesn't even know what "Raid" is...

American brand of bug spray. Doesn't work well, you need to crank out the
heavy duty stuff to put a dent in 'em now..

>> But for now I'm Gonna use the gun in my sig To hurt you good, Bug
>> Woman!!!
>
>Sascha, what did you claim your name was short for again? :)

<snicker>

-Adam
Message no. 59
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 07:24:16 -0700
Wyrmy wrote:
/
/ Sascha Pabst wrote:
/ >
/ > Bad? No. Invae are not bad. In fact, all invae are your friend. We,
/ > err, they may be a bit ... alien at first, but when you get to know
/ > them, have some contact with them, you will understand what /great/
/ > friends they are. They really do their best to help mankind, further
/ > their knowledge, and gain an... intimate friendship.
/ >
/ > Trust me, I must know.
/ > Sascha
/
/ But for now I'm Gonna use the gun in my sig To hurt you
/ good, Bug Woman!!!
^^^^^^^^^
ROTFLOL

Sascha, don't you just love how us Americans interpret your name? ;)

Wyrmy, here's a quick tip. Never assume that another listmember is a
female, no matter what their name/alias sounds like. :)

-David
--
"Who dares nothing, need hope for nothing." - Johann von Schiller
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 60
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 16:33:47 +0000
On 18 Jan 98 at 17:58, Wyrmy wrote:
[snip]
> > Trust me, I must know.
> > Sascha
[snip]
> AAAAAAAHHHHHHH!!!!! A bug Shaman!!! To Gurth's stairs!! He has plenty of
> Raid there!!! But for now I'm Gonna use the gun in my sig To hurt you
> good, Bug Woman!!!

a) You are talking to the person who invented the Moveable-Gurth's-
stairs to drag along into #shadowrun on Undernet. One who has a place
reserved there for more then ... uh, what's it... 1 1/2 years? It's
practically my secondary doss by now...

b) People tried to shoot me with weapons with shohrter names and larger
barrels then your... whatever. They failed.

c) Sascha is, in fact, (no claim by me, Gurth!) a russian nickname/pet
name for Alexander. Don't let yourself fool by the ending -a, we are
not talking latin over here. (uh... I might have said the wrong thingy
here... :-)

See you... when you come to my net. Errr... home.
Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |Things that try to look |
| / /_/ ____/ |Sascha.Pabst@ | like things often do |
| \___ __/ | Informatik.Uni-Oldenburg.de | look more like things |
|==== \_/ ======|*Wearing hats is just a way of life*| than things. Well known|
|LOGOUT FASCISM!| - Me | fact. - E.Weatherwax |
+------------- http://www.informatik.uni-oldenburg.de/~jhary ---(T.Pratchett)-+
Message no. 61
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 17:38:00 +0000
On 19 Jan 98 at 7:24, David Buehrer wrote:
[snip]
> / But for now I'm Gonna use the gun in my sig To hurt you
> / good, Bug Woman!!!
> ^^^^^^^^^
> ROTFLOL
>
> Sascha, don't you just love how us Americans interpret your name? ;)
*sulk* Unfortunately, it isn't just Americans. Other people are as...
pre-set in their mind. *sigh*

> Wyrmy, here's a quick tip. Never assume that another listmember is a
> female, no matter what their name/alias sounds like. :)
or vice versa... :-)
Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | *BLAM!* *BLAM!* |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| 'Stop!' *BLAM!* |
| \___ __/ | | 'Police!' *BLAM!* |
|==== \_/ ======| *Wearing hats is just a way of life* | -- Officer Axly |
|LOGOUT FASCISM!| - Me |Phoenix Command SACS|
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 62
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 11:38:01 -0700
Sascha Pabst wrote:
/
/ On 19 Jan 98 at 7:24, David Buehrer wrote:
/ [snip]
/ > / But for now I'm Gonna use the gun in my sig To hurt you
/ > / good, Bug Woman!!!
/ > ^^^^^^^^^
/ > ROTFLOL
/ >
/ > Sascha, don't you just love how us Americans interpret your name? ;)
/
/ *sulk* Unfortunately, it isn't just Americans. Other people are as...
/ pre-set in their mind. *sigh*

Have fun with it. Use the misinterpretation to lure newbies into
your web of deceipt, Bug Woman :)

/ > Wyrmy, here's a quick tip. Never assume that another listmember is a
/ > female, no matter what their name/alias sounds like. :)
/
/ or vice versa... :-)

Hey! <g>

-David
--
"Who dares nothing, need hope for nothing." - Johann von Schiller
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 63
From: Wyrmy <elfman@*****.NET>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 12:56:30 -0600
> b) People tried to shoot me with weapons with shohrter names and larger
> barrels then your... whatever. They failed.
>
My gun has a bigger barrel than a panzers main gun.

> c) Sascha is, in fact, (no claim by me, Gurth!) a russian nickname/pet
> name for Alexander. Don't let yourself fool by the ending -a, we are
> not talking latin over here. (uh... I might have said the wrong thingy
> here... :-)
>
Ok I'll change it to bug man.There .Happy mr bug man?

> See you... when you come to my net. Errr... home.
> Sascha

Ok,I'll Just make an Astral Quest to the Big Flashing Metaplane of Neon
Pandas.When I come back I'll shoot you again.Remember,My target is
negative 18?
--
new school/Old school magic: Powerbolt and an air elemental. New school
magic: Take a right at the Metaplane of Infinite Stromboli, past the
Metaplane of Helga, to the Big Flashing Neon Pandas. Tell the watcher
"Mel" sent you.
Message no. 64
From: Zixx <t_berghoff@*********.NETSURF.DE>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 21:34:42 +0000
On 18 Jan 98 at 17:58, Wyrmy wrote:

> > Bad? No. Invae are not bad. In fact, all invae are your friend. We,
> > err, they may be a bit ... alien at first, but when you get to know
> > them, have some contact with them, you will understand what /great/
> > friends they are. They really do their best to help mankind, further
> > their knowledge, and gain an... intimate friendship.
> >
> > Trust me, I must know.
> > Sascha
> > --
>
> AAAAAAAHHHHHHH!!!!! A bug Shaman!!! To Gurth's stairs!! He has plenty of
> Raid there!!! But for now I'm Gonna use the gun in my sig To hurt you
> good, Bug Woman!!!

Errrr....hold it a minute. Why bug *shaman* and why bug *woman*?
Sascha, is there something you didn't tell us?

> --
> Street Samurai: Old school: Ingram Smart-gun. New school: IPL CMS
> Offensive/Defensive/Refensive plastique grenade reflecting fifty clip
> ZL23HG5A1 Ares-Kruddlemunk pedestrian fryer Smartgun 2 -4 modifier
> laser amplifing targeting linked cross tracking dweenle attachment.
> Firearms target of -18

Been reading Blackjack's page lately?


Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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t+(++) 5+ X++ R* tv b++ DI(+) D++ G>++
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Message no. 65
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 20:12:49 +0000
And verily, did Gurth hastily scribble thusly...
|> But for now I'm Gonna use the gun in my sig To hurt you good, Bug
|> Woman!!!
|
|Sascha, what did you claim your name was short for again? :)

Yeh, are you going to explode the way Vael did when I called him a girl???

Go on... Please....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 66
From: Wyrmy <elfman@*****.NET>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 15:20:32 -0600
> Been reading Blackjack's page lately?
Yeppers.All the time.Everytime I enter the net.I have that on disk.

--
new school/Old school magic: Powerbolt and an air elemental. New school
magic: Take a right at the Metaplane of Infinite Stromboli, past the
Metaplane of Helga, to the Big Flashing Neon Pandas. Tell the watcher
"Mel" sent you.
Message no. 67
From: Wyrmy <elfman@*****.NET>
Subject: Re: Bug City
Date: Mon, 19 Jan 1998 15:21:52 -0600
> Go on... Please....
>
> :)
>

Better yet, Don't! :^)
--
new school/Old school magic: Powerbolt and an air elemental. New school
magic: Take a right at the Metaplane of Infinite Stromboli, past the
Metaplane of Helga, to the Big Flashing Neon Pandas. Tell the watcher
"Mel" sent you.
Message no. 68
From: Ronnie Grahn sbe14114@****.netlink.se
Subject: Bug City
Date: Sun, 21 Mar 1999 21:28:21 +0100
I saw on the Fasa homepage that Bug City is out of stock. But I know
of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
it's available. Can someone help me to decide if I should fork out the
dough to get it?

Thanx,
Ronnie
Message no. 69
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Bug City
Date: Sun, 21 Mar 1999 18:20:59 -0400
"And now, a Channel 6 editorial reply to Ronnie Grahn."
] I saw on the Fasa homepage that Bug City is out of stock. But I know
] of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
] it's available. Can someone help me to decide if I should fork out the
] dough to get it?
]
] Thanx,
] Ronnie

YES! Good, good, book. If you don't end up liking it, you can
give it to someone else who will (Only problem that some people
might find with it is that it's out of date as of 2059...but you
should be able to get around that with a little timeline editing,
or somesuch thing).

-Murder of One
Message no. 70
From: dghost@****.com dghost@****.com
Subject: Bug City
Date: Sun, 21 Mar 1999 16:11:13 -0600
On Sun, 21 Mar 1999 21:28:21 +0100 "Ronnie Grahn"
<sbe14114@****.netlink.se> writes:
>I saw on the Fasa homepage that Bug City is out of stock. But I know
>of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
>it's available. Can someone help me to decide if I should fork out the
>dough to get it?

It's a good book especially if you plan on using Horrors in you game. If
you tell me/us more about what you look for in a SR book, I/we can better
advise you. :)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Message no. 71
From: Damon Harper nomad74@*******.com
Subject: Bug City
Date: Sun, 21 Mar 1999 15:47:02 PST
>I saw on the Fasa homepage that Bug City is out of stock. But I know
>of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
>it's available. Can someone help me to decide if I should fork out the
>dough to get it?

Yes. It's well worth it, not to mention it will be the next "gem" of
Shadowrun books- in ranks of UB and Harlequin. At least, IMO.


-Damon Harper
"But if it be a sin to covet honour,
I am the most offending soul alive."
-Shakespeare, King Henry V
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Message no. 72
From: XaOs [David Goth] xaos@*****.net
Subject: Bug City
Date: Mon, 22 Mar 1999 00:24:47 -0600
> It's a good book especially if you plan on using Horrors in you game. If
> you tell me/us more about what you look for in a SR book, I/we can better
> advise you. :)

...except that it doesn't particularly have terribly much to do with
Horrors...

-XaOs-
xaos@*****.net
-David Goth-
Message no. 73
From: Gurth gurth@******.nl
Subject: Bug City
Date: Mon, 22 Mar 1999 12:03:15 +0100
According to Ronnie Grahn, at 21:28 on 21 Mar 99, the word on
the street was...

> I saw on the Fasa homepage that Bug City is out of stock. But I know
> of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
> it's available. Can someone help me to decide if I should fork out the
> dough to get it?

You can read a review at
http://www.xs4all.nl/~gurth/shadowrun/7100.html#17 which may help out.

--
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Message no. 74
From: dghost@****.com dghost@****.com
Subject: Bug City
Date: Mon, 22 Mar 1999 04:59:13 -0600
On Mon, 22 Mar 1999 00:24:47 -0600 "XaOs [David Goth]" <xaos@*****.net>
writes:
>> It's a good book especially if you plan on using Horrors in you game.
If
>> you tell me/us more about what you look for in a SR book, I/we can
better
>> advise you. :)

>...except that it doesn't particularly have terribly much to do with
>Horrors...

GRAH!!! What a horroble mistake. :) I think I sent that out just after
the post linking Horrors to Bug Spirits. Oops. What I meant was "It's a
good book especially if you plan on using *BUG SPIRITS* in you game."

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Message no. 75
From: Patrick Goodman remo@***.net
Subject: Bug City
Date: Tue, 23 Mar 1999 11:15:03 -0600
>I saw on the Fasa homepage that Bug City is out of stock. But I know
>of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
>it's available. Can someone help me to decide if I should fork out the
>dough to get it?

There's lots of good info, but if your campaign isn't going to deal with it,
I think I'd let it go unless you're really into complete collections.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 76
From: Patrick Goodman remo@***.net
Subject: Bug City
Date: Tue, 23 Mar 1999 12:08:28 -0600
>>I saw on the Fasa homepage that Bug City is out of stock. But I know
>>of a swedish bookstore dealing in sf / fantasy, movies, rpgs etc. were
>>it's available. Can someone help me to decide if I should fork out the
>>dough to get it?
>
>There's lots of good info, but if your campaign isn't going to deal
>with it, I think I'd let it go unless you're really into complete
>collections.

Boy, that was useless, Patrick.

If your campaign isn't going to be dealing with pre-2058 Chicago or insect
spirits, I'd give BUG CITY a miss unless you're trying to make sure you've
got everything in the way of sourcebooks and such.

I hope that makes more sense than the previous note did....

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 77
From: dghost@****.com dghost@****.com
Subject: Bug City
Date: Sat, 27 Mar 1999 11:54:11 -0600
If a spirit or mage tried to run (using Fast Astral movement) the
blockade around Chicago, could the Security/Military stop it/him/her? Or
what about going high, close to the manasphere's ceiling, then coming
down on the other side of the wall?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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Message no. 78
From: Ereskanti@***.com Ereskanti@***.com
Subject: Bug City
Date: Sat, 27 Mar 1999 16:41:24 EST
In a message dated 3/27/1999 1:06:06 PM US Eastern Standard Time,
dghost@****.com writes:

>
> If a spirit or mage tried to run (using Fast Astral movement) the
> blockade around Chicago, could the Security/Military stop it/him/her? Or
> what about going high, close to the manasphere's ceiling, then coming
> down on the other side of the wall?

Let's answers these in two or three unique manners.

How about "Detect Blockade Crossing", connected with a Clairvoyance to
actually show whomever was controlling the spell/anchoring what/whom was doing
the crossing and perhaps (depending upon the users familiarity with locations)
even gain an idea where it's happening. What's the phrase? Knowing is half
the battle???

Going High and Coming Down...yeah, I've seen this one tried actually.
Question, at 50 miles or so, wouldn't that qualify as a "search" roll just to
figure it out where the traveller is and where s/he needs/wants to go?

-K
Message no. 79
From: Mongoose m0ng005e@*********.com
Subject: Bug City
Date: Sat, 27 Mar 1999 16:02:43 -0600
:If a spirit or mage tried to run (using Fast Astral movement) the
:blockade around Chicago, could the Security/Military stop it/him/her?

Yes. It would be pretty sorry way to stop bugs if they couldn't. I
assume that astral perception is equally effective regardless of relative
speed, and running at fast speed would just result in astral evasion
tests.

: Or
:what about going high, close to the manasphere's ceiling, then coming
:down on the other side of the wall?


Again, the bugs could do that, so I'd assume the security forces are
watching for that. Its about as sneaky as leaving in a rocket...
KE probably patrols astrally over the city at a relatively high
distance, or at least stations an interception squad up there (at an
altitude of more than a single fast movement, say 10km); they could also
zap any bugs they see from above (or zap bugs that fly up to attack the
patrollers from anywhere on the perimeter), forcing the bugs to keep
mostly to buildings / underground, unless they can mask, or are really
tough.
I think we are talking about a LOT of security mages; the Bug City ops
put a real dent in Knight Errant's staff, and most of Ares's mages are
Knight Errant personnel. So you've got maybe 1/4-1/10 of a megacorps
mages there doing security, I'd say... maybe almost 1000, easily a few
hundred. I'd expect they would each do 2 4hr patrols a day...
Having been on the top floor of the John Hancock building, I can say
with certainty that 100 people who can fly could fairly easily keep an eye
out for any other flying forms over the entire area of the containment
zone, and intercept them if they were equally fast. Each would have less
than 1km^2 to cover, and that's discounting the aid of nature spirits and
elementals. Even if they had as much as 10km^2 to cover, fast movement
would give them a chance to intercept anything they see, and backup would
arrive almost instantly.

Mongoose
Message no. 80
From: Ronnie Grahn zydev@****.netlink.se
Subject: Bug City
Date: Thu, 10 Jun 1999 14:41:14 +0200
Can someone give me a little information on the following topics:

Who is behind the Cermak Blast? Did you incorporate the players in it
somehow?

Where can I find more info on the events in Bug City and it's
conclusion??

--
Ronnie Grahn






From emeottrw@***.umn.edu Thu, 10 Jun 1999 08:12:16 -0500 (CDT)
Date: Thu, 10 Jun 1999 08:12:16 -0500 (CDT
Message no. 81
From: Ryan W. Bolduan emeottrw@***.umn.edu
Subject: Bug City
Date: Thu, 10 Jun 1999 08:12:16 -0500 (CDT)
> S P O I L E R ----- If you aren't a gm and haven't played Bug City,
> delete message!
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> Can someone give me a little information on the following topics:
>
> Who is behind the Cermak Blast? Did you incorporate the players in it
> somehow?

Ares is behind the blast, it's all documented in the novel "Burning
Bright," which, BTW, is my favorite so far. The basic story is that Ares
was going after the hive but their task force was routed before the
nuclear device could be placed correctly. A few days (weeks?) later a
team of Ares operatives with the help of a civilian (forget his name) went
in and blew the place to hell.

>
> Where can I find more info on the events in Bug City and it's
> conclusion??
>

Obviously you can find lots in the sourcebook, "Bug City" but if you want
a little more information, "Target: UCAS" has some follow-up information
on what Chicago is like after the CZ went down.

> --
> Ronnie Grahn
>
>
>
>
>





From cmpetro@*********.com Thu, 10 Jun 1999 08:15:54 -0500
Date: Thu, 10 Jun 1999 08:15:54 -0500
From: cmp
Message no. 82
From: Geoffrey Haacke knight_errant30@*******.com
Subject: Bug City
Date: Thu, 10 Jun 1999 11:31:03 CST
Ares, a Firewatch team (commandos) detonated it when they found out that a
REALLY big hive was in operation. The force of the blast was held in by an
unfinished ward set up by the bugs (ironic, no?) to keep folks out. See
"Burning Bright" by Tom Dowd for the details, as well as a description of
what life is like in the CZ. I don't think you can incorporate the players
into it unless you are REALLY creative or the players were to be potential
bug sprirts.

>
>Where can I find more info on the events in Bug City and it's
>conclusion??

See above. Also "Target:UCAS" tells of how Ares cleaned up the bugs (mostly
:) ).

>
>--
>Ronnie Grahn

Geoff Haacke
"if you not part of the solution then you are part of the precipitate."


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From gurth@******.nl Thu, 10 Jun 1999 19:33:04 +0200
Date: Thu, 10 Jun 1999 19:33:04 +0200
From: Gurth gurth@
Message no. 83
From: Gurth gurth@******.nl
Subject: Bug City
Date: Thu, 10 Jun 1999 19:33:04 +0200
> S P O I L E R ----- If you aren't a gm and haven't played Bug City,
> delete message!
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> Can someone give me a little information on the following topics:
>
> Who is behind the Cermak Blast?

Ares and its subsidiary, Knight Errant. Try to find the novel Burning
Bright, it describes the events leading up to the blast from the
perspective of a character who is actively involved in all of this.

> Did you incorporate the players in it somehow?

Yes and no. I had the PCs get trapped in Chicago when the city was sealed
off (I sent them there on a regular shadowrun, before they knew the book
Bug City even existed :) and once it became time for the bomb to go off I
had them run into some visions and things about it, but I didn't actively
involve them.

> Where can I find more info on the events in Bug City and it's
> conclusion??

Target: UCAS has information about the clean-up operation Knight Errant
performed in Chicago. About the time in between the wall going up and the
clean-up, nothing much is available AFAIK, though.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Here I am, still intact, and I should give myself credit for that
-- Tilt, "Unravel"
-> ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From gurth@******.nl Thu, 10 Jun 1999 19:33:04 +0200
Date: Thu, 10 Jun 1999 19:33:04 +0200
From: Gurth gurth@
Message no. 84
From: Geoffrey Haacke knight_errant30@*******.com
Subject: Bug City
Date: Thu, 10 Jun 1999 11:33:06 CST
The civilian's name was Kyle Teller. He is mentioned in the back of Bug
City, as well as several other people from "Burning Bright".

> >
> > Where can I find more info on the events in Bug City and it's
> > conclusion??
> >
>
>Obviously you can find lots in the sourcebook, "Bug City" but if you want
>a little more information, "Target: UCAS" has some follow-up information
>on what Chicago is like after the CZ went down.


Geoff Haacke
"if you not part of the solution then you are part of the precipitate."


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From knight_errant30@*******.com Thu, 10 Jun 1999 11:39:24 CST
Date: Thu, 10 Jun 1999 11:39:24 CST
From: Geof
Message no. 85
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Bug City
Date: Thu, 10 Jun 1999 21:10:37 -0300
And that's beautiful, IMO. This was the first book I'd read where
FASA came right out and said that various events "could be this or
could be that, you decide." That means that even if the players read
the book, the GM could still surprise them. Such a sweet sourcebook
(but a lot of work for the GM).

-Murder of One




From acgetchell@*******.edu Thu, 10 Jun 1999 17:14:28 -0700
Date: Thu, 10 Jun 1999 17:14:28 -0700
From: Adam G

Further Reading

If you enjoyed reading about Bug City, you may also be interested in:

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