From: | shadowrn@*********.com (Robert Fanning) |
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Subject: | Bug City, Re: 10,000 rounds in 10 minutes (WAS: Re: 10 Rigger 3 gripes.) |
Date: | Sun Jul 8 13:35:00 2001 |
> And you know what? I just got the 3rd book on the "Don't Let the GM See
> This" list. BUG CITY
>
What are the other 2?
Can you say "Toxic Free Insect Spirit"? - Bug spray doesn't work, especially
a mosquito shaman learning blood magic being in a spirit pact with it, or
the spirit has learnt the sacrificing metamagic.
Also, if a blood mage or insect shaman was on the run, I wonder if they
turned up on the door step of Big D's estate lawyers, would they get the
million bucks if they willingingly cooperated? I can see a blood mage doing
this if they escaped being sacrificed and being made into a blood spirit
familiar like in the books, but I doubt a bug shaman would do it (unless a
male mantid shaman is destined to be implanted, or one species hates another
and wants to give the authorities the dirt on their enemies).
I wonder if a player character could learn the sacrificing metamagic, then
collect the million dollars (probably means the character would have to be
retired though, but it is a good "out" to end the story line for a character
hitting the bit time).
I am thinking about writing a module about a female mantid shaman, who has
some sort of hunter personality (favourite weapons: barret sniper rifle and
Ares Viper Slivergun), who helps out the players (who I hope don't find out
is a bug shaman, otherwise they cash in the reward) on occasion, getting
beefier as she hunts down her targets (karma) and becomes the perfect host
(with an increase willpower +4 spell lock/sustaining focus she could become
a good merge, plus a ritual of transfer to give the spirit all of her karma,
starting it at force 1 or 2 and getting boosted a lot, picking up a lot of
free spirit abilities in the process). Possibly I would take the physad
magical adept option if I was feeling particularly nasty, having her
specialize in health spells and illusions, rather than high powered combat
spells.