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Mailing List Logs for ShadowRN

Message no. 1
From: Wynd <jeltzz@*******.com.au>
Subject: Bug City Run
Date: Wed, 10 Jul 1996 21:16:25 +1000
I'm planning a run for my group through Bug City.
This is the "visit those apparently deserted
Corp buildings and loot them" run.

The team will be visiting Ares, Aztech, Fuchi, and
Saedur-Krupp (sp?). The also have to (try and) recover
Truman's daughter.

So anybody who has done a similar run, I would appreciate
suggestions. What nasties the corps left behind, etc..

--
Wynd, the Zen-Taoist-Celtic Mystic-Poet-Philosopher-Warrior-Dude
<jeltzz@*******.com.au>
http://www.ozemail.com.au/~jeltzz

"For I am known, | "The Ravens took flight,
As the Fallen One, | and the sky, just moments Winter's white
He-Who-Walks-Alone, | turned black, as if night had descended"
Under Star, Moon and Sun." | - Flight of the Ravens
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Message no. 2
From: "Paolo Marcucci" <paolo@*********.it>
Subject: Re: Bug City Run
Date: Thu, 11 Jul 1996 09:25:34 +0200
At 09:16 PM 7/10/96 +1000, you wrote:
>So anybody who has done a similar run, I would appreciate
>suggestions. What nasties the corps left behind, etc..

My group found three railguns in the Ares building. Too bad they couldn't
take them out of the city :) (really evil GM grin)

Paolo
____________________________________________________________
Paolo Marcucci paolo@*********.it
InterWare Service Provider Trieste, Italy
http://www.interware.it/ Tel. +39-40-411400
The Shadowrun Archive - http://www.interware.it/shadowrun/
Message no. 3
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: Bug City Run
Date: Thu, 11 Jul 96 20:49:21 +1100
>So anybody who has done a similar run, I would appreciate
>suggestions. What nasties the corps left behind, etc..

Go for fully automated defence systems (which may or may not be
working... :) ) Also, remember that most corp buildings are skyscrapers,
and those Wasp spirits just love those tall buildings...


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 4
From: Mike and Jill Johnson <shadow@*****.com>
Subject: Re: Bug City Run
Date: Fri, 12 Jul 1996 15:31:00 -0600
At 04:54 AM 7/11/96 Robert Watkins wrote:
>
>Go for fully automated defence systems (which may or may not be
>working... :) ) Also, remember that most corp buildings are skyscrapers,
>and those Wasp spirits just love those tall buildings...
>

Lucky you!!! We had Wasps at the top and Cockroaches at the bottom.


Jill

Who can kill a thread just by responding to it. :[
Message no. 5
From: Mike and Jill Johnson <shadow@*****.com>
Subject: Re: Bug City Run
Date: Fri, 12 Jul 1996 20:20:13 -0600
>
>Lucky you!!! We had Wasps at the top and Cockroaches at the bottom.
>
>
>Jill
>
>Who can kill a thread just by responding to it. :[
>
>
>
>
And don't forget... There are "other" shadowrunning teams in there to loot
the buildings also...

MnJ
Message no. 6
From: "Gurth" <gurth@******.nl>
Subject: Re: Bug City Run
Date: Sat, 13 Jul 1996 11:06:20 +0100
Mike and Jill Johnson said on 15:31/12 Jul 96...

> >Go for fully automated defence systems (which may or may not be
> >working... :) ) Also, remember that most corp buildings are skyscrapers,
> >and those Wasp spirits just love those tall buildings...
>
> Lucky you!!! We had Wasps at the top and Cockroaches at the bottom.

When you went into the building already? Not very clever on the GM's
part, if you ask me. It's much nicer to have the players get up a few
stories, and *then* have a bunch of whatevers take over the lower floors
while the top floors are infested with other nasties *GM grin*

> Jill
>
> Who can kill a thread just by responding to it. :[

Not this one... At least not yet :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
The trick relied on the laws of physics failing to spot the flaw until
the journey was complete.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 7
From: Wynd <jeltzz@*******.com.au>
Subject: Re: Bug City Run
Date: Sat, 13 Jul 1996 21:17:38 +1000
Gurth wrote:
>
> When you went into the building already? Not very clever on the GM's
> part, if you ask me. It's much nicer to have the players get up a few
> stories, and *then* have a bunch of whatevers take over the lower floors
> while the top floors are infested with other nasties *GM grin*

Ares *will* be fun... ;>

Started this run two days ago. Our usual GM (I'm 'guest-GM')
was running a were-leopard. Decided to chase after the death
squad that was there for impression. So I made it an urban
combat tank. No probs... Leopard goes down. Gets back up.
So I make up dwarf stats - body 6, PAC's etc., and give one
a weapon focus polearm.
Leopard goes down. Rolls for Deadly wound, fails, no regeneration.
Karma pool, another roll of one.

Moral:
Never attack scenery, or the GM will make up *nasty* stats for it.

--
Wynd, the Zen-Taoist-Celtic Mystic-Poet-Philosopher-Warrior-Dude
<jeltzz@*******.com.au>
http://www.ozemail.com.au/~jeltzz

"For I am known, | "The Ravens took flight,
As the Fallen One, | and the sky, just moments Winter's white
He-Who-Walks-Alone, | turned black, as if night had descended"
Under Star, Moon and Sun." | - Flight of the Ravens
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Further Reading

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