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Mailing List Logs for ShadowRN

Message no. 1
From: MC23 <mc23@****.NET>
Subject: Bugz and MC23
Date: Mon, 6 Jan 1997 12:39:40 -0500
Here's an arguement I dodged but what the Hell here's my take on the
Bugz, their threat ratings and threat ratings in general.
Having a huge termite group (the largest single colony insect spirit
in North America) in my campaign you could say I have this foundness for
them. I use the standard spirit threat rating for them, force/2 and that
works fine for me. In general most of the spririts PC's fight are
between force 1 and 3. On the other hand I play up the other scary
aspect of Bugz, the Swarm. Rarely do you encounter one by itself and
only a handful represents just a scouting party. When it gets deep it's
just like the bug-hunt from Aliens with that type of fun paranoia. Once
my party followed a lone spirit into a warehouse. As they entered the
warehouse I kept rolling secret perception tests to see if anyone noticed
the ceiling. Once they were in the center of the warehouse someone
finally decided to look straight up (an automatic success) to see the
whole warehouse ceiling swarming with termite spirits which then dropped
to the floor. <evil grin> (I got to use all the plastic Genestealers
from my then roommate's Space Hulk game) Needless to say, there was an
immediate responce of a panicked retreat as the fought to make it to the
exist to escape and torch the warehouse.
If I recall they were only force 3 maybe with a threat of 1 and they were
scary in masse.
As far as threat ratings in general go, I like the treatment in
prime runners if you have access to the book. Also don't forget that
threat ratings were originally set up to mirror the Skill Success Table
(SRII p68) in that the disciption should be the difficulty of the
opponent. Since this is a very subjective system it should be modified
for each persons game. If what you use is far from this guideline (I
dunno, 3 or more depending?) then I would want to know why it warrents
that much deviation.
I would question why anyone feels that a typical bug spirit would
need a threat equal to its spirit ratings, Queens and special fleshforms
are as always special exceptions. And as far as PC's summoned spirits,
let them have access to the controling PC's pools if you feel it is
appropriate, that's balancing enough for me. Who ever said magic was a
cakewalk anyway.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 2
From: Faux Pas <thomas@********.COM>
Subject: Re: Bugz and MC23
Date: Tue, 7 Jan 1997 13:08:10 -0600
At 12:39 PM 1/6/97 -0500, you wrote:
>I use the standard spirit threat rating for them, force/2 and that
>works fine for me.
...
> I would question why anyone feels that a typical bug spirit would
>need a threat equal to its spirit ratings, Queens and special fleshforms
>are as always special exceptions.

We probably feel that way because that's what Bug City and other sourcebooks
say they have.

When the book says that a bug spirit (or any NPC spirit) has a
threat/professional rating of force/4, then the spirit has a threat rating
equal to its force and a professional rating equal to 4. Reading that as
force divided by four is incorrect; using that interpretation of the
listing, you have ant worker spirits with one-half of a die available for
threat dice. And you don't have a professional rating for the spirits that
makes sense (professional ratings are on a scale from one to four) - you
could wind up with a bug that has a professional rating of 5, or wasp
spirits with a professional rating of 2.

When I incorporate new FASA rules into my campaign from newly available
sourcebooks, I trust that FASA has playtested with these rules and that
there is a reason why the rules have been written that way. If later I see
a reason why one of the rules should be questioned, I'll question it (see
also: FAB debates, summer of '96). As insect spirits go, they should be
fast and deadly, not just a tougher-than-usual opponent that the characters
can wade through without fear of dying.

Of course, when you play with your own group, you can use your own
interpretation of the rules. If you want to divide the number of threat
dice insect spirits have by two, feel free. Just remember that it's a house
rule.

-Thomas Deeny
The Cartoonist at Large is on the web at telltale.hart.org

"Oo. Ninjas."
-The Tick, "Night a Million Billion Ninjas"
Message no. 3
From: MC23 <mc23@****.NET>
Subject: Re: Bugz and MC23
Date: Tue, 7 Jan 1997 14:35:22 -0500
Faux Pas wrote,
>Of course, when you play with your own group, you can use your own
>interpretation of the rules. If you want to divide the number of threat
>dice insect spirits have by two, feel free. Just remember that it's a house
>rule.
Like I said, I like swarms and I use the Skill Success Table as a
guide line as well. A swarm doesn't need as much of a threat rating.
>
>"Oo. Ninjas."
> -The Tick, "Night a Million Billion Ninjas"
>
"Ninjas, they're wacky." Tick brushing off shuriken.


Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 4
From: John E Pederson <lobo1@****.COM>
Subject: Re: Bugz and MC23
Date: Tue, 7 Jan 1997 18:23:30 EST
On Mon, 6 Jan 1997 12:39:40 -0500 MC23 <mc23@****.NET> writes:
<snip>
> I would question why anyone feels that a typical bug spirit would
>need a threat equal to its spirit ratings, Queens and special fleshforms
>are as always special exceptions. And as far as PC's summoned spirits,
>let them have access to the controling PC's pools if you feel it is
>appropriate, that's balancing enough for me. Who ever said magic was a
>cakewalk anyway.
Why? Because Bug City says to give them one that big, that's why:) I
haven't yet had the chance to use bugs, so I can't say if that's
overkill. And, as has been said before: if it works for you, use it. If
it doesn't change it. IMO, like (nearly) always:)

Canthros-the-shapeshifter-mage
Message no. 5
From: Loki <loki@*******.COM>
Subject: Re: Bugz and MC23
Date: Tue, 7 Jan 1997 19:43:57 -0000
> I would question why anyone feels that a typical bug spirit would
> need a threat equal to its spirit ratings, Queens and special fleshforms
> are as always special exceptions. And as far as PC's summoned spirits,
> let them have access to the controling PC's pools if you feel it is
> appropriate, that's balancing enough for me. Who ever said magic was a
> cakewalk anyway.

Bug City gives them a Threat equal to force. Actually it lists Threat and
Professional ratings as F/4. You should read this as Threat equal to force
and a Professional rating of 4 (meaning a fight to the death). You
shouldn't be reading such things as Force divided by 4 (or F/2 as divided
by two).

I assume FASA knows what they're talking about when they print such
material. Granted you're free to change whatever you wish as HOUSE RULES.

I give the spirits a TR equal to their force in our games and it works at
the level I wish for my group.

(You know, I could've sworn we had this same debate with Brian a week or
two ago.)

@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."
Message no. 6
From: Bull <chaos@*****.COM>
Subject: Re: Bugz and MC23
Date: Wed, 8 Jan 1997 19:41:16 -0500
At 06:23 PM 1/7/97 EST, you wrote:
>On Mon, 6 Jan 1997 12:39:40 -0500 MC23 <mc23@****.NET> writes:
><snip>
>> I would question why anyone feels that a typical bug spirit would
>>need a threat equal to its spirit ratings, Queens and special fleshforms
>>are as always special exceptions. And as far as PC's summoned spirits,
>>let them have access to the controling PC's pools if you feel it is
>>appropriate, that's balancing enough for me. Who ever said magic was a
>>cakewalk anyway.
>Why? Because Bug City says to give them one that big, that's why:) I
>haven't yet had the chance to use bugs, so I can't say if that's
>overkill. And, as has been said before: if it works for you, use it. If
>it doesn't change it. IMO, like (nearly) always:)
>
Bugs are supposed to be VERY, VERY bad.

Low level characters should either have to run like scared rabbits, or use
their brains to beat the bugs. Even higher level characters should find
the bugs to be a challenge.

This is my NSHO, but then, I also think this is how the bugs are supposed
to be...

Bull


=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****,com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"What the heck happened to my superheroes???"
-Me, after seeing the new Marvel Comics revamps of
Capt. America and the Hulk.

Further Reading

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