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Message no. 1
From: Tzeentch tzeentch666@*********.net
Subject: Building a Better Cyberlimb Part 1
Date: Tue, 2 May 2000 18:53:47 -0700
I'm working on a new version of my cyberlimb construction system to be used
in my Shadowfuzion project and would like to maybe get some feedback on
stuff I've been working on:

Much of this data will be using values derived from GURPS - specifically
determining limb volumes. I'm modifying the values a bit (but they still
give about the same results) to take into account a range of Body ratings
and heights (hence shorter arms).

HOW BIG IS THAT LIMB?
1. According to M&M an ECU is approx. 50 cubic centimeters of space.
2. GURPS Robots notes the average human arm is about .1 cf
3. GURPS uses weight in pounds/1000 to get arm voume and /400 to get leg
volume.
4. I'm thinking of using (height in inches/20 + Body) x .01 for arm volume,
x.02 for leg volume.
5. In Shadowrun an giants arm can hold just as much as a dwarfs arm. I'm
throwing that out because it flies in the face of common sense.
6. 50cc is .00176575 cf. I'll round to .002. Thus the average arm in SR
holds only about .02 cf worth of stuff. Curious no?

If we assume that GURPS ST-7=SR Strength then we can get down to some
business. Assuming TL8 we see that for arm motors they weigh .2 pounds/ST
point. So to get ST 3 in SR we need a ST10 motor. That's (10 x .2) 2 pounds
of motors. The rough guide in GURPS is weight/50 for volume. So we then get
.04cf already used just for human-standard strength. Of a standard .1 cf
limb that leaves us with .06cf to play with. So where does the other .04 cf
go?

Well, a cheap copout is to say it needs interface gear and hookups to the
body (via a collar or whatnot). This consumes Body Rating x.01 in cf.

Voila! Since the volume assumptions generally take into account full limbs
what about the partial cyberlimbs? Easy enough chummer, just use the
following "expanded" values!

*Note: For the motor multiplier I scaled the TL8 arm and leg motors up the
used the same vol multiplier as for the limb. Since a full arm is .1 cf I
used x10. Simple enough, just pointing that out in case you are wondering
how I got the Motor Multiplier.

Replacement Vol. Multiplier Motor Multiplier
Hand/Foot x.002 x.004/x.012
Full Arm x.01 x.2
Full Leg x.02 x.6
Upper Arm x.006 x.012
Lower Arm x.004 x.008
Upper Leg x.012 x.072
Lower Leg x..008 x.048
Skull x.02* None
Torso x.007** None
* Assumes brain and other organs take up most of the available area. Assumes
areas of the skull are removed to make room.
**Assumes that organs are left intact for the most part. Areas of intestine
and nonessential organs may be removed.

Note: Assumes TL8 arm and leg motors. Leg motor multiplier gained from TL8
leg motors but with the multiplier divided by 10 to account for 10 ST=3 SR
Strength. It was then multiplied by .1kW.

CONVERTING ECU TO CUBIC FEET
Multiply ECU cost by .002

ROUGH CF TO WEIGHT
Multiply cf by 50. For example, an stock cyberdeck (4 ECU) comes to .008 cf
and .4 pounds (.18kg)

ROUGH NORMAL LIMB WEIGHT
Based on the anthropometry software and some datasets I found on the net
here is some limb weight percentages. Note that I tried to put data for
dwarves and trolls into the software but it would not accept the values ;)

Total Body Weight
Individual Segments Expressed as a Percentage of Grouped Segment
Weight

Head and Neck: 8.4%
Head: 73.8%
Neck: 26.2%

Torso: 50.0%
Thorax: 43.8%
Lumbar: 29.4%
Pelvis: 26.8%

Total Arm: 5.1%
Upper Arm: 54.9%
Forearm: 33.3%
Hand: 11.8%

Total Leg: 15.7%
Thigh: 63.7%
Shank: 27.4%
Foot: 8.9%


Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
and hear, how we work, what we think, it's all about the information!
Cosmo, 'Sneakers'
Message no. 2
From: Alfredo B Alves dghost@****.com
Subject: Building a Better Cyberlimb Part 1
Date: Tue, 2 May 2000 23:21:10 -0500
On Tue, 2 May 2000 18:53:47 -0700 "Tzeentch" <tzeentch666@*********.net>
writes:
<SNIP>
> HOW BIG IS THAT LIMB?
> 1. According to M&M an ECU is approx. 50 cubic centimeters of space.
> 2. GURPS Robots notes the average human arm is about .1 cf
<SNIP>
> 6. 50cc is .00176575 cf. I'll round to .002. Thus the average arm in
> SR
> holds only about .02 cf worth of stuff. Curious no?
<SNIP>

Nope. That's .02 cf in addition to the machinery to actually animate that
limb, not to mention whatever they do to simulate touch and awareness of
the limb's position ...

--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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Message no. 3
From: Tzeentch tzeentch666@*********.net
Subject: Building a Better Cyberlimb Part 1
Date: Tue, 2 May 2000 21:13:54 -0700
From: "Alfredo B Alves" <dghost@****.com>
> > 6. 50cc is .00176575 cf. I'll round to .002. Thus the average arm in
> > SR
> > holds only about .02 cf worth of stuff. Curious no?
> <SNIP>
>
> Nope. That's .02 cf in addition to the machinery to actually animate that
> limb, not to mention whatever they do to simulate touch and awareness of
> the limb's position ...

Did you read the rest of the article? I cover that ;)

In any case the volume multipliers are a bit off based on some actual
real-world data I found. Not much, but still...

I also found data on calculating limb weight based on body weight. The
updated version of this article will include that data as well.
Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
and hear, how we work, what we think, it's all about the information!
Cosmo, 'Sneakers'
Message no. 4
From: abortion_engine abortion_engine@*******.com
Subject: Building a Better Cyberlimb Part 1
Date: Wed, 3 May 2000 11:11:30 -0400
From: "Tzeentch" <tzeentch666@*********.net>
> I'm working on a new version of my cyberlimb construction system to be
used
> in my Shadowfuzion project and would like to maybe get some feedback on
> stuff I've been working on:
> <snip>

In case anyone was curious, this is indeed substantiating evidence that this
man is completely insane.

Where the hell do you find the time, Tzeentch? :)
Message no. 5
From: Tzeentch tzeentch666@*********.net
Subject: Building a Better Cyberlimb Part 1
Date: Wed, 3 May 2000 16:09:25 -0700
From: "abortion_engine" <abortion_engine@*******.com>
> In case anyone was curious, this is indeed substantiating evidence that
this
> man is completely insane.
>
> Where the hell do you find the time, Tzeentch? :)

What do you think I do all day? :)

ObOT: The full version of this article is mainly related in GURPS terms and
requires a copy of G: Robots to really understand (such as determining
surface area and structural requirements). I should note that the
anthropometry data is real-world though, and can be used outside of just
cybernetics - such as if you needed to know how big that troll head is (yes,
I still remember someone joking about that).

Just as an illustrative example of the (almost) complete version posted to
GURPSnet,

Bob the ork is about 280 pounds and has a Strength of 8 and a Quickness of
2. He loses his arm during an winner-take-all super-soaker match and now hes
out shopping for a replacement.

His original arm was about (280 x.0007) .196cf and (280 x.051) 14.28 pounds.
He wants a limb that matches his original values.

Arm Motor: He will need a ST 15/DX 9 arm motor to match his Shadowrun
Strength. This is a full arm and he won't be using a modular design so the
motor will weigh (.2 x 15) 3 pounds and costs $6000 (I'm thinking of using
GURPS $ as DP). However, its a bit cheaper because it only needs to be DX 9.
The multiple is x.9 for Weight and x.9 for cost. Thus the final weight and
cost for the arm motors is actually (15 x .2 x .9) 2.7 pounds and (15 x 400
x .9) $5400. The arm motors consume (2.7/50) .054cf. The arm requires
(15/200) .075KW of power to operate.

Interface Gear: He then needs to add the necessary components so he can
actually make use of the limb. This is based on DX so it will weigh (9
x.075) .675 pounds and cost (9 x600) $5400. The interface gear takes up
(.675/50) .0135cf.

The arm motor and interface gear take up .0675cf. Leaving .1285cf. But we
still need to add a structure for the limb and possibly a covering.

Surface Area: Consulting p. 40, RO we see that at .196cf the limb has a
surface area of about 2.

Structure: Consulting structure table we see that using standard materials
the arm structure will consume 8 pounds and cost $200. The structure does
not consume space (its already factored in).Thus the arm comes to 11.375
pounds and $11,000. Before surface features of course...

Hit Points: The arm has a standard structure so it has (2 x3) 6 hit points.
In Shadowrun this value should be considered the arms Body for purposes of
resisting damage.

Surface Features: We decide the limb does not really need armor (although
Bob does look at the nonrigid coverings closely). However, we do decide to
Seal the limb (2 x 20) $40. We want to get some biomorphic coverings so it
does not look like an mechanical arm. We give it a Realistic Flesh coating.
This costs $800 and weighs 1 pound. The final limb weighs 12.375 pounds and
has .1285cf remaining for other options.

Power: Ahh, but remember that power requirement? Without some batteries its
an 12 pound paper weight hanging from your shoulder.

Looking at the options we decide that the limb will be powered by two
rechargable C cells. The cells weigh 2 pounds and consume .02cf. Costing
$200. Each stores 1,800KWS of power, giving the limb an active span of over
13 hours. Thus the limbs final weight is 14.375 pounds and has .1085cf of
space remaining. the weight is close enough to the original to have no
noticable effect.

Total cost of the arm is $12,040. using that as a DP total we can determine
that x5 seems to give close results to established prices. The final SR
price for the arm is 60,200 nuyen.

Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
and hear, how we work, what we think, it's all about the information!
Cosmo, 'Sneakers'
Message no. 6
From: Iridios iridios@*****.com
Subject: Building a Better Cyberlimb Part 1
Date: Wed, 03 May 2000 19:32:18 -0400
Tzeentch wrote:
>
> From: "abortion_engine" <abortion_engine@*******.com>
> > In case anyone was curious, this is indeed substantiating evidence that
> this
> > man is completely insane.
> >
> > Where the hell do you find the time, Tzeentch? :)
>
> What do you think I do all day? :)

Work at a job like the rest of us?

--
Iridios
--
"There's no such thing as an innocent user" (Dark Avenger, in a
Wired interview)

Visit "The ShadowZone"
http://members.xoom.com/Iridios/ShadowZone

Sig by Kookie Jar 5.97d http://go.to/generalfrenetics/
7:30:23 PM/207:02:01 (1) [no thud]

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