Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Bull's beginnings (was Re: Making players care)
Date: Fri, 21 Feb 1997 01:59:48 -0500
> Another time, we did the Mecurial module. We tried to shoot the dragon
> down with a rocket, and shot Kyle Morgan. Plus, I got into their
computer
> systems, stole the opposing group's funds, and tried to make it look like
> Kyle ripped them off... Oops... I wan't a very good decekr at the
time...
>
> Let's just say I pissed off the world's greatest assasin, and spent the
> next several months getting tortured and blown up every step of the way.
> Fortunately Kyle didn't want us dead, just taught a lesson... Have you
> seen Die Hard 3? We did that...

I thoroughly reccomend that film for fun ways to torture PC's!
Making the humans run though the Big Rhino with a sign that says I hate
Trogs is sooooo much fun! :-)

> I've also gotten my sorry rear end into a mess with a famlly... If you
can
> manage it, a family provides a lot or RP oppurtunities, story hooks, and
a
> way to get the character to do what you want.

This just supports my notion that good RP only comes from knowing your
players VERY well, and making them suffer.

> I made the mistake ofsaying
> I'd sleep with a girl Bull was seeing, and not specifically saying I was
> playing it safe. Tinner roles randomly, and next thing I know, she's
> pregnant. Now, my character was far too nice to just say "Too Bad", or
to
> give her some cash and send her on her way... Besides, Tinner knew me as
a
> person well enough to know what kind of woman I liked, and turned Marie
> into that woman. So I kinda liked her, so we lived together a while,
then
> got married (Bull and Marie, not me and Tinner!:)), and eventually had
twins:)

Hey now! Glad you explained that last bit!
I'm not like that, no matter how many few dates I go on! :-)

> Another time, during a certain Harlequin related run, Johnny tried to
> infiltrate a group of elf wannabes that we were hired to kill. This was
> our one and only attempt at wetwork. He infiltrated, then as a test of
> loyalty, was told to kill a little girl who was the daughter (I think) of
> one of the otehr members. Johnny figured it was just a test, and that
the
> gun wasn't loaded, so he pulled the trigger...
> Click... Nothing happened... So just because, he pulled the trigegr
twice
> more... Bang...:( he hadn't chamebred the first round, so it dry fired
> once...
> needless to say, it was a bit of a cluster frag from tehre on out... We
> vowed never to do wet work again...

I'm a firm believer in the adage that the is NO such thing as a PERFECT
run.
The players get too complacent if their plans work too well.
Even if it's nothing more than the service elevator being late, make the
players sweat at least once a night.

Thanks for the insight Bull, this was a help to me looking back at our
runs, I hope it helps other players and GM's.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard
"Let's go scare Al."

Further Reading

If you enjoyed reading about Bull's beginnings (was Re: Making players care), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.