From: | shadowrn@*********.com (Christian Casavant) |
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Subject: | Called Shot Rules. |
Date: | Sun Feb 3 11:40:00 2002 |
asking the question, what's the point?
For +4 TN, you can stage the damage up 1 Level, max D.
Whoopdeedoo...For the same target number, I'm willing to shoot at the
regular target number and wage that I'll get more than 2 successes,
which will also make it harder for the target to dodge.
For example, a smartlinked sam aims for a simple action, calls shot and
fires a simple action. Range is short, no other modifiers, so the TN is
5. If you have 6 dice, on the average we're looking at 2 successes.
If the target has a quickness of 6, it is probable the target will dodge
with 3 successes.
However if you don't bother calling shot, you needn't even bother
aiming, since the TN will still be 2, increasing the probability of
success to 5 successes on 6 dice. Now, with a quickness of 6 it's
unlikely that you'll dodge and have to resist 9M + 2 successes attack.
Bonus, you still have a simple action and can fire again with a TN of 3
if you have no recoil comp. 4 successes later, the target is resisting
a second attack and maybe wounded from the first one for a bit of
snowball effect.
How many other people have altered the called shots rule to make them
more effective?
Xian