From: | Jonathan Hurley <jhurley1@************.EDU> |
---|---|
Subject: | Re: Called Shots for specific injures |
Date: | Wed, 8 Jan 1997 10:23:09 -0500 |
>My question is simple;
>Consider if a character makes a called shot say to the kneecap. He gets
>enough successes (sp?) to make a serious wound. How do you deal with
>the fact that said NPC is now effectively crippled?
He's crippled. Can't walk, can barely crawl. A +3 general modifier will
take care of the general shock, and a spot ruling can take care of the
rest.
On a related note, I use a cinematic style of hit-location. After the
effects of the wound are determined, I roll 2D6 and use that to determine
what got hit. (I use the Battletech lit location system.) After determining
what got hit, I then decide what it means when a serious(or whatever) wound
occurs to someone's leg (or whatever.) Light wound is usually bruising,
etc. Moderate might be a flesh wound, or a minor wound to a critical area.
Serious wound is usually broken limb, concussion, smashed ribs, etc. Deadly
wounds include artery hits, punctured lungs, shattered limbs, and cracked
skulls.
From a Gateway 2000 manual:
Sucking all the chips off your system board with an industrial strength
wet/dry vac is not covered by your warranty
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