From: | Robert Watkins robert.watkins@******.com |
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Subject: | Called Shots (Was Re:SR3 movement PROBLEM (and initiative rant)) |
Date: | Wed, 16 Jun 1999 09:28:30 +1000 |
actually call the location. You don't do a called shot to the head, as such,
you just do a called shot.
All a called shot is is an attempt to hit a vulnerable area. For the former,
you increase the power level of the attack, representing the greater damage
done, but decreasing the chances of getting extra success (which sort of
defeats the point, if you ask me, but hey...).
The damage system in SR does not use hit locations, and as a result, armour
is averaged out over the whole body. Take the example of a helmet: it only
adds one or two (depending on type) points of armour protection, but that's
because of the size of the helmet. If it was solely protecting something the
size of a head, it would be adding more like 6 to 7 points of armour.
In addition to that, SR does not make the difficulty increase dependant on
the size of the target, which is what a true called shot mechanism would
use. If you allow called shots "to the head", you might as well allow called
shots to the left pinkie finger as well. Inflict the death by 1000 cuts via
a heavy pistol. :)
--
.sig deleted to conserve electrons. robert.watkins@******.com