From: | Justin Pinnow <jpinnow@***.IM.MED.UMICH.EDU> |
---|---|
Subject: | Re: Called Shots (Was Vipers and head shots) |
Date: | Tue, 20 Jun 1995 14:10:05 -0400 |
>choice of one of three options. They can either a) up the damage code as
>per the standard rules, b) leave the damage code the same and bypass
>armor, or c) leave the damage code and armor unchanged and go for a
>special game effect. It works well.
I must say, so far it seems to work well. I really like the way Marc has set
up the options above. I haven't seen option c in use yet, but it seems to
make sense. As far as options a and b are concerned, I have seen them in use
and they work real well. (Except for that time the guy with a body of 7
brought a burst from a Savalette Guardian (called shot to stage up damage)
down from a 12 L/D to a serious wound....sheesh--you just can't kill some
people ;) Of course, that's not bad game mechanics, it was a realy good dice
roll. :)
Justin :)
_______________________________________________________________
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