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Message no. 1
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Camo and Movement
Date: Tue, 12 Mar 1996 11:43:03 GMT + 2:00
In the FoF it mentions campoflage as of yet I couldn't find it as
skill mentioned (but there again I'll admit I didn't look very
hard;). So I put together a skill which covers it (any comments
most welcome, esp. if it already exists)

Skill: Camoflage
Discription: Each success on the skill against T#4 (mod by
equipment, situation, wounds) give the character a +1 to hide. This
bonus is in conjunction with the camo clothes etc, but only works
when the character is still.

Eg: Limpit a dwarven merc dressed in camo clothes (+4) is sneaking
through the jungle. Earlier that day he had painted his face and
weapon (ie used camophlage), rolling his 4d skill he obtained 3
successes. His entire bonus when moving is 4, when still 7. Tim (your
run of the mill soilder) is looking for Limpit. While sneaking along
Limpits T# to spot Tim is 7(Skill Stealth (3)+ Camo Clothes), while
Tim as T#9 (Skill (5) + Camo Clothes). Each character rolls opposing
perception checks to spot the other. Rolling the dice Limpit notices
Tim and decides to ambush him and so goes to ground. Tim now has to
roll vs T#12 (Skill(5)+Camo Clothes+Camo) with his perception of 3,
while Limpit who has seen him (T#-2) only has to roll vs T#5 to keep
track of Tim. I think that Tim is in for a bad day.

Ok thats how I think the skill should work, any idea etc....

Andre'

-- We exist because you want us to, because you are
|__|__ afraid to fact the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 2
From: dhinkley@***.org
Subject: Re: Camo and Movement
Date: Sat, 16 Mar 1996 15:08:36 -0800 (PST)
On Tue, 12 Mar 1996, "Andre' Selmer" <031ANDRE@******.wits.ac.za> wrote:
>
>In the FoF it mentions campoflage as of yet I couldn't find it as
>skill mentioned (but there again I'll admit I didn't look very
>hard;). So I put together a skill which covers it (any comments
>most welcome, esp. if it already exists)
>
>Skill: Camoflage
>Discription: Each success on the skill against T#4 (mod by
>equipment, situation, wounds) give the character a +1 to hide. This
>bonus is in conjunction with the camo clothes etc, but only works
>when the character is still.
>[SNIP]

>Ok thats how I think the skill should work, any idea etc....
>
>Andre'
Rather then create a new Skill, My preference is to use Stealth in an
opposed test with the observers intelligence. The Basic target number in both
cases is 4, modified by camoflage clothing, preperation, Vision devices,
movement and distractions. The most successes wins, is or is not observed as the
case may be.
In group situations (multiple observers and/or multiple camoflauged
individuals) each observer rolls and each person hiding rolls and then the GM
cross references the combinations (taking line of sight in account) and then
informs the players who can see whom.

David Hinkley
dhinkley@***.org

Further Reading

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