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Message no. 1
From: Skrub <mccllstr@*****.BUCKNELL.EDU>
Subject: Campaign ideas....
Date: Wed, 9 Nov 1994 23:21:51 -0500
This is gonna be pushing the envelope of SR a wee little bit.

When PC's get very powerful lets have a corp, must be Ares, you'll see why,
decide they are too valuable to leave available to everyone. They want an
exclusive contract. Not at first. They start treating the runners good, and
even go as far as giving them a security corp. license to buy weapons with
at Ares retail stores :) As I said, when they get really up there. This is
leading somewhere. Assuming the PC's buy into this they grow in trust of
Ares, and vice versa. Eventually they become Areas primary means of dealing
with problems in the PC's realm of expertise. This is important.

Okay, here is where it pushes the envelope. Ares has done a little bit more
aerospace research than they let on. They have developed a relativistic
propulsion system for space travel. In fact they have found a habitable
planet in a different solar system and established a colony. The colony is
in fledgling stage, they communicate through some technicality in magic. We
don't need the details really. Communications were lost. They have a lot
invested there and want to know what is going on. They send a group to
figure out what happened. This is why the pC's have to be so trusted by
Ares. They want to send the PC's as a surgical military backup. In case
something violent happened. Also going are another group of runners
similarly trusted by Ares, but who actually work for someone else, Azzies
would be interesting, and Ares military personnel. PC's are in charge of the
military assets.

Needless to say the base has been overrun by something. Watch Aliens for
ideas. Now, this is a mega run, huge, and beyond scope of anything SR was
meant to do. The fun part is when they come back. Say, oh 70 years have
elapsed :) World is in anarchy cuz a few horrors have been leaking through.
Tech advanced, but has been lost in world anarchy. Now these mega-PC's have
a rude problem :)

----------------------------------------------------------------------------
Brian McCallister Skrub <mccllstr@*****.bucknell.edu>
---------------------------
Insert Quote 1 about here
---------------------------

Quote 1 - Problems with the University of Chicago's Sex in America survey
"Why do faithful married men average more sex than faithful married women?"
Message no. 2
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: Campaign ideas....
Date: Wed, 9 Nov 1994 21:32:14 -0700
I think your Aliens campaign is kinda interesting, but just to be
nit-picky, there are a few problems.

1) How did Ares establish a colony in space, without anyone else knowing?

2) How the hell do they get there? Must be a massive increase in rocket
technology.

3) Communication? Okay, magic, but still, I think it needs to be more
concrete.

4) What is this new world/colony like? Same gravity? Same air? What
about all th4e new critters? And so on...


I really don't think this could work in the SR world of 2055. But what
about, oh, say, 2255? Then, we mighhave some of those problems licked.
Actually, this is now a question for everyone out there...

What would ShadowRun be like in say 200 years in the future? (I mean the
game world) How would magic increase? Cyber? Bioware? And so
on...Damn it, now you have me thinking...;-)

Erik, a.k.a. the Whistler
Message no. 3
From: The GREAT Cornholio <mruane@***.UUG.ARIZONA.EDU>
Subject: Re: Campaign ideas....
Date: Wed, 9 Nov 1994 21:37:42 -0700
Skrub writes:

[Shadowrunners.... in..... Spaaaaaaaacccceeeeeee!]

Well, you did say you were going to push the envelope of Shadowrun. :-)

It's like a Traveller/SR crossover sorta thing with bugs. Interesting,
but the main problem I have with such a "set-up" is that when my
characters start their own company/lifestyle that's legal and requires
all their time, and then they retire. I stopped playing Aria (my rigger)
when she had her own facility and started making money for shadow jobs on
cars. She realized just how much money she could make, quasi-legally,
and then realized how much she could make legally. No more need to run.
But hell, who knows where greed will take people.

Mike
Message no. 4
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re: Campaign ideas....
Date: Wed, 9 Nov 1994 23:37:33 EST
Whistler writes:

> 1) How did Ares establish a colony in space, without anyone else
knowing?
>
>

If you are a GM, wait for answers. If you are a Shadowmaster, make
the answers!! Make them fit into your own little world. And make
them evil!!! Make the runners cringe with fear of your power and
all-knowingness. I do it, and have a damn fine time doing it.


-----------------------------------------|
*****************QUOTE:***************** |
-----------------------------------------|
"The principles of lust, are easy to understand.
Do what you feel, feel until the end.
The principles of lust, are burned into your mind.
Do what you want, do it until you find.........love."
-Enigma, Principles of Lust

Shadowdancer<briddle@*****.vinu.edu>


|Geek Code| GB d--(-d+) H+ s:+>s g+>!g p? au-- a-- w+++
v+ c+(++++) U--- P? !L !3 E? !N K- W M-- !V -po+ Y+ t !5
j R++ G+ tv+ b++ D+ B--- e+ u---(**) h f r++ !n y++(**)
Message no. 5
From: Damion Milliken <u9467882@***.EDU.AU>
Subject: Re: Campaign ideas....
Date: Thu, 10 Nov 1994 15:46:54 +1100
Skrub writes:

[Just when you thought you as a PC knew everything, had everything,
couldn't get any better (or any worse), just when SR was beginning to get
tired and boring...Here comes aliens/SR!]

Actually, as bizzire as it sounds, I like the idea. A fitting end to a long
campaign I say. By the time the runners get to the stage you're talking
about, what with all the rep and whatnot, they'll have seen and done just
about everything there is to see and do in SR. This'll be a great new quest
for them, and could even extend to campaign further if the "new" SR world is
thought out. I think horrors/invae/insects would be a good choice for what
took over the base. Ever think just how much a mantis spirit would resemble
an Alien from Aliens?

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+
Message no. 6
From: Erik S Jameson <esj@***.UUG.ARIZONA.EDU>
Subject: Re: Campaign ideas....
Date: Wed, 9 Nov 1994 21:48:13 -0700
On Wed, 9 Nov 1994, Shadowdancer wrote:
>
> If you are a GM, wait for answers. If you are a Shadowmaster, make
> the answers!! Make them fit into your own little world. And make
> them evil!!! Make the runners cringe with fear of your power and
> all-knowingness. I do it, and have a damn fine time doing it.
>
OUCH!!! Point taken. I think I have let my evil gland fall into disuse
since I have been on this board. It's so much easier to have someone
else tell you the answers...But I think Harlequin's Back just got the ol'
gland juiced up again...

Erik, a.k.a. the Whistler
Message no. 7
From: Alex van der Kleut <sommers@*****.UMICH.EDU>
Subject: Re: Campaign ideas....
Date: Thu, 10 Nov 1994 14:49:20 -0500
One person on the net is also in my campaign and should not read this.
This means you Mike Smith. Everyone else please join me below in the
laboratory.












For a couple of months now I've been running a nice quiet campaign in
Philadelphia of 2054. Why Philly? Because I'm from the area and I have
lots of cool maps. The runners so far have done the usual so far;
hijackings, assinations of Humanis members, data steals, the usual. But
part of the runs always had something to do with an overall theme that
relates very well to the whole Aliens thing. Why have Ares own all of
this new technology and a space colony. Just watch X-Files and the
Showtime movie about Roswell, N.M. (coincidentaly called Roswell.)
Already you've got advanced technology, secret gov't agencies and
cover-ups along with oodles of corp involvement (you know they would want
this stuff). Then if you want to get them off the planet, have the aliens
come back looking for their stuff. Or maybee they never left? My players
are going to get to have some fun in the NAN, since that's where some of
the stuff. Groom Lake anyone? Wait until players run up against an alien
whose aura is so different that magic doesn't affect it. My group of
three shamans and a samie are gonna love it. :)

Alex
whose evil GM gland goes into overtime after every episode of X-Files
Message no. 8
From: Jan-bart van Beek <flake@***.DDS.NL>
Subject: Re : Campaign ideas
Date: Fri, 11 Nov 1994 17:22:07 +0100
This is amazing I was working on an almost identical adventure-line.
My only objection was that I didn't want to do the foreign colony thing.
But the aliens concept is a lot like yours.

Mine also starts with ARES kissing up to the Runners. They want something
from them and they can feel it. Untill the big one comes, Ares was
preparing and testing them for a run against a sour gone project of them.
This project was originally a high profile military project, untill
they've abandoned it for something even thougher. ARES stole the research
info from the army and has flamed up the programme again.

The project was called Project NEMESIS.
Neuro-Enhanced Military Experiment in Selfsustaining Intelligent Systems

(It wasn't easy figuring that one out.)
NEMESIS was to be the ultimate soldier. They breeded and genetically
engineered a new breed of paranormals and added some real flashy cyberware.
And guess what, this makes them freaking psychobeasts.

Anyway ARES in their vanity underestimated the possible unstability of
their children, and things got real messy when they defrosted some of the
cryo-frozen specimens they also stole from the army. But they couldn't
contain them, they got out. The thing that makes them so incredibly
dangerous is their ability to adept to their surroundings. They learn and
they do it real fast too. Now the base is infected by these babies. and
they multiply like hell. They plant eggs into their victims.
Another nasty aspect of these critters is their feeding habit, they are
infect a form of grown vampires. They need essence and grow stronger on
the stuff. ARES wants them out, but they also wants them alive,
especially number 18, the most advanced model.

It has al the aspects of a cross between aliens/predator and SR. I only
cancelled the space station part because my opinion was that those things
aren't possible yet in the 2050's. And I didn't want to mess up the
SR-world as i know it.

--------------------------------------------------------------
| Beware of what you ask for you may recieve it |
--------------------------------------------------------------

**** The Cornflake Killer Strikes again ****
Message no. 9
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re : Campaign ideas
Date: Fri, 11 Nov 1994 14:07:23 EST
Jan-bart writes:

> The project was called Project NEMESIS.
> Neuro-Enhanced Military Experiment in Selfsustaining Intelligent
Systems
<other stuff deleted for bandwith
Message no. 10
From: Shadowdancer <BRIDDLE@*****.VINU.EDU>
Subject: Re : Campaign ideas
Date: Fri, 11 Nov 1994 14:14:11 EST
Jan-bart writes:

> The project was called Project NEMESIS.
> Neuro-Enhanced Military Experiment in Selfsustaining Intelligent
Systems
>
<stuff deleted for bandwidth>
This sounds similar to a run I am working on back home. Gaiatronics
is working with Renraku in trying to create better security guards. The
result is virtual cyborgs(I know, sammies are cyborgs to), with more
crome then meat. That little mind control device used in
cyberpuppies prevents these humans from killing themselves or
wasting away. The runners are currently doing a powerful fixer a
favor and doing a crash and burn on Gaiatronics(with Ren just a few
blocks away). Oh, a real nasty player-ally is head of the Seattle
branch of Gaia. They are supposed to destroy this spirit along with
the cyborgs. My runners are not happy.


-----------------------------------------|
*****************QUOTE:***************** |
-----------------------------------------|
"Don't move!"
"Nonsense, by all means, move."-Tombstone

Shadowdancer<BRIDDLE@*****.VINU.EDU>
|Geek Code| GB d--(-d+) H+ s:+>s g+>!g p? au-- a-- w+++
v+ c+(++++) U--- P? !L !3 E? !N K- W M-- !V -po+ Y+ t !5
j R++ G+ tv+ b++ D+ B--- e+ u---(**) h f r++ !n y++(**)
Message no. 11
From: Mike Yagupsky <myagup@*******.bgu.ac.il>
Subject: Campaign Ideas
Date: Mon, 25 Mar 1996 23:19:35 +0300 (IDT)
I was thinking: has anybody ever tryed building a unique campaign? I just
had a great (at least I think it is) campaign idea: A group of Deckers
doing complicated runs together. This works good when the team is small.
The main problem with the "all of one kind" campaign is that characters
lose some part of their uniqueness, though they gain individual
uniqueness with the differences between them.
Another Campaign idea is the "Odd match up", which takes two completely
different characters, and sets them together. I'd go for a Mage with a
decker.
If anyone has more ideas, please send them over.

Mike
Message no. 12
From: dbuehrer@****.org (David Buehrer)
Subject: Re: Campaign Ideas
Date: Mon, 25 Mar 1996 13:46:00 -0700 (MST)
Mike Yagupsky wrote:
|
|Another Campaign idea is the "Odd match up", which takes two completely
|different characters, and sets them together. I'd go for a Mage with a
|decker.
|If anyone has more ideas, please send them over.

Snake Shaman and an Ex-Military Rigger.

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"Wanted: All Kathey Lee Gifford albums. Including her "Greatest
Hits" album and her Christmas album. Contact the Possum Lodge Skeet
Shooting Club."
~~~~~~~~~~www.geocities.com/TimesSquare/1068/homepage.html~~~~~~~~~
Message no. 13
From: bqtech1@***.pipeline.com (Andrew Ragland)
Subject: Re: Campaign Ideas
Date: Mon, 25 Mar 1996 17:26:09 -0500
On Mar 25, 1996 13:46:00, 'dbuehrer@****.org (David Buehrer)' wrote:

>|If anyone has more ideas, please send them over.
>Snake Shaman and an Ex-Military Rigger.

Combat Mage female rich-bitch type, Raven Shaman female street person biker
chick, phys-ad based on Calamity Jane and a radical neo-A ganger with
skillchips for plumbing, electrical wiring and urban gardening. We're
probably going to add an ork mercenary in the near future...

--
Andrew W. Ragland, Product Support Manager, R & M BioMetrics / BioQuant
bqtech1@***.pipeline.com *** The Internet is a Process, not a Thing
GTW @*+(-) s++/+ a c++(++++) G+ y* L e* W !N o+ K w++$ M+ O+$ V+ +PS- +PE-
Y+ PGP @*+ 5@ X+ R+++>$ h---- b+++ r+++
I would rather be attacked than unnoticed. For the worst thing you can do
to an author is to be silent as to his works. -- Samuel Johnson
Message no. 14
From: Sascha Pabst <Sascha.Pabst@****.informatik.uni-oldenburg.de>
Subject: Re: Campaign Ideas
Date: Tue, 26 Mar 1996 19:48:40 +0100 (MET)
Mike wrote:
> I was thinking: has anybody ever tryed building a unique campaign? [...]
> Another Campaign idea is the "Odd match up", which takes two completely
> different characters, and sets them together. I'd go for a Mage with a
> decker.
What about an Highway Officer, a DPI officer, an officer from Department
of Demolitions, together with a SWAT-Team-Member, throw in a troll from
an Anti-Riot Brigade... and you have a relly entertaining and new kind
of campaign. Oh, they should be all in LoneStar service, of course.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 15
From: Marc A Renouf <jormung@*****.umich.edu>
Subject: Re: Campaign Ideas
Date: Tue, 26 Mar 1996 14:14:10 -0500 (EST)
On Mon, 25 Mar 1996, Mike Yagupsky wrote:

> I was thinking: has anybody ever tryed building a unique campaign?

Yeah, you could say that...

> I just had a great (at least I think it is) campaign idea: A group of
> Deckers doing complicated runs together. This works good when the team is
> small. The main problem with the "all of one kind" campaign is that
> characters lose some part of their uniqueness, though they gain
> individual uniqueness with the differences between them.

Been there. Done that. It worked *really* well. As far as the
"all of one thing" concept goes, you'd be surprised how varied the actual
personalities, outlooks, and methods can be for similar characters.
Take your decking idea. Not all deckers are the same. Perhaps one
of the characters will be an ultra-subtle "Ghost in the Machine" type of
decker interested only in getting the job done. Another may be an
in-your-face net assassin specializing in cybercombat and crashing hosts,
interested in the adrenaline rush of Matrix combat. Also, in campaigns
like this, it's the little differences, the extraneous special skills
that set the characters apart from one another.

> Another Campaign idea is the "Odd match up", which takes two completely
> different characters, and sets them together. I'd go for a Mage with a
> decker.

This one works, although it's best if the decker is capable of
physical insertions (as opposed to the Severe Allergy to Danger that many
deckers seem to have...)

> If anyone has more ideas, please send them over.

Characters who are all in the same magical group would be cool,
especially if there was some overall goal or crusade, or if there were
heinous plots and internal politics going on within the organization.
Heh. Just a thought.

Marc
Message no. 16
From: "Darrin M. Conant" <dconant@****.spectra.net>
Subject: Re: Campaign Ideas
Date: Wed, 27 Mar 1996 11:26:07 -0500
At 05:26 PM 3/25/96 -0500, you wrote:
>On Mar 25, 1996 13:46:00, 'dbuehrer@****.org (David Buehrer)' wrote:
>
>>|If anyone has more ideas, please send them over.
>>Snake Shaman and an Ex-Military Rigger.

I'm not making this one up, the players did.

Two poor (but augmented) street sams, who drive an old beat-up cop car.
Typical m.o. is to stake out the target site for a couple of days drinking
beer and eating junk food (garbage collecting outside the car). Both wear
heavily worn black suits and sunglases and speak in monotone voices. One was
named Jake, the other Elwood. The third character was a decker nicknamed The
Penguin.
--
insert Darrin's signature here
(Impressive, eh?)
Message no. 17
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: Campaign Ideas
Date: Wed, 27 Mar 1996 09:58:23 -0800
I might get thwopped for this but I want to at least ask about some
different campaigns.

One idea I have had would combine WoD (World of Darkness: Vampire the
Masquerade(tm), Werewolf the Apocalypse(tm), and Mage the
Ascension(tm), etc..) and ShadowRun. The idea is not all that far off.
I can discuss it in detail with anyone who is interested. This one I
like.

Another is running an Eearthdawn game where the entire group is
composed of elves. We run that campaign at the same time we run a
ShadowRun game composed of the same elves. Of course this is a very
high level ShadowRun game and the norm would not be running against
corps. More a political intrique, Role-Playing (shudder, now I'm in
trouble) style of game.

I already mentioned the one where the players all work for a single
corporation and do security work, or infiltration, etc. But, what if
all the corps decided to only use company men. Shadow Runners have
become too much of a liability and corporate espionage is condoned for
the growth of the magacorps.

Just wanted to see what others think.

Randy "Warloc" Nickel
Message no. 18
From: MikeE@******.dragonsys.com
Subject: RE: Campaign Ideas
Date: Wed, 27 Mar 1996 13:23:54 -0500
My favorite campaign idea, which is a little more
work than what people have suggested so far, is
a campaign set in 2010 or 2011. Allow no
magicians, almost no cyberwear, low grade
armor only, no cyber-decks, etc., and have
everyone be members of the FBI team that is
investigating the upswing in unexplained
occurances (ala X Files). This would work great
with players who haven't played shadowrun
before so they don't know what to expect. You
should get some interesting stories from living
through the awakening.
Perhaps you should allow some characters to be
magicians, but don't allow sorcery, conjuring or
magic theory for starting characters, and astral
perception and projection are learned skills...
Other possibility, have one character be a
subconscious nega-mage, so that you can never
get any proof that this magic stuff is real,
because no one can ever demonstrate it to you.
("It worked yesterday, honest, and I had only
dropped a little tiny bit of acid...")

You'd need to spend a lot of time reworking a
bunch of rules to get the effects of 2011 right,
but it would be cool...

Double-Domed Mike
Message no. 19
From: Benjamin <benjamin@*****.com>
Subject: Re: Campaign Ideas
Date: Wed, 27 Mar 1996 15:00:36 PST
[snirp]
>Randy "Warloc" Nickel

YOU DO NOT SEND MESSAGES LIKE THIS TO ShadowTK, LIKE YOU DID!

*gets out burst-capable carp launcer*

*boofboofboof*

*THWAPTHWAPTHWAP*

--
Shiftboy (aka Benjamin Kercheval)
benjamin@*****.com (NOT whatever happenes to be in the From: line today)

Probably the world's only 14-year-old Weretiger PhysAd

no website

Whatever.
Message no. 20
From: Jonas Gabrielson <m94jga@*******.tdb.uu.se>
Subject: RE: Campaign Ideas
Date: Thu, 28 Mar 1996 12:58:40 +0100 (MET)
On Wed, 27 Mar 1996, Randy Nickel (General) wrote:

> I might get thwopped for this but I want to at least ask about some
> different campaigns.
>
> One idea I have had would combine WoD (World of Darkness: Vampire the
> Masquerade(tm), Werewolf the Apocalypse(tm), and Mage the
> Ascension(tm), etc..) and ShadowRun. The idea is not all that far off.
> I can discuss it in detail with anyone who is interested. This one I
> like.

Actually, I've given this one a lot of thought, too! The World of
Darkness *is* one of the absolutely coolest backgrounds in RPGs today
(even though it's a lot of "we're more than human" stuff). The problem is
that you cant combine it with Shadowrun good enough to integrate the
histories without bulldozing over one of them - with that I mean that, for
example, the idea of magic as a sine wave pattern through history (with a
14,000 year wavelength) matches badly with the WoD thought that magic
disappeared as late as 12-13th cenury AD, when the Technocracy rose to
power.
But if you want to, we can compare notes and perhaps reach a
plausible explanation/solution, or just fight over which background should
take precedence. If this sound like a good idea, please mail me, and I'll
get back to you!

> Another is running an Eearthdawn game where the entire group is
> composed of elves. We run that campaign at the same time we run a
> ShadowRun game composed of the same elves. Of course this is a very
> high level ShadowRun game and the norm would not be running against
> corps. More a political intrique, Role-Playing (shudder, now I'm in
> trouble) style of game.

I'm currently testing a high level campaign, with the following
party composition: a female spike baby elf (76 yrs), bodyguard for Prince
Dar Varien (the vampire) and formerly CNN anchorwoman; a male elf
belonging to the Order of Cu Chulainn, with several prophecies spoken over
him; a free fire elemental (anima) summoned some thousand years *before*
the Scourge, and currently bound by the Tir na nOg elf; a macrogenetically
designed human, with several metagenes from paranimals encoded in his
genome, and a strange astral link to the Icon of Sir Gawain; and finally,
the veteran troll decker, with 20+ years in shadowrunning biz, greying
temples and an Intelligence of 12.
It's a lot of fun, but combat is out of the question, since they
would slice everything short of a Horror invasion up in 2 microseconds.
The adventure? Reclaiming the Sword of Nuada (on of the TNO arcana) from a
mad Dragon Slayer-attuned free spirit...

-Jonas Gabrielson, slow on the keyboard today
Message no. 21
From: Jonas Gabrielson <m94jga@*******.tdb.uu.se>
Subject: RE: Campaign Ideas
Date: Thu, 28 Mar 1996 13:01:54 +0100 (MET)
On Wed, 27 Mar 1996 Double-Domed Mike wrote:

> [SNIPed - the *brilliant* 2010 campaign idea!]
>
> You'd need to spend a lot of time reworking a
> bunch of rules to get the effects of 2011 right,
> but it would be cool...

Yeah! Thanks for the idea! It's bloody marvellous!

-Jonas Gabrielson, the brain shifting to high gear (Click, Click ...)

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