From: | shadowrn@*********.com (david lowe-rogstad) |
---|---|
Subject: | cause and effect (was: pulling punches & Re: Dragons?) |
Date: | Wed Nov 28 01:50:01 2001 |
>>From: "Lars Wagner Hansen" <l-hansen@*****.tele.dk>
>
>>So if your runners encountered a single rat, the rat had some lucky
>>dice rolls,
>>and the runners had a series of bad dice rolls, you would also kill off the
>>whole team?
>>
>
>Yeah, I would, and it would make a very memorable encounter, too :).
>
recently, there was a thread asking how to get players more into
roleplaying and developing their characters. speaking as a player, i
would not enjoy spending hours working up a detailed background
filled with plot hooks and open-ended mysteries for the gm to hang
campaign ideas on, only to have him ungloriously whacked in the first
session by a devil rat because "that's what the dice say".
of course, i also miss the days where you rolled up three or four
characters for a dungeon crawl 'cause you knew you were going to lose
a few. not enough to go back to it, but those were simpler times.
it's my opinion (note: opinion!) that in order for players to have
more investment in their characters, we as gm's should have a similar
investment in the characters. personally, i run a very cinematic
style game where the (permanent) death of a pc is a major event. of
course the permanent death of a mid to major villain is also a major
event. your mileage may vary, but all of my players have very
detailed characters and there is certainly no shortage of roleplaying
in our sessions.
d.
--
david lowe-rogstad
flash designer + developer
dlowe@****.com