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Mailing List Logs for ShadowRN

Message no. 1
From: Luke Kendall <luke@********.CANON.OZ.AU>
Subject: Re: CD-Rom Game
Date: Wed, 8 Mar 1995 09:53:09 +1000
If you want ideas, you need to give a _little_ more background.

Tech level
Magic?
Degree of social collapse?

A key piece of information is where the power is concentrated.
These days it's in a few countries; knowing this tells you a
lot about the world, and the sorts of plots and intrigues that
are likely to occur.

You might want to consider having the power concentrated in the
hands of one individual, for a really outlandish idea.

luke

--------------
PS:

I'll reiterate an earlier post intended to suggest a range of
sources for plot ideas:

> It occurred to me last night how nicely some of the wild
> conspiracy theories would fit into the SR world.
>

> So, some sources for plot ideas would be:
>

> "Secret and Suppressed" (Banned Ideas and Hidden History)
> by Jim Keith. Feral House, 1993.
> (& it includes the article `What's wrong with the Anarchist's Cookbook)
>

> "Casebook on Alternative Three"
> I think this is by Jim Keith, too. Alternative 3 is the idea that the
> Powers that Be are planning to move to Mars. Involves aliens and
> explanations of cattle mutilations.
>

> "It's a Conspiracy"
> by The National Insecurity Council, Earthwater Press, 1992.
> This is a more serious book. For instance, it explains that after
> the CIA employed ex-SS officers (they saw the end of WWII coming, and
> surrendered, taking lots of intelligence they'd collected on their
> hated enemies, the Russians), for some reason the Cold War really
> heated up. :-)
>

> And you can ftp all sorts of weird and interesting stuff from
> spies.com under the /library/fringe directory, I'm told.
Message no. 2
From: Sean Sheridan <spsherid@********.WISC.EDU>
Subject: Re: CD-Rom Game
Date: Wed, 8 Mar 1995 03:31:02 -0600
You could also check out some of the other stuff on the market. Theres a
sega genesis game called Shadowrun that isn't half bad, and a game by origin
caled system shock.
I personally think that magic and cyberspace are KEY. They make shadowrun
stand out from cyberpunk(well, maybe the cyberspace isn't that different).
Sean

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