From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: Challenges |
Date: | Wed, 24 Sep 1997 11:51:37 -0600 |
|
| First of all a street
| gang is usually not much challenge for a shadowrunning team (unless they
| too are heavily cybered, have magical support, or both).
I disagree. If you've got enough guys (usually 10 or more, 15 works
well) the runners are going to be in trouble. Especially if the gang
engages the runners in melee.
I once tossed 15 low-lifes at the runners thinking it was going to be
a quick and easy combat for the runners. To my, and the player's,
suprise the runners just about got their buts whipped. The runners
ran out of their dice pools before they had accounted for all of the
attacks on them. And that friends/enemies in melee modifier killed
them. Each PC blew his entire karma pool to stay alive. And they
were pretty humiliated by the experience.
You don't have to get fancy as a GM to create a substantial challenge
for the PCs.
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."