From: | Lars Wagner Hansen l-hansen@*****.tele.dk |
---|---|
Subject: | Character gen. (Was: Miltary/Security Forces) |
Date: | Fri, 4 Aug 2000 15:15:40 +0200 |
> B Q S C I W E R Init
> 3 4 2 1 5 5 6 4 4+1D6
> Skills: Car 2, Conjuring 3, Etiquette (Corp) 4,
> Etiquette (street) 3, Firearms 2, Sorcery 6, Stealth
> 1, Unarmed Combat 2
> Cyberware: None
> Gear: Armor Jacket (5+3), Commlink, Colt Cobra [w/1
> extra clip, laser sight, and RC1], Spell Lock (Armor/4
> successes), Spell Lock (Personal Combat Sense/2
> successes)
> Spells: Armor 3, Mana Bolt 4, Manaball 4, Personal
> Combat Sense 3, PowerBolt
> (>)Charisma *1*? Also notice no helmet for some
> reason.
> (>)Tzeentch
This one actually gave me an idea for character generation that I have used
ever since. All characters get an extra 6 points for attributes, but has to
put points into Essence aswell. Magical active characters gets 12 extra
points for attributes, but has to put points into both Essence and Magic.
Magicians cannot put more point into Magic than they have put into Essence.
Every point of Magic that they start under 6 still count as a lost point,
which they can offset by following the usual rules for Geasa.
Lars
--
The solution to many problems lies in having somebody else do the work.
[Andrew S. Tanenbaum]
--
Lars Wagner Hansen mailto:l-hansen@*****.tele.dk
Jagtvej 11 http://home4.inet.tele.dk/l-hansen
DK-4180 Sorø phone +45 5783 5950
Denmark