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Mailing List Logs for ShadowRN

Message no. 1
From: ValeuJ@*************.navy.mil (Valeu John EMFA)
Subject: Character lifespan
Date: Fri, 11 Apr 2003 04:53:25 -0800
>As an aside, what is the longest your characters have lasted?

Due to the fact that we never finished a game.... I have a 35 year old
runner that started at 28. That would be Drake Hardedge, my cab driver
(non-rigger I might add). Knowledge skills include "Street Insults and
gesters: 10" and "Small talk conversations: 7"


=======================Chronicals of TimeKeeper, Otaku Fixer

"Let me introduce you to a friend of mine..."
Message no. 2
From: CirclMastr@***.com (CirclMastr@***.com)
Subject: Character lifespan
Date: Fri, 11 Apr 2003 01:08:40 -0400
</lurk>

My first contribution, and probably my last.

My characters usually last at least a month, then I lose my last bit of hope and delete
them.

You did mean the longest my characters have lasted on my hard drive, right?

Wait, you meant in a campaign? You mean they last more than one session? How the heck
does THAT happen? Isn't kidnapping illegal? Did someone invent a GM Mass Production Unit
and no one told me? Is bribery involved? I have NERPSâ„¢! I ask them not to
make me beg, but they make me beg anyway, and I still don't get any replies the next day.
I feel used and betrayed. How can I reach your strange Twilight-Zone world where
Shadowrun is actually played? I'm not above blood magic and ritual sacrifice. Eating
kittens doesn't bother me. I'll do whatever it takes, please! I've got TONS of
characters ready to use! I'll fill any niche!

Eh, who am I kidding, all that would happen is my game-ruining curse would follow me and
corrupt otherwise decent GMs the world over.

David "I've Been Lurking So Long I Forgot When I Actually Signed Up For This Mailing
List" Curry

A.K.A. Circl"Adam Never Reads My Submissions"Mastr@***.com

Mumble, mumble. I don't have a sig, sorry.

<lurk>
Message no. 3
From: korishinzo@*****.com (Ice Heart)
Subject: Character lifespan
Date: Thu, 10 Apr 2003 22:32:34 -0700 (PDT)
> My characters usually last at least a month, then I lose my last
> bit of hope and delete them.

I have never played SR in a table top setting. My longest living
PBeM character has aged about three days. My longest lived SR NPC is
Korishinzo, a Japanese Elven Decker/Fixer with a thing for monowhips
and classical piano. She came into existance in 2048 (errr, 1994
real time), new to Seattle and looking for some runners to dig up
some info on Yomi (a place she escaped from and wanted her kid
brother out of). Her bio claims that she was a spike baby born in
the very late 80s. In any case, she has been in every major SR game
I have run since 1994. The longest a PC has survived in one of my
games was three years of game time (an adept now retired and living
somewhere in the Caribbean). The shortest PC lifespan in one of my
games was six combat rounds. More PCs in my SR games have retired
from running than have died from it. Actually I once killed 4 PCs in
1.5 combat rounds from the beginning of the game. It was an
introductory session to demonstrate SR combat. Afterwards I told
them they had been ina simulator and were not really dead. They were
still twitchy for few game session. Most of them retired with a
nervous twitch. Many retired before the game ended. I think the
average PC lasts about half of my game, one way or another.

> Wait, you meant in a campaign? You mean they last more than one

Most of my table top games run at least a year, some have run longer.
16 months is the longest length of time a game ran, I believe. In
game time, my games have spanned anywhere from a few weeks to 85
years (I love Ars Magica). My shortest game was three sessions,
barring the odd "lets play Werewolf for 12 hours jazzed on caffiene
and see how many characters we can logically lose".

> Eh, who am I kidding, all that would happen is my game-ruining
> curse would follow me and corrupt otherwise decent GMs the world
> over.

You need to move or join a PBeM. Soon.

======Korishinzo
--loves watching players twitch (and characters, but players more)

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Message no. 4
From: wildside2060@*****.ca (Wildside)
Subject: Character lifespan
Date: Fri, 11 Apr 2003 10:02:12 -0400 (EDT)
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Hello All,
My experience has been that most people (at least the people I game with) hold on to their
favored characters for dear life, and I am one of them.
I have only played 2 SR characters since 1989, a human mage who now has about 700 Karma
and my Ork street samurai who has just under 1000 (now semi-retired). Other players in the
group I game with have characters in the 700 - 850 karma range; in fact one of the players
who has also run a lot of the campaigns has played the same character from day one and has
about 1600 karma.
This type of continuity has pluses (very in depth character development) and minuses
(campaigns can become dominated and overwhelmed by these "ancient powers") but I
think the pluses slightly outweigh the minuses.
Wildside
"With onion skin plausibility of life, and a keyboard reaffirmation."



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Message no. 5
From: kimgoyret@*****.es (Jong-Won Kim)
Subject: Character Lifespan
Date: Fri, 11 Apr 2003 22:42:47 -0500 (CDT)
When it comes to a character's lifespan, I think I've
seen both extremes.

Longest I've seen: A friend of mine played a Mafia
soldier (actually the Bodyguard archetype from SR2)
for years. He didn't play it continuously, but the
caracter barely survived Double Exposure (the party
rescued him from the experimental room and he only had
to spend like 100K+ Nuyens to remove all the nasty
cyberware they were trying on him) and later helped
the UCAS Marines to blast an insect hive.

Later, he seemed to have reached the pinnacle of his
career, and was thinking to retire his character,
after getting a promotion. What was his new job? Well,
he became bodyguard to a very important mafiosi.

Yes. That mobster was O'Malley, and yes, it was just
before he got shot. he was sent to capture and/or geek
Chimera. You gotta love when a GM ruins your life :)

Shortest: Sadly as it is, I admit this record belongs
to me. I was still learning what RPGs were (back in
'94), and my characters kept dropping like flies.

After my Seoulpa hitman had a "discussion" with the
Mobster I mentioned above, I decided that a rigger
would be cool.

Session starts. Party meets new rigger PC. Party
accepts new PC. Party goes to capture a Sony Biotech
hitman sleeping in a hotel. We find no one, but I hear
a strange noise from the window. I rush to it, and
decide to take a look through the window. My head gets
a 3-rounds burst from a SMG, and I get 10 boxes of
deadly damage. Hitman throws a couple grenades through
the window. Obviously, the last thing everybody
thought of, was to save the bleeding rigger.

It all took about 15 minutes :(

Saludos,
Jong-Won


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Message no. 6
From: bull@*********.com (Bull)
Subject: Character Lifespan
Date: Fri, 11 Apr 2003 23:53:46 -0400
Hrmmm...

Bull was played for 6 years. ABout 4 of that very regularly (Like, often
several times a week).

that equated out to about 640 Karma and 10-11 years of In Game time. he
also had 2-3 kids (The number varied depending on the storyline. The twins
merged towards the end, and one son was thought Still Born, then turned up
years later as a fully grown Cyberzombie :))

Much the fun.

Bull

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