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Message no. 1
From: Rook <rook@*******.COM>
Subject: Character with a tail
Date: Sun, 4 Oct 1998 13:19:42 -0700
Hello;

Ok this is a bit off the wall. Just got back from my local game store
where I found the most hilarious miniature of a chic with a huge
ponytail, a big gun, and a 'demon tail'. It was so funny I had to buy
it. Now I'm wondering; is there anyway to tack on a tail onto a
character in SR. I've just gotten the Companion with the same purchase
and am noticing the edges and flaws.

The tail looks like it could move, but not perform any complex tasks.
It's more of window dressing. Maybe, if you stretch the logic a bit, it
would help with balance/running or whatever.

The miniature company has a website on the package. I went there and
found a pic of her:

http://www.demonblade.com/catalog.cfm?product_id7&line`&component=1

Though I think I could do a better job painting her...
You'll see what I mean by the tail.

--
Rook ¿Õ ¿ë ±â WebRPG TownHall Magistrate
townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ Nothing vast enters the life of mortals without a curse.
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
Message no. 2
From: Dust <rogan@******.ORG>
Subject: Re: Character with a tail
Date: Sun, 4 Oct 1998 16:44:49 +0000
On Sun, 4 Oct 1998, Rook wrote:

> it. Now I'm wondering; is there anyway to tack on a tail onto a
> character in SR. I've just gotten the Companion with the same purchase
> and am noticing the edges and flaws.
>
> The tail looks like it could move, but not perform any complex tasks.
> It's more of window dressing. Maybe, if you stretch the logic a bit, it
> would help with balance/running or whatever.
>


I can see no reason why not. Sounds like a great idea. Hell, you should
make it more than window dressing. You can make the tail act like an
extra appendage, by lifting things. I dunno maybe a demon tail isn't
strong enough to hold a person's body up like a monkey's but you never
know.

I think you can give an extra die to athletic's tests for having a tail
because it would help for balance. Heh, heh, sorta reminds me of that
Dragonball character with the monkey tail.

Anyhow, I think by SR companion rules, you could maybe get a tail for 1
point advantage if you decide not to give the extra die to athletics
tests but I think it's fair to have it cost one point even if you do have
the extra die.

Well those were my two bits,

Dust
Message no. 3
From: John E Pederson <pedersje@******.ROSE-HULMAN.EDU>
Subject: Re: Character with a tail
Date: Sun, 4 Oct 1998 16:13:06 -0500
Rook wrote:
>
> Hello;
>
> Ok this is a bit off the wall. Just got back from my local game store
> where I found the most hilarious miniature of a chic with a huge
> ponytail, a big gun, and a 'demon tail'. It was so funny I had to buy
> it. Now I'm wondering; is there anyway to tack on a tail onto a
> character in SR. I've just gotten the Companion with the same purchase
> and am noticing the edges and flaws.

No such flaw exists in the companion: the closest thing to a tail any
normal (meta)human will have is going to be much smaller than what's
on the figure (if you watch the X-Files, you may have seen the episode
with all the tailed babies...)

> The tail looks like it could move, but not perform any complex tasks.
> It's more of window dressing. Maybe, if you stretch the logic a bit, it
> would help with balance/running or whatever.

There's nothing official on such an appendage. In (I think)
NERPS:Shadowlore, there was an article on biosculpting which covered,
among other things, putting tails on characters... The NERPS books are
available at http://nerps.home.ml.org

--
John Pederson otherwise known as Lyle Canthros, shapeshifter-mage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
"Everyone who is seriously involved in the pursuit of science becomes
convinced that a spirit is manifest in the laws of the universe -- a
spirit vastly superior to that of man, and one in the face of which we
with our modest powers must feel humble." --Albert Einstein
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
lobo1@****.com canthros1@***.com pedersje@******.rose-hulman.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
"I'm not fifty!" "SPOONMAN!!!" Number Two -- with a bullet!
Sergeant-at-Arms and Greatest Swordsman of the Frinch Army
Message no. 4
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Character with a tail
Date: Sun, 4 Oct 1998 16:35:54 -0500
On Sun, 4 Oct 1998 16:13:06 -0500 John E Pederson
<pedersje@******.ROSE-HULMAN.EDU> writes:
>Rook wrote:
>> Hello;
>>
>> Ok this is a bit off the wall. Just got back from my local
game store
>> where I found the most hilarious miniature of a chic with a huge
>> ponytail, a big gun, and a 'demon tail'. It was so funny I had to buy
>> it. Now I'm wondering; is there anyway to tack on a tail onto a
>> character in SR. I've just gotten the Companion with the same purchase
>> and am noticing the edges and flaws.

>No such flaw exists in the companion: the closest thing to a tail any
>normal (meta)human will have is going to be much smaller than what's
>on the figure (if you watch the X-Files, you may have seen the episode
>with all the tailed babies...)

I think he was thinking the tail would be an advantage and thus an edge,
not a flaw ...

>> The tail looks like it could move, but not perform any complex
tasks.
>> It's more of window dressing. Maybe, if you stretch the logic a bit,
it
>> would help with balance/running or whatever.

>There's nothing official on such an appendage. In (I think)
>NERPS:Shadowlore, there was an article on biosculpting which covered,
>among other things, putting tails on characters... The NERPS books are
>available at http://nerps.home.ml.org

You could also toy with the Articulate Arm from Cybertechnology.
Unfortunately that HAS to be mounted on a cybertorso. However, you get
to mount a gun. :)

That brings up an interesting question ... can you mount a cybertorso but
retain flesh & blood head & limbs?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Long hair eliminates the need for barbers" -- Einstein

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Message no. 5
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Character with a tail
Date: Sun, 4 Oct 1998 17:48:35 EDT
In a message dated 98-10-04 17:10:56 EDT, you write:

<< There's nothing official on such an appendage. In (I think)
NERPS:Shadowlore, there was an article on biosculpting which covered,
among other things, putting tails on characters... The NERPS books are
available at http://nerps.home.ml.org >>

Its there. I just checked. Its in the Shadowlore Document, but its not in
the Biosculpt section per se... its in the next section, shadowrun furries.

Here is the pertinatnt info (BTW, this stuff is basicly genetech, and applys
against body index, not Essance)

<Copy>
Tail .3 3,000
Combat Tail .6 4,500


A normal tail is just that, a tail. The normal model (if you can call it that)
is decorative, and only enhances the look. It can, however, be made to act
like a real tail in all aspects of the term, mainly that of balance. This
costs the surgical team an extra thousand Nuyen <and adds a +1 die to all
balance-related skills like athletics, stealth, bike (yes bike!), gunnery, and
so forth.>. But it screws your posture but good. </copy>

The whole section might be worth checking out.... I think I'll go back and
make a copy for home use. These NERPS guys seem to have some pretty neat
ideas.

Congrats, Gurth... this stuff looks great.
Message no. 6
From: Michael Orion Jackson <orion@****.CC.UTEXAS.EDU>
Subject: Re: Character with a tail
Date: Sun, 4 Oct 1998 17:11:54 -0500
If you know anyone who plays cyberpunk 2.0.2.0. see if you can get
a look at the supplement entitled (IIRC, haven't had time to look at my
gaming stuff recently) Chromebook 2 (might have been 1, 3, or 4, don't
remember) towards the end. They have a whole section on making PCs look
like critters (personally I always liked the Dragon full body sculpt...).

As far as the tail helping _biking_ skill, well, I can see that
from the balance standpoint, but would you really want to ride a
motorcycle if you had a tail? better keep that sucker up... Think of the
consequences if it got caught in the rear wheel. ouch...

*****************Michael Orion Jackson******************
***********TAMS Class of 96/UT Class of 2000************
*********************Random Quote:**********************
*The spider's native name is "ass-biter-surprise,"sir..*
********************************************************
Message no. 7
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 00:04:15 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 04:13 PM 10/4/98 -0500, John wrote:
>There's nothing official on such an appendage. In (I think)
>NERPS:Shadowlore, there was an article on biosculpting which covered,
>among other things, putting tails on characters... The NERPS books
are
>available at http://nerps.home.ml.org

Here's a question. What about the one type of PC that has a tail
naturally, i.e.: Fox Shapeshifter PCs? (They keep their tails when in
human form, it's the obvious animal trait that they still display
while human.) Just treat it as "a necktie for your butt" (Bonus Points
if you can identify the reference.)? Fox Shifter PCs in human form
don't seem to get any attribute bonuses that would reflect improved
balance, though they to get a +2 to charisma (those tails can be
rather expresive, don'tchaknow?).

It could be argued that while tails do allow for better balance,
they're also something extra for the "body awareness" sense to have to
keep track of. The human world isn't exactly tail friendly, there are
sliding doors that close behind you automatically, chairs that are
awkward to sit in, motorcycle wheels that can be quite painful if your
tail gets tangled up in, things that can be knocked over with a sweep
of a tail.

Although, if it were in my game, I might be inclined to let a Fox
shifter PC get some kind of bonus for the tail, if nothing else, just
to make it up to the poor vulpine for having to get all their pants
custom tailored. Gotta have a tailhole in each pair, after all.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 11:54:27 +0200
According to Micheal Feeney, at 17:48 on 4 Oct 98, the word on the street was...

> The whole section might be worth checking out.... I think I'll go back and
> make a copy for home use. These NERPS guys seem to have some pretty neat
> ideas.
>
> Congrats, Gurth... this stuff looks great.

Thanks, but Hayden edited ShadowLore and Rick Rubin (IIRC) wrote the
Shadowfurry section. I wasn't even on the NERPS list at the time :)

(Or were you referring to the web page, which _is_ my creation?)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Love don't live here anymore.
She had to move out when Cobain shot himself.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 09:50:11 -0400
On Sun, 4 Oct 1998, D. Ghost wrote:

<snip entire tail bit>
->That brings up an interesting question ... can you mount a cybertorso but
->retain flesh & blood head & limbs?

Gives all new meaning to the term "barrel-chested", doesn't it?
]:-)

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 10
From: Elindor Quinn <rjakins@****.MURDOCH.EDU.AU>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 22:29:02 +0800
Rook wrote:

> Hello;
>
> Ok this is a bit off the wall. Just got back from my local game
> store
> where I found the most hilarious miniature of a chic with a huge
> ponytail, a big gun, and a 'demon tail'. It was so funny I had to buy it.
> Now I'm wondering; is there anyway to tack on a tail onto a character in
> SR. I've just gotten the Companion with the same purchase and am noticing
> the edges and flaws.
>
> The tail looks like it could move, but not perform any complex
> tasks.
> It's more of window dressing. Maybe, if you stretch the logic a bit, it
> would help with balance/running or whatever.
>

In my game, there's a new metatype (or it could be a metahuman
variant - the scientist types haven't had much of a chance to decide
yet - only one of them's been in hospital for any significant period of
time). They are half cats (think Ryoko from Tenchi Muyo, without
the sword). Anyway, Game stats.

Racial Priority B (under SR3 - shift aspected magician / adept to C)
+2 Quickness
+1 Charisma
Low Light Vision
-1 to all balance tests target numbers (climbing, jumping,
knockdown, acrobatics, bike)
Retractable claws (Cyber Implant Weaponry skill, Hand Razor
damage)

Ratio - 1 in every 1 million people - that's a few thousand world-
wide.

Elindor Quinn
The Devil's Advocate
(rjakins@****.murdoch.edu.au)
ICQ #9277613
I'm a 5354533534 kind of person.
Message no. 11
From: 00DNA <mcmanus@******.ALBANY.EDU>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 12:52:35 -0400
In one of the early KAGE magazines they had a cybertail. It gave +2
Athletics. I can't remember the costs from the book, I think I used
something like 12,000Y, essense .8

--00DNA
<<Replication Terminated>>
Message no. 12
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Character with a tail
Date: Mon, 5 Oct 1998 14:55:02 EDT
In a message dated 98-10-05 05:57:38 EDT, you write:

<<
Thanks, but Hayden edited ShadowLore and Rick Rubin (IIRC) wrote the
Shadowfurry section. I wasn't even on the NERPS list at the time :)

(Or were you referring to the web page, which _is_ my creation?)

>>

C. All of the above, Gurth!!

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