From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Chargen and High Stats |
Date: | Sat, 21 Feb 1998 11:56:09 -0700 |
/
/ At 17:42 20/02/98 -0600, you wrote:
/ >As the rules stand, however, it's VERY difficult to learn those
spells! On / >average, a mage with Magic Theory 6 (The equivelent of a
college -degree!-) / >will need over a month just to learn a Force 6
spell (Target number 12 - 1/36 / >chance on any given die, 6 dice per
test, averages to 6 tests needed to learn / >the spell)! That doesn't
seem reasonable to me, considering that most PC's I / >see have quite a
few high level spells (force 5 and 6). How are you / supposed to / >get
these things in game?
/ Err..this isn't a spell learning rules problem, IMO. It's a chargen
/ problem, with people stacking the level 6 spells for just that reason --
/ they're hard to get after chargen.
/ Which may mean it is a spell learning problem. Anyways, do we have any
/ ideas to fix it? :)
If I ever have to restart my campaign I'm going to limit the number
of high rating spells/skills/abilities the characters start with.
Something along the lines of - Skills: no more than two at 6, three
at 5 and four at 4. Attributes: no more than one at 6, two at 5 and
three at 4. Spells: see Skills. Ditto for equipment.
-David
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