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Message no. 1
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: cheating player
Date: Wed, 14 Jun 1995 14:17:11 +0100
Hi,

I have a bit of a cheating player in my group. He always "forgets"
that he can only assign /one/ priority A in character generation and
tries to magically create money once in a while :). I don't want to
lose him for my group, but his last two characters were worse than
ever and I think I'm going to make him pay this time.

My plan is to kill his characters in a such a humiliating and also
humourous way that he never wants to cheat again (I'm getting a
little bit sick of checking his sheets every time).

Any ideas are welcome; the sicker the better :)

Thanks in advance

Martin Steffens
GeekCode v2.1
GO/SS d--(++) H- s+:+ !g p? !au a?(26) w+ v++(?) C+(++) P? E? !N>+
K- W+ M- !V -po+ Y+ t+@ !5>++ jx R++>+++ G''' tv+ b+++$ (sort
of) D++ B? e+$ (hah) u-(++) h f+ r n--- y+
Message no. 2
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: cheating player
Date: Wed, 14 Jun 1995 11:01:02 -0400
>>>>> "Martin" == Martin Steffens <BDI05626@***.RHIJ.NL>
writes:

Martin> Any ideas are welcome; the sicker the better :)

Why not go over the character sheet, add up the numbers, and if they
don't add up to what they should, say "no". If he's too immature to deal
with that, then humiliating him isn't going to do any good either.

--
Rat <ratinox@***.neu.edu> | Ingredients of Happy Fun Ball include an
http://www.ccs.neu.edu/home/ratinox | unknown glowing substance which fell to
PGP Public Key: Ask for one today! | Earth, presumably from outer space.
Message no. 3
From: Jeff Norrell <norrell@*******.ME.UTEXAS.EDU>
Subject: Re: cheating player
Date: Wed, 14 Jun 1995 10:11:39 +0600
>
> I have a bit of a cheating player in my group. He always "forgets"
> that he can only assign /one/ priority A in character generation and
> tries to magically create money once in a while :). I don't want to
> lose him for my group, but his last two characters were worse than
> ever and I think I'm going to make him pay this time.
>
> My plan is to kill his characters in a such a humiliating and also
> humourous way that he never wants to cheat again (I'm getting a
> little bit sick of checking his sheets every time).

Too much money, eh? Have the IRS (or some other suitable organization) chase him down and
suck all of his money away. <G>

Another approach to all of his cheating is to require a full background from him to
explain just how he (his character) got 100kN and that nifty Panther Assault Cannon.
<G>

Jeff
Message no. 4
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: cheating player
Date: Wed, 14 Jun 1995 11:14:22 -0500
This is my solution:

GM: It's a beautiful day. You awake with the gentle breeze of
springtime wafting through the curtains. Rite of Spring plays quietly
in the background. You doubt anything bad can happen to you today.

(pause to allow player to imagine it)

GM: A large anvil appears over your head and drops on you. The last
thing you see before you expire is the words "cheaters never prosper".

____ Robert A. Hayden <=> Cthulhu Matata
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> hayden@*******.mankato.msus.edu
\/ Finger for PGP Public Key <=> http://att2.cs.mankato.msus.edu/~hayden

******************************
** Random Babylon 5 Quote **
******************************
"I am not ill, doctor. What I have become, what I suffer, requires you alone."
-- Delenn (to Dr. Franklin), "Revelations"
Message no. 5
From: Thomas Gillette <shadowg@******.NET>
Subject: cheating player
Date: Wed, 14 Jun 1995 18:10:56 -0700
On Wed, 14 Jun 1995 Martin Steffens <BDI05626@***.RHIJ.NL> said:


>
>I have a bit of a cheating player in my group. He always "forgets"
>that he can only assign /one/ priority A in character generation and
>tries to magically create money once in a while :)

Maybe it would be better to magically create an audit? If he has the money
on a credstick then that data is available to the banks that holds the
funds. If he cant explain where the money is, he may be forece to pay it
back. If he refuses, they ruin his credit, make it impossible to get a
credstick from anyone anywhere (bnaks share that kind of data now:) Either
way the auditors for the bank could either turn him over to prosecution or
hire a few hit teams to deal with him. Put the scum on the run. "Yes,
Senior Scum, you are walking up to your brownstown and you her the sound of
distant thunder. Then not so distant. Your building is suddenly atomized.
You turn towards your vehicle, and watch amazed as your vehicle disappears
in a similar explossion. (Or have it repossed:)

>My plan is to kill his characters in a such a humiliating and also
>humourous way that he never wants to cheat again (I'm getting a
>little bit sick of checking his sheets every time).
>
>Any ideas are welcome; the sicker the better :)
If you are looking for humiliating you could fund that hit squad suggested
above, and Use a Barret Sniper rifle. Deadly from quite a distance.

Pay off a gang to rub him out. They are given the address he lives at and
description of him and his vehicle.

Have some pretty girl go out with him, let him think he is seducing her,
and when he takes her someplace quiet, she geeks him.

Place a large explosive in his vehicle. BOOM (You could let the character
live with some detriment, like a loss of a stat point or two. Then make him
continue with the character. Why make the pain slow lived.

Set a large group against the character. That can be easily done. Have a
rival corp get him to do a job against a sutibly large corp., (Mitsu, Ares,
Renraku) When it is done, one of the people that went with him there is
paid to rat out the rest. That one is killed, which gives the PC a fighting
chance. You then send operative after operative, group after group, to
track him down. His property will be destroyed, his friends and contacts
geeked or paid off, and by the time you are done with him, he will be
begging for the quick death. The slow death is better, and will make a
greater example to him of whast happens when you mess with the GM. He
should fetch up alone, and divest of all his toys. You can then kill him
off at last, or if you are felling especially cruel, you strip him of
everything, cyberware, magick points (try a few patches and deadly wounds)
bioware, and dump him in either a insane asylum or the streets to fend for
himself with nothing. There will be no need to check the sheets (Oh lets
see, you ate out of a Kentucy Fried Chicken dumpster, and slept on the
ground next to the greese pit to stay warm. The next day dawns black as the
torrential rainstorms increase to dangerous levels. You stagger off with
your stolen lab coat with the stains and a dull knife as your only
protection)

Cruel enough?

ShadowG
Message no. 6
From: Andy Butcher <fiend@*********.CO.UK>
Subject: Re: cheating player
Date: Fri, 16 Jun 1995 13:09:31 +0100
Martin Steffans wrote:

>I have a bit of a cheating player in my group. He always "forgets"
>that he can only assign /one/ priority A in character generation and
>tries to magically create money once in a while :). I don't want to
>lose him for my group, but his last two characters were worse than
>ever and I think I'm going to make him pay this time.
>
>My plan is to kill his characters in a such a humiliating and also
>humourous way that he never wants to cheat again (I'm getting a
>little bit sick of checking his sheets every time).

The general reaction to this message seems to have been a list of ways to
dispose of the cheating player's game character, but surely that's 'lowering
yourself to his level' ? In addition it promotes the kind of 'players vs
ref' atmosphere that's the complete opposite of what the game should be about.

I for one agree with Rat - just do the maths, and if the characters numbers
don't add up tell the player that he must have made a mistake, and could he
go back through the generation with you, step by step, so you (and he) can
see where the problem is... ;)

If he doesn't like this, try explaining to him that RPGs are a group
activity, and his cheating isn't just spoiling the game for him, but for
everyone else as well.

If this doesn't work, the guy's obviously not the kind of person you want to
have in your group, so just tell him that you don't want him to be a player
anymore. It's harsh, but when you've tried everything else you don't have a
lot of choice...

just my 0.02 monetary units ;)



Andy Butcher | "Whether you think you will succeed
PC Gamer Magazine | or not, you are right."
Fiend@*********.co.uk | Henry Ford
Message no. 7
From: Gary Carroll <gary@****.COM>
Subject: Re: cheating player
Date: Tue, 20 Jun 1995 09:43:41 -0700
>>
>>I have a bit of a cheating player in my group. He always "forgets"
>>that he can only assign /one/ priority A in character generation and
>>tries to magically create money once in a while :)
>
>
>Have some pretty girl go out with him, let him think he is seducing her,
>and when he takes her someplace quiet, she geeks him.

NO NO - Have them to surgery to remove some of that Expensive
Mods that he has put in - or just remove a lung or kidney.
When he wakes in (in the gutter with a big set of poorly placed stitches)
- awww your essence is now 4.8 - that means you only have a magic
rating of 4 awwww too bad. All those force 6 spells are now on physical
instead of mental - too badd.
what they took you level 2 power focus too. darn.

< evil gm grin >
Then make him play out this character. - it'll be a good role-playing
opportunity. Or let him make a new character without a priority
A,C,C,D,E
as a penality.

Thanks
Gary C.
Message no. 8
From: Justin Pinnow <jpinnow@***.IM.MED.UMICH.EDU>
Subject: Re: Cheating Player
Date: Tue, 20 Jun 1995 13:15:35 -0400
Why waste all your energy trying to punish this guy in the game? Why not just
confront him and let him know you won't tolerate his cheating any more? If
he's not willing to comply with the rules, then get rid of him. There are
plenty of players out there that won't cheat. Even if there weren't, that's
no reason to keep the guy around if he won't cooperate. (abusive relationship
scenerios start comming to mind....)


Just my $.02 worth...



Justin :)

_______________________________________________________________
(jpinnow@*****.edu)

Geek Code (version 2.1):

G!>ED d----(d+/d++$) H s-: !g p? au
a23 w+(+++) v?(*)>!v C+(++) U- P? !L
!3 E? N+ K- W+ M+ V+ po---
Y++(+) t+@ 5 !j R+(++) G' tv-- b++>+++
!D B--- e+ u+ h- f? r+(*) N----
Y++

It all starts from within you.
Message no. 9
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: cheating player
Date: Wed, 21 Jun 1995 10:08:09 +0200
> Any ideas are welcome; the sicker the better :)

Hm... Maybe not _that_sick, but may help anyway:
Get the sheets at the end of each & any session and keep 'em.

You will see changes (=Y= +1,000,000 ??? Hm?) instantly and
have to check stats only once (if you are paranoid, make a
copy befgore each session...).

Should help.

Sascha
Message no. 10
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Re: cheating player
Date: Wed, 21 Jun 1995 13:26:06 +0100
Sascha wrote:

> Hm... Maybe not _that_sick, but may help anyway:
> Get the sheets at the end of each & any session and keep 'em.

Did that. That's how I noticed the cheater. The problem is that most
of the "changes" happen during gameplay.

> You will see changes (=Y= +1,000,000 ??? Hm?) instantly and
> have to check stats only once (if you are paranoid, make a
> copy befgore each session...).

That's not paranoid but needed :)

BTW thanks anyone for the input. I don't know if the untimely demise
I wrote for the PC has made it to the list or if any of my other
messages did, because we have been cut of from the Net for five days
:( :(
Actually I expected a message from Doom that I had been kicked of the
list again, wonder why this hasn't happened...

Greetings,

Martin Steffens
GeekCode v2.1
GO/SS d--(++) H- s+:+ !g p? !au a?(26) w+ v++(?) C+(++) P? E? !N>+
K- W+ M- !V -po+ Y+ t+@ !5>++ jx R++>+++ G''' tv+ b+++$ (sort
of) D++ B? e+$ (hah) u-(++) h f+ r n--- y+

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