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Message no. 1
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: Cheat list for runs
Date: Tue, 04 Nov 2003 13:37:37 +0100
Hi ppl.
I'm going to GM a shadowrun game in a few weeks, and i was looking into the idea of a
cheat sheet for my players (the Do's and DON'Ts of going on a shadowrun).
For the ppl who don't know why i would want this , Gurth is in my group you might recall
him
telling some things about what stupid things we did wile shadowruning (we in about 5 years

Never completed a run successfully, some better then other but most where just well...
stupid =)
I got most of that group back together again =).

So does anyone have any bright idea's to share with these ... idi.... nice players?
Even lists of equipment would be welkom.
Message no. 2
From: gurth@******.nl (Gurth)
Subject: Cheat list for runs
Date: Tue, 4 Nov 2003 19:19:55 +0100
According to chipeloi@***.nl, on Tuesday 04 November 2003 13:37 the word on
the street was...

> we in about 5 years Never completed a run successfully

It was not quite that bad, as some runs did end successfully. But:

> some better then other but most where just well... stupid =)

is fairly accurate nonetheless :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Don't you know you know what's right?
-> Probably NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: DamionMilliken@*****.com.au (Damion Milliken)
Subject: Cheat list for runs
Date: Wed, 5 Nov 2003 09:57:53 +1100
Shadowrunning S.O.P.
--------------------

"You wanna be making moves on the street, have no attachments, allow nothing to be in
your life that you cannot walk out on in 30 seconds flat if you spot the heat around the
corner."
- Neil McCauley, "Heat"

1. Before entering any meet site or hide-out, scope it out first with all available means
(magical: astral projection, watchers, elementals, clairvoyance, detection spells;
electronic: matrix, bugs, shotgun mikes; physical: drones, stealth, patsies).

2. After entering any meet site or hide-out (particularly the latter), secure it to avoid
unwanted intrusion (magical: watchers, elementals, wards, barriers, detection spells;
electronic: matrix, detectors, alarms; physical: drones, guards, gun posts).

3. Use your contacts! Check out with your contacts any person, item, place, or clue with
which you (plan to) come into contact. Find out reputation, history, ability, reliability,
links, friends, users, etc.

4. Check out your employer, if possible. Take (preferably hidden) photos, voice
recordings, and descriptions. Find out who they are, who they work for, reputation, likely
reasons for hiring you, etc.

5. Do your homework on your target! Find out about the person or place that is the target
of your run. The security, layout, employees, operating procedures, and so forth.

6. Think ahead! Plan your escape! It is more important that you get out alive than it is
for you to complete your mission successfully. Ensure you have reliable and foolproof
means of getting away.

7. Communicate! Keep constant, preferably silent and encrypted, communications between
team members. Cellular phones are not enough.

8. Trust no one! Johnson's rarely tell the whole story, and contacts, though usually
trustworthy, can only be taken so far. Do not assume everything (or even anything) you
hear is the truth.

9. Be security conscious. Nothing sucks more than being picked up by Lone Star after
you've successfully penetrated the Aztechnology pyramid and escaped alive. Ensure others
cannot get to your gear to sabotage or steal it. Never leave weapons lying around.

10. Cover your arse! Look after number one. Contingency plans may seem like a waste of
time, but can save you when you really need it. That second flop, cash in the safety
deposit box, gun under the floorboards, and car in the garage downtown can all be
lifesavers.

11. Don't get caught! This means don't leave evidence. Disguises, magical or mundane, are
good in near all situations. Avoid using the same weapons - modern ballistics are good.
Bleeding everywhere is a no-no: don't get shot; if you do, use Sterilize (or willy peter).
SINs are bad in this regard.

12. Assensing of persons and places for irregularities is a good idea. Detection spells
(such as Analyse Truth) are too.

13. Don't be bloodthirsty. If you get caught, it's likely to be by the target's security
guards. Consider the difference in their reactions in these two situations:

a. you dropped everyone you saw with a double-tap to the head, then cut their throats
to be sure they didn't make noise.

b. you dropped everyone you saw with Narcoject, gel rounds, tasers, etc, and took a
little time to check they were going to live.

Your chances of being "killed resisting arrest" go down, even if your problems
don't. i.e. don't kill unless it is your last option.

14. Be professional. Make sure your employer gets what they paid for. Make sure you
understand what your employer seeks, so you can adapt on the fly if necessary.

15. Never be the first to break a deal; and never let someone who set you up get away
cheaply.

16. Never stiff anyone who sells you ammo or installs your cyberware.

17. Don't get dead

18. Don't get dead

19. Prepare and stockpile for every eventuality, e.g. have your PC tech brewing explosives
and home made bombs.

20. Don't get dead

21. Read Murphy's Laws of Combat and Rules of a Firefight; they apply.

22. Get backup identities and cosmetic surgeon contacts STAT.

23. Don't get dead

24. Invest in hard currency: gold, negotiable bearer bonds, collateral; it's somewhat
easier to mask and launder. Corollary: accept/demand it in payment.

25. Launder all your earnings through a reputable face bank/money launderer.

26. Be ready to get out of your flat/city/country in moments.

27. Did I mention about not getting dead?

28. Pay GM with goodies: sacrificial potato chips and dip work well.

29. Don't discuss business once the run has begun, unless you can be sure nobody is
listening.

30. Functionality over flash.

31. When in doubt, kill the mage.

32. Always assume that Mr Johnson would rather see you dead than pay.

--
Damion Milliken E-Mail: DamionMilliken@*****.com.au
---------------+----------------------------------+-----------------------
ICQ: 177734389 | MSN: DamionMilliken@*****.com.au | AIM/Y!: DamionMilliken
---------------+----------------------------------+-----------------------

> ------------Original Message------------
> From: chipeloi@***.nl
> To: Shadowrun Discussion <shadowrn@*****.dumpshock.com>
> Date: Tue, Nov-4-2003 11:38 PM
> Subject: Cheat list for runs
>
> Hi ppl.
> I'm going to GM a Shadowrun game in a few weeks, and I was looking into the idea of a

> cheat sheet for my players (the Do's and DON'Ts of going on a Shadowrun).
> For the ppl who don't know why I would want this , Gurth is in my group you might
recall him
> telling some things about what stupid things we did wile Shadowrunning (we in about 5
years
> Never completed a run successfully, some better then other but most where just
well...
> stupid =)
> I got most of that group back together again =).
>
> So does anyone have any bright idea's to share with these ... idi.... nice players?
> Even lists of equipment would be welcome.
>
>
Message no. 4
From: chipeloi@***.nl (chipeloi@***.nl)
Subject: Cheat list for runs
Date: Wed, 05 Nov 2003 20:10:20 +0100
On 5 Nov 2003 at 9:57, Damion Milliken wrote:

> Shadowrunning S.O.P.
>SNIP<

Thanks mate, that's a good list i'll give it to my players immediately.

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.