From: | The Jestyr <jestyr@*******.DIALIX.COM.AU> |
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Subject: | Chemsniffers/ was Re: Questions about stuff |
Date: | Fri, 10 Jan 1997 09:00:02 +1100 |
> Still wouldn't make it past the chem sniffers. Someone with a really
> good nose could pick it up as well. Used guns have a distictive
> smell.
On the question of chemsniffers, how do you guys all handle them? Thing
is, a chemist friend of mine tells me they couldn't work nearly as well as
they do.
In SR, you take a gun through a chemsniffer, it's almost certain to find
it, right? I don't know the modifiers for the sniffer's perception test,
but whether or not it depends on whether the gun's been fired before,
whether the carrier is wearing perfume, etc, it's still almost certain to
find the gun, and IMHO that's a loada rubbish.
It would have to be EXTRAORDINARILY sensitive to detect a few molecules of
chemicals coming off guns/explosives over the top of your pheromones, your
perfume/cologne/aftershave/body odour, the "fragranced" airconditioned air
so many buildings use, over the fumes on your body from the pollution
outside, etc. We sat down and thought about how many molecules a
detectable item would release and how far they'd travel and our basic
conclusion was : NO WAY.
The problem is that I like chemsniffers and the element they add to the
game. I don't want the players to be able to sneak guns into AAA apartment
buildings. I just want a scientifically/technologically POSSIBLE
equivalent.
Any comments? (Be nice, be nice!)
Lady Jestyr
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A titanic intellect... in a world full of icebergs
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Elle Holmes jestyr@*******.dialix.oz.au
http://www.geocities.com/TimesSquare/1503
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