From: | Mark Abbott markabbott@****.com |
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Subject: | chipjacks and expert drivers |
Date: | Fri, 23 Jun 2000 15:07:48 -0400 |
from M&M. By my reading, if I get skillwires 6, and a chipjack with
an expert driver at rating 6, I can use activesofts with 6 dice PLUS
6 task pool dice, effectively giving me 12 dice to throw. If I get 2
chipjacks with similar setup I can jack in two chips, switch between
them with free actions, and have two skills with an effective 12 dice
each. This seems out of line to me, and VERY powerful. A character
could get Pistols 6, SMG 6, both on chips, take a shot with one using
12 dice, switch over to the other with a free action, take a shot
with the other using 12 dice, and still reserve his combat pool for
anything else needed. If you added in the DIMAP option you could
potentially have a combat skill with a task pool and also be able to
use combat pool. It's easy to create a beginning character who can
throw 20+ dice on a single shot. This seems way out of line to me.
Activesoft prices are slightly unclear, there's a table on SR3 pg.
296 which gives price and availability info, but the text below
references a different table on pg. 303 which is different by a
factor of 2. Nevertheless, using the most expensive table and street
index, I can get an activesoft rating 6 for 30k or so which
effectively gives me a skill of 12. Am I missing something here or
is this just badly balanced?
Mark