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Mailing List Logs for ShadowRN

Message no. 1
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Chunky Salsa and Shotys
Date: Sun, 26 Jun 1994 01:55:04 +1000
Some unknown person writes (note to Jai - your header doesnt appear when i
reply to messages):

> [questions about chunky salsa and shotys]

Well, here my interpretation of the grenade overpressure effect.
Say you toss a grenade at Phill the phychotic Axe murdering Samurai, who is
standing 1m away from a wall. Lets assume that your grenade does 10S and has
a -1 power reduction per m. Lets also assume you land the grenade 2m away
from Phill, on the other side of him cf to wall. Like in the Picy:

|
|
| P *
|<1m-> <---2m---->
|

P = Phill the phychotic Axe murdering Samurai
* = grenade detonation point

Now, the blast from the grenade travels 2m to Phill, hitting Phill with an
8S blast. It then continues on past Phill, and hits the wall. It now has a
power of 7S. Rebounding off the wall (OK, its a tough wall) it heads back
towards Phill. The rebounded shockwave hits Phill with a power of 6, as it
has travelled a total of 4m so far. This power is added to the power of the
attack already hitting Phill (8S) to give a final attack of 14S. Phill says
"Ouch!".

Now for the chunky salsa example. Lets add a vertical wall where the grenade
is. Like so:

| |
| |
| P *|
|<1m-> <---2m---->|
| |

Now the blast heading towards Phill hits him as before, then continues on
towarsd the opposite wall. It had a power of 6 when passing Phill, so it
will be 4 at the wall, then 2 by the time it has rebounded to get Phill. So
the attack on Phill is increased by power 2, to give 16S. Now, also, the
grenade blast heading to the right. This hits the wall, and rebounds with an
effective power 10. It then travels 2m to get to Phill, and increases the
power of the attack on

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