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Message no. 1
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:55:20 -0400
Finally, a list of questions the whole family can enjoy...


1) Karma Pool. Is there a point where a PC gets too big a
pool to handle? I.E. they're always succeeding at tasks
that should be reasonably tough (TN 9-12). If so, how do
you deal with it?

2) Karma Pool Again. Do you follow the rule that meta-
humans gain karma pool at half the rate as humans? If so,
do they start out with 2 karma pool, as in 2nd Ed.?

3) More Pooling Around. Do you even use the pool? I
know one group (probably more) that don't; instead they
burn good karma to do the same things as the pool would.

4) Just Plain Karma. How much do you typically give
out for runs that you make up (I recently bought Eye-
Witness and Double Exposure. The karma awards are
way out of line with what the GM section says you
should get)?

5) Karma Fer Sale. Do you use the Cash for Karma
rule, and vice versa? If so, what do you use as the cost?
The "upscale campaign" example the SRC uses is kinda
crazy...1 point for 1000 nuyen...

6) Mmm....foooood..... What should I have for dinner
tonight? I was thinking of a Stroganoff type meal, with
broccoli, but I'm quite a bad cook.

7) Ghouls. A while back, I posted a bunch of questions
about ghouls. One was never really answered, and maybe
someone with T:UCAS could help me out. What happens
with a ghoul PC and cyberware? What's the deal?

8) Canada. Without looking at reference material, I.E.
anything at all, who's the current leader of our country,
and what's his title (don't cheat...this is a public awareness
poll...and no, I haven't a clue who the Australian Prime
Minister is)?

9) Dice. How many dice do you usually take to a gaming
session? And do you take those multi-sided AD&D dice,
even though you know you won't need them?

And now, the tenth question on our poll...

10) If you were covered in bugs, what kind of vegetable
would you be?


All right, class, put down your pencils. Pass in your papers.
Sign your waivers. Notarize your wills.

Scott
----------------------------------------------------------------
"Her mother said, 'Kill him, slow at your leisure,'
Ah, but desperate times call for desperate measures."

--I'll Believe In You
The Tragically Hip

(Bonus question: Heard of these guys?)
Message no. 2
From: Bob Tockley zzdeden@*******.com.au
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 02:08:35 +1000
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Easy. Kill the character.... Seriously though, it's never really become
an issue in our group. Most of my players have the common sense to retire
such characters (luckily).

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

Yeah, I can see this as a game balance thing and nothing more. By making
metas more common (lowering priorities) there was no reason to be a human
(except for roleplaying reasons, but who bothers with those...?). As for
the 2 KP, nope. Just plain old KP of 1 like everyone else.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

Yes, of course. The runners need it to survive.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Depends on the difficulty of the run, but I'd say in the range of 1-4 as
the basic karma award (separate to individual awards). Bear in mind that
the published adventures tend to be for more experienced groups of runners
and in most cases the runs themselves are VERY BAD NEWS. =)

>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...

Yes and no. I do use the Cash for Karma and Karma for Cash rules, though I
try to avoid them as much as possible (making up excuses for why 3,000¥
just appeared in your bank account was starting to get to me, y'know...).
Typically I use a ratio of around one point of GK (Good Karma, y'know...)
per 500¥, because that way it's on the same scale as the SOTA rules - of
which I don't use all of, but that's another question in itself...

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.

Don't eat. Go out drinking. If you're as bad a cook as some of the people
I know, the hangover will feel one hell of a lot better than the stomach
ache you would've got if you'd eaten the food. =)

>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?

Okay. The basics of it are: You turn into a ghoul, all your bioware gets
absorbed into your body and you lose it, all your cyberware loses its
neural connections and becomes practically useless, and you suddenly
develop a weird fetish for licking people all over... nibbling them all
over... taking big hunks of meat off of their.... oops better stop now...

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?

Where's Canada? =) I know the title just not his name...

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

Dice, eh? Usually about 50-odd, though most of my players <looks sharply
at Blinky and Krayse> bring their own... Damn those AD&D dice... I don't
even play the game. They're some kind of Evil Bastard™ invention. They
egg by other dice into bad rolls, I just know it.

>And now, the tenth question on our poll...
>
>10) If you were covered in bugs, what kind of vegetable
>would you be?

That's easy. Gorilla Snot™.



(>) ARKHAM
"I'll tell you what - we'll fight fair, okay? Just stand over there for
a sec while I get ready... back a bit... to the left... left... left...
right on top of that big set of concentric circles.... yeah, that's
right... Now hold still....."
Message no. 3
From: Slipspeed atreloar@*********.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 02:20:59 +1000
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?


Yes. Above 20 and players usually succeed at tasks they want to do, getting
at least one success. Above 30 and the players pretty much do anything.
That I've experienced, anyway.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?


I can't remember... Too long since I played, let alone played a metahuman.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.


We use the pool.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?


We get about 7 per adventure IIRC (ie game... if it runs over multiple
weeks, we get 7 per game) base. Add in brilliant roleplaying bonuses,
bribing the GM bonuses etc... :) All by the GMing rules. It can add up to
121 or 13 if you've done brilliantly.

>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...


I don't think we do, no.

>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?


Don't ghouls regenerate? If they do, no cyberware, period. If they don't,
I suppose it's possible.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?


Canada is either part of UCAS, or split up into Native American Nations.
(See NAN #2)

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?


As many as possible. And yes, I take the AD&D ones too, because it's easier
than taking them out.

>And now, the tenth question on our poll...
>
>10) If you were covered in bugs, what kind of vegetable
>would you be?


Err... I'd rather be a squishy ball. :)

Slipspeed

----------------------------------------------------------------------------
"Not everything that can be counted counts, and not everything that counts
can be counted" - Albert Einstein
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
Message no. 4
From: Lehlan Decker DeckerL@******.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:21:22 -0500
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Usually I don't ever let it get that hi, but I tend to play with modified
karma rules if I'm Gming.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

Personally if I'm Gming I ignore this. But quite a few don't.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

Once again if I GM, I tend to have good karma only and you can
spend it or burn it as you like. I do have a modified Team Karma
pool that I do allow players to join after they've gone through at
least 2 "runs". That acts similiar to a standard karma pool.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Depends for single adventures on average I use to give about
4 Karma and then individual karma awards. If it was a particulary
crazy situation I would move that up or down. (IE Universal
Brotherhood). I rarely use the karma ideas in the modules.


>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...

Nope I never have.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.
Pizza


>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

I have roughly 22 10 sided dice, and yes the AD&D dice come
along as well. They make the bag shaking sound better.
Message no. 5
From: Fhaolan arkemp@*****.ca
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 08:23:37 -0800
At 11:55 AM 2/18/99 -0400, you wrote:
>Finally, a list of questions the whole family can enjoy...
>
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Dunno, never got to that point myself (Just recently began playing
Shadowrun again, after an absence of many, many years. :)

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

The current gaming group seems to be following the half-karma rule. And the
starting karma is 1 for everyone, if I remember correctly.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

I use the pool. Haven't used the karma burn bit, yet.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

I'm not the GM, so... :)

>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...

Haven't seen this happen yet. Sounds kinda flakey, except maybe a one-time
deal, like winning the lottery or something.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.

Stroganoff actually not that hard, but to do it right, you have to have a
few things available that people who don't spend a lot of time cooking,
probably don't have. :)

>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?

No idea.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?

I am unable to answer this question. Not because I don't know, but because
it would be unfair. (I'm Canadian myself. :)

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

I have a small bag of dice with approx. 15-20 dice in it. I bring the
multi-siders because they're all in one bag, and I can't be bothered
sorting them out beforehand.

I was actually looking at getting a bunch more 6-siders, but I found these
'Jumbo' dice from Kapoc that I like. Unfortunately, I can only get them in
packages of multi-sided AD&D dice, and I really don't want all those
four-siders... :)

>And now, the tenth question on our poll...
>
>10) If you were covered in bugs, what kind of vegetable
>would you be?

Thistle or leek, depending on my mood at the time.

-Fhaolan
Message no. 6
From: Marc Renouf renouf@********.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:32:35 -0500 (EST)
On Thu, 18 Feb 1999, Scott Wheelock wrote:

> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

I deal with it by using the "life threatening" or "style"
delineation I described last week. It works very well. If you want
details, either check the archive or contact me via private e-mail and
I'll hook you up with some easy-to-use guidelines that solve this problem.

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

No. I allow everyone to accrue Karma at the same rate. But then
again, I don't use the "more metahumans" rule, nor do I use SR3's reduced
priority for metahumans (using the 100-point system instead). It's all a
tradeoff.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

I've run it both ways. I currently use the pool, but with
some slightly different guidelines (see above). Having run a campaign
entirely without pool, I can say that the effect is strange. I've had
players forego their next initiation to succeed on a shot that ended up
being meaningless anyway (the player was playing a physad and burned like
15 in successive re-rolls just to make a single shot). Basically, it
allows players the opportunity to succeed at virtually anything - at the
cost of character development. You end up burning so much karma to save
your ass or be the baddest mother on the block that you don't have
anything left to improve you skills.
Either way works, and again, it's all a tradeoff.

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

A typical run is like 4-5 Karma (including personal Karma). For
anything more involved, the number can rise to 6-8. It rarely goes above
this. Also keep in mind that sometimes a run will stretch over multiple
sessions. In this case, players get personal karma for each session (1 or
2 typically, sometimes as high as 3), but only get the base Karma when the
run or story arc is complete.

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

I do not use cash for Karma. Personally, I think the rule sucks.
Nor do I withold Karma from players whose characters indiscriminantly
murder random innocent bystanders - so long as the action undertaken is
in character. The sense I got from the "Cash for Karma" rule was that it
was a way for "evil" people to have a hope of advancement. In my mind,
this is a pointless attempt to try to bludgeon people into playing "hero"
characters. I personally run a much darker campaign.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

My vote is for Ramen noodles. Quick, easy, 2 for a quarter.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

Apparently, rumor has it that ghoul PC's will be handled in MitS.
Time will tell.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

Don't know, don't care. Canada was eventually absorbed into the
UCAS, so how important could it be? ;)

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

I only take a big ol' cube of d6's (36 in all, they're made by
Chessex, and come in a variety of colors and styles).

> 10) If you were covered in bugs, what kind of vegetable
> would you be?

I wouldn't be a vegetable. I'd be a fungus. A stinkhorn
mushroom, to be exact. You know, all phallic-looking and covered with
flies...yum!

> (Bonus question: Heard of these guys?)
> --I'll Believe In You
> The Tragically Hip

Yeah, but they suck. ;)

Marc (whose idea of "good music" stretches the bounds of taste)
Message no. 7
From: Brett Borger bxb121@***.edu
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:54:24 -0500 (EST)
> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

The rule about cumulative costs for re-rolling the same roll works
nicely. Also, As the players get better, I make situations MCUH
harder. They end up burning pool to stay in the game. Typically
characters don't get much past 7 Karma pool. Once they reach 10 Karma
Pool, it is hard to give them long enough stretches of material to
keep them challenged. Then again, most of my group retires characters
at this point. I tend to play games that start at low power, but
advance quickly, and the fun is in the initial, important,
advancement.

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

At the moment we are following both rules as per 3rd ed. Since 3rd,
however, the number of metahumans has drastically dropped, and we may
change it. For now, I view it as a matter of "Get the extra points in
now, or as Pool later, but only one." Since I tend to emphasis
racism, however, metas may be too harshly punished.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

My magicians would lynch me for suggesting this :)

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

Double exposure is way out of line with a lot of stuff :)
Depends on the run:

Typical player, relatively simple run: 3
Good player, simple run: 4
Typical player, harder run: 4
Good, etc: 5
Typical player, Wow, they lived: 6
...
and so on. I once gave out a 12 Karma award for a character who
engaged in a drawn out almost certainly suicidal action that was in
character and to help another. He managed to live, and so I gave him
the 12 Karma for the two week ordeal.

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

I did for a while. Eventually, I declared that I would allow "free"
karma for characters who take time off to train or something, assess a
cost of my decision. That Karma did NOT work towards karma pool. The
cost was always based on what the character could pay, and always left
them wondering if it wouldn't be worth it to do a run instead....

I have not allowed this in 3rd edition yet. It was useful to allow
the guy who needed 1 more Karma to initiate to do so without having
him go on a run for the "I need one more XP to make level where's a
Goblin" mentality.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

Go Vegetarian. Wild Rice, frenchcut green beans and cream of mushroom
soup is an awesome combo. Stir fry is always good.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

I refuse to answer this as I see the whole Kreiger strain as a
corruption of the concept of the ghoul. Bug City screwed up, and now
they are just trying to cover up their mistakes.

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

I have three dice bags:
1: 8 black D6, 8 white D6, 1 "luck" d6 with skull, 3 "other" d6
(For SR, Battletech, and GURPS)

2: 12 D10
(For Vampire, Twilight Imperium, Cthulhu, and Battlemist)

3: Mixed dice, including more D10's and D6's
(Paranoia, Ad&D)

-=SwiftOne=-
Message no. 8
From: Ojaste,James [NCR] James.Ojaste@**.GC.CA
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:52:07 -0500
Scott Wheelock wrote:
> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?
>
Yes, eventually PCs will become disgustingly powerful. If your
campaign is set up to handle that, you don't do anything. If your
campaign *isn't* set up to handle that, you start a new campaign.
This applies to more than just KP, although if you're just concerned
about KP, award it differently. For a while, we tried only giving
PCs KP if they were awarded 10 karma at once (ie, they got 10%,
rounded down, per award).

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?
>
Yes, we penalize the KP of metas, and no, they don't start with 2 KP.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.
>
We allow both (ie, if they run out of KP, they can burn regular karma).

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?
>
Yeah, they are. GMs around here tend to give out on the order of 4
karma a session. If the adventure is planned to be worth several
sessions...

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...
>
Hah! That was one of the things we got a big laugh out of. The
characters might end up with too much money? Hah! We pretend that
paragraph wasn't written. :-)

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.
>
You can't go wrong with pizza.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?
>
Um? Dunno? I guess the ghoul keeps it (but becoming a ghoul drops
the PC's essence by 1, so watch out). Get the book.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?
>
President Dunkelzahn. *BOOM* Oops. Who was his running partner
again? (James quickly cheats with the Timeline Explorer) Ah - Kyle
Haeffner. :-)
United Canadian and American States...

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?
>
I carry around: 10d10 for L5R, 2x36d6 for SR, and a dozen or two
miscellaneous dice (3d10, a dozen d6, and yes - those odd dice that I
only ever use for Silent Death). On the order of 100.

What I *don't* have is a d7. I really want one. :-/

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?
>
What kind of bugs are they? I'm not falling for any trick questions
today! ;-)

James Ojaste
Message no. 9
From: David Buehrer dbuehrer@******.carl.org
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 10:38:35 -0700 (MST)
Scott Wheelock wrote:
/
/ Finally, a list of questions the whole family can enjoy...
/
/ 1) Karma Pool. Is there a point where a PC gets too big a
/ pool to handle? I.E. they're always succeeding at tasks
/ that should be reasonably tough (TN 9-12). If so, how do
/ you deal with it?

After 20 it starts to become a problem. After it reaches 30 it's
downright obnoxious.

/ 2) Karma Pool Again. Do you follow the rule that meta-
/ humans gain karma pool at half the rate as humans? If so,
/ do they start out with 2 karma pool, as in 2nd Ed.?

No, and no. I mess with metahumans through roleplaying
(discrimination, bigotry, prejiduce, misperceptions, idealism, etc.).

/ 3) More Pooling Around. Do you even use the pool? I
/ know one group (probably more) that don't; instead they
/ burn good karma to do the same things as the pool would.

I don't use the pool anymore. I allow PCs to burn good karma to buy
successes at a cost of 1(TN/6) (round up) per success, provided that
they either have the required skill, or that they rolled at least one
natural success by defaulting.

If a character with demolitions is trying to defuse a bomb (TN 8) and
he doesn't roll any successes, he can purchase successes at a cost of 2
good karma per success.

If a character without demolitions is trying to defuse a bomb and
defaults (TN 14) and rolls at least one success, he may purchase
additional successes at a cost of 3 karma per success. If the same
character did not succeed he would not be able to use karma to
succeed. (Exception, he can burn a lot of karma (equal to the TN) to
purchase one success.)

I don't allow karma to be spent for dice re-rolls. IMO re-rolling
failures takes to much time and prohibitively slows down the game.

/ 9) Dice. How many dice do you usually take to a gaming
/ session? And do you take those multi-sided AD&D dice,
/ even though you know you won't need them?

As a GM I have 30d6 (20 of one color and 10 of another color).

Of course I take my other dice :)

-David B.
--
"Earn what you have been given."
--
ShadowRN GridSec
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 10
From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 14:14:46 EST
In a message dated 2/18/1999 11:01:23 AM US Eastern Standard Time,
iscottw@*****.nb.ca writes:

> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

In theory, yes, this can happen, but IMO, that depends entirely upon the level
of the game that you and your fellow game players want to have.

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

We don't use the rule. There are enough things to balance everything else out
in the end.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

Burning Karma?!? Ouch, in our games, that is significant action. Using a
"burned point" to get a reroll would *really* suck.

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

(smirk) just read "Imago" (Module) and begin to get a grasp on karmic
operations of a bigger/grander-scale nature.

Personally

1 for survival (per game session, as a kind of incentive to people that show
up)

1 for success (IF successful of course) of each major goal attributed to the
game/scenario in question.

1 for threat (depending, the higher end group on Sunday's has to work a LOT
harder than the group during the week).

Most of the players get one for role-play and/or humor (we like laughing a lot
;).

Everything beyond that varies greatly.

So what, that's 4-5 per gaming period (weekend group winds up getting more, as
they have 7-10 hour sessions, where as the weekday group gets less, as those
sessions are running 3-4 hours at most).

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

NO, we don't use this, nor will we. I personally made that mistake once a
LONG time ago. Memorex (Decker) and Maestro (Mage) get into a conversation
concerning one of them's need for money and the other one's need for karma
(you can draw your own conclusions). Some *REALLY* nasty numbers got bounced
around between the two players. Me as GM? I watched and nearly had a heart-
attack at the final close of the negotiations.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

Ha Ha...

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

In our games, if the transformation to Ghoul is supervised by a person with
the right skills or magic or facilities (or some combination thereof), then it
becomes possible to keep some-to-much-or-all of the wares. Kind of like a
"SOTA Maintenance" test as it were.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

Lofwyr, he owns you ALL!!! :-)

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

15, 10 orange and 5 blue.

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Devoured....

> All right, class, put down your pencils. Pass in your papers.
> Sign your waivers. Notarize your wills.

...underneath your desk you find a bottle of scotch, a hand razor (with
sharpening leather), and a box of kleenex. On the first sheet of kleenex are
written the instructions to the next stage of the test...perform an organ
transplant, remove your own kidney and swipe it with your neighbors. As they
are performing the test with you as well, there should be few problems in
finding suitable donors. However, as there is an odd number to this class (is
*nothing* simple?), three of you will have to exchange daisy-chain style.
Once you are done, write down your findings on the kleenex and explain any
possible, traumatic or symptomatic, difficulties that arose during the
operation...

...You have 10 minutes to complete this test...

-K
Message no. 11
From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 14:18:36 EST
In a message dated 2/18/1999 11:19:41 AM US Eastern Standard Time,
atreloar@*********.com writes:

> >4) Just Plain Karma. How much do you typically give
> >out for runs that you make up (I recently bought Eye-
> >Witness and Double Exposure. The karma awards are
> >way out of line with what the GM section says you
> >should get)?
>
>
> We get about 7 per adventure IIRC (ie game... if it runs over multiple
> weeks, we get 7 per game) base. Add in brilliant roleplaying bonuses,
> bribing the GM bonuses etc... :) All by the GMing rules. It can add up to
> 121 or 13 if you've done brilliantly.

121?!?!?!?!?!?!?!

Oh wow, do you guys have the GM's optional rule we do here? All of the
players that arrive on time get 1 point of karma for every minute that anyone
late is in showing up, PER PERSON!!!!!!!

-K (okay, it's a joke...I SWEAR)
Message no. 12
From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 14:26:47 EST
In a message dated 2/18/1999 11:35:09 AM US Eastern Standard Time,
renouf@********.com writes:

>
> Apparently, rumor has it that ghoul PC's will be handled in MitS.
> Time will tell.

May I make a suggestion? Not MitS, SR3 Companion maybe, but NOT MitS

-K
Message no. 13
From: Jordan findlerman@*****.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 11:29:05 -0800 (PST)
Heh.

> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

If they do not volunteer them as NPC's, I either
1. Make them do it anyways,
2. Put an equivalent as a magician's gaeas on them, and let's not
forget my favorite Evil GM Tool, Flaws!
*play evil_gm_laugh.wav*

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

Well....i am biased. I happen to think that metas are cool, so no.
But I also fudge the rules for them.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

Oh, yeah. I think that it shows things like providence, or the great
spirits rewarding you for good deeds. Note: I also penalize (in
terms of karma) players who kill unneccasarily and other 'bad things.'
At least when the best that they can come up with as justification
is: "Well, my character is a psychopathic killer" Unfair of me?
Sure. But I am the GM and don't like those characters in my game.
*shrug* Sorry. Got a little off subject there :)

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

Hmmm...I like keeping the players happy, and, as long as they use
them ok, am very generous with Karma. If they made GMing hell prolly
1. If it was part of their character and I deserved to have to deal
with the hell? 4. Average? 3-6, depending on the challenge.
If they did an exceptional job on a run, reguardless of danger? 7. If
they did a job worth a 7 and also made sacrifices out of the 'good
ness of their heart,' or, to follow with their mercenary code? 8-9.
A bit high? Mebbe, but if we're all having fun, who cares?

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

Yeah, but because of the unbalance that this provides, i modified the
tables as follows:
10,000¥ = 1 point (I give em enough anyways.)
1 point = 500¥ - 1000¥ depending on why they think they need it, and
how they think that this money is going to just appear.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

Naw...go to Taco Hell (tm). Make a run for the Border, baby.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

In the archive, i beleive that there is a submission on Player
Vampires. It deals with Cyber in HMHVV victims. I am not sure if the
Ghoul strain would work the same way or not...up to you.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

Haeffner followed the Big D, but that is in 2060....were you talking
about right now? If so, not a clue. Prime Minister is his title, if
I am not mistaken.

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

I carry about 20d6 of various types. I keep the rest with me, even if
I only plan on playing SR. D10s come in handy for those
percentages...and yes...the rest of my dice stay...too much of a
hassel to remove them.

> 10) If you were covered in bugs, what kind of vegetable
> would you be?


Well....I hate bugs. No, I mean, I really fvckin HATE bugs. So, I'd
have to be sometin really HOT. Like a habinerro (sp). If I'm going
down, I'm takin em wit me!


--Fin

P.S. Waiver is in the mail.
_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
Message no. 14
From: Kama kama@*******.net
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 15:39:03 -0500 (EST)
On Thu, 18 Feb 1999, Scott Wheelock wrote:

> Finally, a list of questions the whole family can enjoy...
>
>
> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

Well, ususally we don't abuse Karma pool. Since the players use it
relatively infrequently, it isn't too much of a problem. However, at those
points when peoples pools have gotten too large (I posted a story about
that called the carmaalized runner that can now be found on Martin's dumb
runners site) we have retired the characters.

>
> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?
>

No

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.
>

Yep.

I can not remember any examples of anyone actually burning pool - oh,
wait, yes I can, when defusing that one bomb - anyways, burning pool is
very rare

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

We probably average 3 or 4 per session since we only get Karma at the end
of the adventure and most take two or more sessions.

>
> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...
>

Well, we have tried it. Particularly when we had a free spirit PC. We had
a bit of a problem in that she did not earn Karma so there was no way to
reward her for doing well. Then we started having her pay for training
for the other players (here let me pay for your Karate lessons) and had
them funeral Karma to her in exchange. We did try to limit it so that it
just served as way way to provide her with the Karma she would otherwise
have earned within the rules as printed,

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.
>

Good luck. Personally, I'm not a bad cook, but I have a hard idea coming
up with any ideas for dinner (Dear - any ideas. I know you are reading
this.)

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?
>

No clue

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?
>

Ummmm . . . O.k. so I am an ignorant American and am completely unsure of
the spelling. Prime Minister John Chretsian.

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?
>

All of them. Yes, I know that is a bit of a cop out. I have a LARGE bag
made out of pachwork quilt blocks and it is just about full. To give you
some perspective, if I take one of the plastic fast food trays we use to
roll dice on, pouring out the bag into it to find the color I want results
in the tray overflowing

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Screaming

>
>
> All right, class, put down your pencils. Pass in your papers.
> Sign your waivers. Notarize your wills.
>

Done.

>
> --I'll Believe In You
> The Tragically Hip
>
> (Bonus question: Heard of these guys?)
>

Sounds vauguely familar, like something my sister has mentioned.

Kama
Message no. 15
From: AlSeyMer AdSM@******.be
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 22:34:01 +0100
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1


At 16:55 18/02/99, from Scott Wheelock:
>Finally, a list of questions the whole family can enjoy...
>
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

I use a simple house rule: I keep a running total of all the karma
awarded to each character. Each time the total hits an odd multiple of
ten, the Karma Pool goes up by one, and each time it hits an even
multiple of ten the player has to choose a normal
(combat/magic/astral/...) pool to associate the Karma point with. In
effect, it creates specialized Karma Poolsassociated with each normal
pool. An associated Karma Pool may be used in circumstances when the
normal pool it is associated with may be used.
Exemple:
Drag-that-drops, sheep shaman, has received 53 good karma since the
game began. His Karma Pool is 3, and he chose to associate one Karma
point with his Magic Pool, the last one with his Combat Pool. In feats
of magic or combat, he can use up to 4 karma points to save his day.
When enchanting, or anytime except during a combat turn, he only gets
a Karma Pool of 3.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

No. They allocated a priority to be metahumans, depriving their
characters of some useful options. There is no use to limit them more
than that. However, I might allow a character with a racial priority
one less than it should, giving him half the good karma a normal
character would get, as a tradeoff.
I allow metahuman characters to begin play with one point in Karma
Pool and another associated with a normal pool of their choice, as per
1). I haven't really thought about this, but as I like to have
metahuman characters in play, I keep this rule as an incentive ;-)

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

I tried, and it doesn't work that well. At beginning, the characters
have a lot of trouble to evolve, and once they attain the
"survivability level", they tend to hoard on karma to get this long
dreamed of "Assaul Rfles-12" or such. With such a huge amount of karma
at hand, they sometimes tend to burn it to succeed in this impossible
task, blowing the adventure apart.
However, sometimes, I allow them to trade one or two point of karma
to get a little turn of fate, for example finding somebody in a huge
crowd, finding cover on an empty street, or such. I usually allow it
only to save the party from disaster (not much fun in running a
character creation afternoon ;-).

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Something like their total Karma Pools. I use a WoD-like technique,
assigning an amount of karma for each element of the scenario that
needs to be done. I total them, based on the completion of objectives,
and divide the total evenly between the characters. Then, I add a few
karma points based on role play, fun-of-the-game participation, etc.
usually no more than 2 points. As the characters get more experienced,
they get more rewarding (and demanding ;-) adventures, and sometimes
get a small one, "like in the old time", just to show them how good
they are. I usually give an adventure of this kind after a failed run,
to represent their lack in popularity and to give them something to
succeed at.

>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...

No. Not this straight. But, maybe, the characters did some really
good things, or extremely bad ones, and they get what I call a "karmic
echo", reflecting directly upon them the essence of their actions.
Some contact having one of those hard to find item and is willing to
trade it, win lottery, a date becoming more permanent, a fast car, ...
all the things dreams are made of ;-) On the other side, my big time
favorite is the inversion of the flow in their toilets, a sure thing
of things going bad, especially at morning, or, in a less cartoonesque
way, some contacts going silent, stolen car, a mad sniper, ...
I don't design a "karmic echo" on the spot, à la "You killed the
bum:
a cow drops from the sky...", I prefer to make it one of the
good/annoying thing of the normal life, and to tailor those events to
fit as closely as possible to the character. It gives the player and
me the opportunity to make the character live outside of the run, adds
to the verisimilitude of the game, ...
This is not "cash for karma", but as I grant karma upon the
completion of objectives and not upon sweetness of the heart, I needed
something to reflect the fact that Fate exists (in my games), and it
seems to work. As I see the game, the idea of Fate/Karma/... is firmly
ingrained in it, so I put myself to a little trouble to find ways to
make sure this idea gets to the players. IMO, it reinforces the
magical side of the game, and it's mainly what's make it different
from a CP2020 game with mages.
Awarding karma for cash... well... it's just the opposite way.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.

Restaurant? ;-)

>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?

When a character is bruised by a ghoul, when some body fluids can get
to him (ghoul's saliva/sweat on an open wound or such), he risks to be
infected.
If the risk becomes a reality, at first nothing happens, and the
illness is still curable. Then, he goes through a period of nausea,
pain, and general discomfort. As a final stage, the transformation
occurs.
The character now has ghoul stat modifiers, and gets the wonderful
opportunity to botch a willpower roll to become a mindless drone with
no memory of its own past. Of course, his new genotype absorbs his
bioware (bye bye enhanced pheromones, welcome cadaver scent;-), and
his cyberware, depending of its quality, is usually at least degraded.
With a lot of luck, alpha cyberware isn't affected. For neural stuff
and headware, well, it sucks. Really.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?

Uhhhh... Kyle Haefner, sir? No? Uhhhhh... don't know sir... The
corner sir? This one sir ? No sir, the walls don't move sir... ;-)

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

21, with a few ten sided dices. I used to have 30d6, well, some of
them got evaporated.

>And now, the tenth question on our poll...
>10) If you were covered in bugs, what kind of vegetable
>would you be?

A bug repellent one ;-)

>"Her mother said, 'Kill him, slow at your leisure,'
>Ah, but desperate times call for desperate measures."
>
> --I'll Believe In You
> The Tragically Hip
>
>(Bonus question: Heard of these guys?)
>
Yes.

Thanks for the post, should become a starting point for many
interesting threads ;-)


AlSeyMer

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Message no. 16
From: Mongoose m0ng005e@*********.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 17:39:40 -0600
:1) Karma Pool. Is there a point where a PC gets too big a
:pool to handle? I.E. they're always succeeding at tasks
:that should be reasonably tough (TN 9-12). If so, how do
:you deal with it?


We just stopped playing and switched to Earthdawn. Seriously, though,
thew problem wasn't thier abilty to succede at 1 really hard task (and
thence runn out thier pool)- it was the fact that they NEVER failed
against ordinary tests (like taking damage from heavy pistols...)

:2) Karma Pool Again. Do you follow the rule that meta-
:humans gain karma pool at half the rate as humans? If so,
:do they start out with 2 karma pool, as in 2nd Ed.?

We would use the SR3 rule as written. I think it would make Humans a
LOT more common (we played "more metas"- and boy, there were MORE metas)


:3) More Pooling Around. Do you even use the pool? I
:know one group (probably more) that don't; instead they
:burn good karma to do the same things as the pool would.

We always used it, but used the "progressive" costs listed in SR3.


:4) Just Plain Karma. How much do you typically give
:out for runs that you make up (I recently bought Eye-
:Witness and Double Exposure. The karma awards are
:way out of line with what the GM section says you
:should get)?


It seemed like maybe 2-3 a gaming sesion was the average. Per
advanture- well, maybe we played slow- adventures often took 5 seesions.
So 10-15 a "run" was not uncommon, though those tended to me NASTY runs,
with complications, major opponants, and long lasting (dangerous)
repercusions.

:5) Karma Fer Sale. Do you use the Cash for Karma
:rule, and vice versa? If so, what do you use as the cost?
:The "upscale campaign" example the SRC uses is kinda
:crazy...1 point for 1000 nuyen...

Never used it, but I don't think that's to outrageous. I would not
normally trade a Karma Point for 1000 nuyen. I certainly wouldn't suggest
letting characters BUY karma for less than that!

:6) Mmm....foooood..... What should I have for dinner
:tonight? I was thinking of a Stroganoff type meal, with
:broccoli, but I'm quite a bad cook.

Those fozen vegatable packs with sauces work very nicely- I like the
seczhuan stirfry. Just add meat!

:7) Ghouls. A while back, I posted a bunch of questions
:about ghouls. One was never really answered, and maybe
:someone with T:UCAS could help me out. What happens
:with a ghoul PC and cyberware? What's the deal?

Genrally, the cybeware remains in the body, though the Ghoul may not
be able to use it if un intellegent. Sometimes the cyber, if its
sensative equipment, will break (but can be repaired). Things like demal
plating, bone lacing, muscle replcement, and so on, would work just fine.
All the cyberware might be considered "used" and suffer those effects.
Characters becoming Ghouls loose a point of essence, which might be kill
them if they had a lot of cyber.
Bioware will not function in the ghoul body- I believe it is converted
by the virus, so the new ghoul would have a BI of zero, and NO bioware.
This will be detailed in the new Shadowrun Comapnion.



:9) Dice. How many dice do you usually take to a gaming
:session? And do you take those multi-sided AD&D dice,
:even though you know you won't need them?

I usually brought about 36 12mm 6 sided dice, in a cigarette hardpack.
12 of the dice are green, and are mu combat pool- thye are set asside once
used, and go back on the table once the CP refreshes. I also had 17
orange dice, for reaction tests...
The Polyhedral dice stay in my Earthdawn gamepack.


:And now, the tenth question on our poll...
:
:10) If you were covered in bugs, what kind of vegetable
:would you be?

The sort that gibbers in the corner, drooling, and is soon coverted
into a "good merge".


Mongoose
Message no. 17
From: Patrick Goodman remo@***.net
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 18:01:12 -0600
From: Ereskanti@***.com
Sent: Thursday, February 18, 1999 1:27 PM

>> Apparently, rumor has it that ghoul PC's will be handled in MitS.
>> Time will tell.
>
>May I make a suggestion? Not MitS, SR3 Companion maybe, but NOT MitS

This is borne out by the Companion page on FASA's site. Ghouls will be
handled in the SR3C.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 18
From: Slipspeed atreloar@*********.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 10:09:54 +1000
>121?!?!?!?!?!?!?!
>
>Oh wow, do you guys have the GM's optional rule we do here? All of the
>players that arrive on time get 1 point of karma for every minute that
anyone
>late is in showing up, PER PERSON!!!!!!!
>
>-K (okay, it's a joke...I SWEAR)


Goddamned typos... Smartass.

Slipspeed

----------------------------------------------------------------------------
"Not everything that can be counted counts, and not everything that counts
can be counted" - Albert Einstein
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
Message no. 19
From: Slipspeed atreloar@*********.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 10:21:27 +1000
> We just stopped playing and switched to Earthdawn. Seriously, though,
>thew problem wasn't thier abilty to succede at 1 really hard task (and
>thence runn out thier pool)- it was the fact that they NEVER failed
>against ordinary tests (like taking damage from heavy pistols...)


Err... Resisting base 9M is an *ordinary* test??? I can just see it now...

"Yeah Bob, I was down at the cornersttore last night and... Oh, look someone
shot me. Anyway, where was I. Yeah, the cornerstore had these great -
Another damn bullet. Anyway, they were big, round and HEY LOOK FELLAS,
SHOOT AT SOMEONE ELSE FOR A WHILE, WILL YA? Yeah, as I was saying..."

Sorry, struck me as funny.

I'll shut up now.

Slipspeed

----------------------------------------------------------------------------
"Not everything that can be counted counts, and not everything that counts
can be counted" - Albert Einstein
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
Message no. 20
From: Barbie LeVile barbie@********.de
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 01:43:57 +0100
Slipspeed wrote:
>
>
> Err... Resisting base 9M is an *ordinary* test??? I can just see it now...

Well in some games yes, it is ... <g>
>
> "Yeah Bob, I was down at the cornersttore last night and... Oh, look someone
> shot me. Anyway, where was I. Yeah, the cornerstore had these great -
> Another damn bullet. Anyway, they were big, round and HEY LOOK FELLAS,
> SHOOT AT SOMEONE ELSE FOR A WHILE, WILL YA? Yeah, as I was saying..."
>
> Sorry, struck me as funny.

That is not funny, I actualy had this in a game, the wording was different,
but the context the same ...

--
Barbie

"I'm Pentium of Borg. Precision is irrelevant.
You will be aproximated."
Message no. 21
From: Bob Tockley zzdeden@*******.com.au
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 10:56:09 +1000
>:5) Karma Fer Sale. Do you use the Cash for Karma
>:rule, and vice versa? If so, what do you use as the cost?
>:The "upscale campaign" example the SRC uses is kinda
>:crazy...1 point for 1000 nuyen...
>
> Never used it, but I don't think that's to outrageous. I would not
>normally trade a Karma Point for 1000 nuyen. I certainly wouldn't suggest
>letting characters BUY karma for less than that!

Try using realistic training times and Karma soon becomes less of an
issue - unless, of course, you're a magical character (but that's because
SR3 gives lightly cybered magical characters a hell of a big bonus compared
to _everyone_ else). Even then, though, if you use 'training times' for
Initiation and the like it's not that bad.

Of course, I suppose it depends on exactly how much money your
characters are able to earn at any given time. 1,000¥ is a fairly hefty
sum for my players since they'll only receive from 2,000¥-10,000¥ per
adventure - and I do fairly long, fairly difficult adventures...

Actually, on the subject of Karma... I've got some rules floating around
in various stages of development concerning Skill and Attribute advancement
- any and all rules written for the game don't make a whole lot of
real-world sense. I mean, exactly how long does it take to upgrade your
Biotech Skill to 1? You can do a First Aid course in less than 8 hours
quite easily - that's about a Biotech 1, right? Does it take longer to
upgrade your Quantum Physics to 1? Ever tried studying this crap -
especially without any background in hard math, physics, and whatever?
Realistically, it should take differing amounts of time to learn each
skill, and as far as the game mechanics go, it doesn't (and don't even go
there with SR3's rather vague description of training time...)

(>) ARKHAM
"Edible underwear? What the hell're you talking about? If they made
edible underwear it'd have to have a flavour wouldn't it? Underwear
flavour - I don't think so... what...? Oh... oh... I see... watermelon, eh?"
Message no. 22
From: Paul Gettle RunnerPaul@*****.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 21:05:21 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 11:55 AM 2/18/99 -0400, Scott Wheelock wrote:
>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?

This will _hopefully_ be answered in the new edition of the Shadowrun
Companion, as rules for ghoul PCs are an advertised selling point for
the book, at least in one distributers' catalog.

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 23
From: Paul Gettle RunnerPaul@*****.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 21:11:18 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 11:32 AM 2/18/99 -0500, Marc Renouf wrote:
>> 7) Ghouls.

> Apparently, rumor has it that ghoul PC's will be handled in MitS.
>Time will tell.

Where did you get this rumor? I find it unlikely that the ghoul PC
rules would be in MitS since at least one of the wholesale
distributers' catalogs lists the new Shadowrun Companion as having the
ghoul rules. I doubt FASA would put the rule in both, after all.

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-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 24
From: Steadfast laughingman@*******.de
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 03:44:23 +0100
And so it came to happen that Scott Wheelock wrote:

> Finally, a list of questions the whole family can enjoy...
>
> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

Dont let it refresh to often. Other than that there is no real problem, as a
good PC you are likely to burn some Karma on your way up to the top so even
if you got a 300 + Good Karma PC the Pool should "only" be 15 to 20. And
this, I assure you, is handable. Well, if you play with higher PC's than you
have to elevate the Game to a higher level and everything is fine again.
This level includes T-Birds, Cyberzombies, Chicago at its best. If that is
not enough, bring the fellas up into space (oh, BTW, use tranquilicers on
your mage;o))

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

We here follow the new rules for trading higher attributes and racism with
less Karma. And we take 1 point of starting Karma in Pool for new Metas

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

Ouch, burning Karma always hurts and it should so. Using the other pools is
kind of taste, if you like it, use it, if you don't then leave. We here use
them and I found out (as Player) that the other Pools gives some more usage
for the attributes of the persons. it also reflects the influence of
physical attributes on the skill as the psychological for interaction. But
then you can say it gives the Attribute maxer too much power.

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

Can't generalise here, it depends on the run, the roleplaying and of course
of my mood I am in >:)). Rule of thump is here for Babyruns they get 1 for
runs using a bit of planning and mindork from the side of the players I give
2 for runs having goals that need to be achieved before the job is done they
get about 3 to 6 depending for heavy duty stuf like saving the world I give
about 10 points. After that Roleplay awards are given and mood points are
also given. So, there is no such thing as typical IMO.

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

Yup I use it but in a different version (aka more powerfull if you can say
so). In a Campaign run in the store I work with we have about 8 groups each
playing once a month set in the Gang setting. Thus they have not much time
to earn this hard coin they need to keep up. So we (the GM's I coGM with)
allowed D6 * 1000 Nuyen per Karmapoint spend. The other way around came
actually not up, but we think about D6 * 2 * 1000 Nuyen per Karmapoint
bought and if the user does not have the cash all of his money is lost due
to tough luck.

> 6) Mmm....foooood..... What should I have for dinner
> tonight? I was thinking of a Stroganoff type meal, with
> broccoli, but I'm quite a bad cook.

Go to the next Supermarkt and get a Pizza out of the refrigerator.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

Sorry, do not have it handy.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

<german accent>
Uhm, ah, waznt it da queen? Da Queen of Grreat Brritan?
</german accent>
;o)
Dont know.

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

A "Bagfull". As the normal preparations for a RPg eve iclude grabbing the
backpack in that the dice always roll around a realy can't tell. Fluctuation
is rather high. It happens occasionally that "other" dice smuggel inside
(much to my surprise, honestly;o))

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Homo sapiens bugfooderitus

> All right, class, put down your pencils. Pass in your papers.
> Sign your waivers. Notarize your wills.
Hey wait, just one more question, please one more minute...
<snipped bonus question and thus answering it>
--
__________________________________________
---> Steadfast
Selfproclaimed protector of Gerber
BABY's
Mmwahahahahaar...
"I have 'grosse bumm' in my Pocket!
Yes, a real 'GROSSE BUUMM'!"
German translation for Savalette Guardian.
__________________________________________
Message no. 25
From: Trunks Ryuko kawaii@********.org
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 21:41:13 -0500 (EST)
On Thu, 18 Feb 1999, Paul Gettle wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 11:55 AM 2/18/99 -0400, Scott Wheelock wrote:
> >7) Ghouls. A while back, I posted a bunch of questions
> >about ghouls. One was never really answered, and maybe
> >someone with T:UCAS could help me out. What happens
> >with a ghoul PC and cyberware? What's the deal?
>
> This will _hopefully_ be answered in the new edition of the Shadowrun
> Companion, as rules for ghoul PCs are an advertised selling point for
> the book, at least in one distributers' catalog.

I believe the selling point was ghoul NPCs, not PCs. In bug City(T:UCAS?)
it had directions for ghoul pcs(second generation, I believe). They
started out blind or something like that.

-kawaii
Message no. 26
From: Lady Jestyr jestyr@*******.com.au
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 15:46:56 +1000
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Yup. 10 karma pool and the PC is definitely a threat to game balance. 15
and you have troubles. 20+ and you may as well go home...


>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

Well, I'm currently in two groups. In one I'm not sure, in the other we use
2nd Ed rules.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.

That's an old SR1 rule; I've never played in a group that uses it.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

We usually get anywhere up to 10 karma for an adventure, depending how long
it takes and how much work we've done. This is also very dependent on the
GM, and our old group locally really escalated in karma awards, which was a
bit unfortunate.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.

Curry. ALWAYS Curry.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?

No idea who Canada's PM is (I know it's PM though). Australia's PM is a
short irritating conservative little bastard who's utterly laughable and
it's embarrassing to have your country associated with him.

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

About 60 dice, including all my AD&D dice.

>10) If you were covered in bugs, what kind of vegetable
>would you be?

Brussel Sprouts.

(Utterly irrelevant and not-ObSR-fact: Did you know that broccoli enhances
sperm production in male humans?)

Lady Jestyr

Quantum physics is God's way of saying "Ha! Solve THAT!"
jestyr@*******.com.au | URL: http://www.geocities.com/~jestyr
Message no. 27
From: Rand Ratinac docwagon@*******.com
Subject: Class, turn over your papers and begin.
Date: Thu, 18 Feb 1999 22:12:04 PST
>From: Lady Jestyr <jestyr@*******.com.au>

<Snippage, dude, snippage!(TM)>

>No idea who Canada's PM is (I know it's PM though). Australia's PM is a
>short irritating conservative little bastard who's utterly laughable
and
>it's embarrassing to have your country associated with him.

Lord, Jestyr (hey, that's almost a pun!), don't tell me you vote LABOR!!

Gawd, you think it'd be less embarrassing to have Kim Beazley as the
PM??

*Doc' is in too much pain from the shattering of his illusions to make a
smartass comment.*

Doc'

.sig Sauer

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 28
From: Manx timburke@*******.com.au
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 16:24:33 +1000
>>1) Karma Pool. Is there a point where a PC gets too big a
>>pool to handle? I.E. they're always succeeding at tasks
>>that should be reasonably tough (TN 9-12). If so, how do
>>you deal with it?
>
>Yup. 10 karma pool and the PC is definitely a threat to game balance. 15
>and you have troubles. 20+ and you may as well go home...

I'd agree with Lady J here. At 10 the games starts to be disrupted.
As a GM, if a PC was getting too powerful rather than kill him
off I'd place him an a "Hand of God" situation. If he dies is then
totally up to him. If he lives then his karma pool is completely
depleted.

>>2) Karma Pool Again. Do you follow the rule that meta-
>>humans gain karma pool at half the rate as humans? If so,
>>do they start out with 2 karma pool, as in 2nd Ed.?

If playing by SR2 rules we will give meta's the 2 karma
pool to start with and use the SR:Comp rules for character
creation. If we are playing SR3 then meta's do start with
the same karma pool as humans but only get the 1 in 20
karma pool (permanent bad karma according to SR2 rules).

>>3) More Pooling Around. Do you even use the pool? I
>>know one group (probably more) that don't; instead they
>>burn good karma to do the same things as the pool would.
>

Man that's wacky. I couldn't live without my karma pool.
The last thing that I'd do would burn it permanently unless
I was facing one of those "hand of God" situations. How
do these characters advance their skills if they burn good
karma doing rerolls?

>>4) Just Plain Karma. How much do you typically give
>>out for runs that you make up (I recently bought Eye-
>>Witness and Double Exposure. The karma awards are
>>way out of line with what the GM section says you
>>should get)?
>

In a single session game that ran for about 10 hours
or so (a normal gaming session for us) I'd give anywhere
from 5-10 karma. 5 would be for average play and 10
would be for inspirational "we'll still talk about what you did
in years to come" type play. Needless to say most people
get around 5-6 per session.

>>6) Mmm....foooood..... What should I have for dinner
>>tonight? I was thinking of a Stroganoff type meal, with
>>broccoli, but I'm quite a bad cook.

Satay. Nothing will beat a damn good Satay.

>>8) Canada. Without looking at reference material, I.E.
>>anything at all, who's the current leader of our country,
>>and what's his title (don't cheat...this is a public awareness
>>poll...and no, I haven't a clue who the Australian Prime
>>Minister is)?

I don't know who the PM of Canada is nor do I care.
Two players in my group in Brisbane are actually Canadian
so I could ask them but I won't. If any of them asked me
who the Australian PM was and they were serious about it
I'd probably shoot them to protet their ignorance. We have
as Lady J pointed out the personification of 'small man's
syndrome' as our PM. He too fits the discription that I
previously gave Steve Irwin.....wanker.

For interest's sake one of my Canadian players has developed
the city of Toronto for Shadowrun and given it a huge amount
of detail. If you've ever looked for something a bit different to
Seattle then check out the SR3 Toronto hompage. It's at
http://home.quicknet.com.au/rowdy

>>9) Dice. How many dice do you usually take to a gaming
>>session? And do you take those multi-sided AD&D dice,
>>even though you know you won't need them?

At last count I take 66 d6's to a SR session. I always
use white dice for my skill dice and coloured for any
added pool dice. I strictly enforce this when I GM. I
like to know when people are using their pool. It also
allows me to see at a glance, without asking, just how
much combat pool dice a player has at any given time.

>>10) If you were covered in bugs, what kind of vegetable
>>would you be?
>

A host for a Mantis Spirit.

Manx
timburke@*******.com.au
#950 of 1000

"If horse racing is the sport of Kings then does that
mean that drag racing is the sport of Queens."
- John Laws "The Irreverent Book of Logic"
(another well known Australian wanker......)
Message no. 29
From: NightLife habenir@*****.uc.edu
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 01:46:46 -0500
At 03:46 PM 2/19/99 +1000, you wrote:
>
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

After five it can be a bit of a nuisance. But since I've never believed in
the karma pool I don't use it.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?
>

Nope. I don't use karma pool, but if I did use the kp no meta's have paid a
price abet a low one to me a meta so they don't deserve to get they kp at
half speed. And to question 2 nope again.

>>3) More Pooling Around. Do you even use the pool? I
>>know one group (probably more) that don't; instead they
>>burn good karma to do the same things as the pool would.
>

Nope. That's the best way to handle it.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Anywhere between 4-8. With 10 to 12 for Tinner style adventures if they're
really have a rough go of it.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.

Charbroiled dead animal. Or Italian

>>8) Canada. Without looking at reference material, I.E.
>>anything at all, who's the current leader of our country,
>>and what's his title (don't cheat...this is a public awareness
>>poll...and no, I haven't a clue who the Australian Prime
>>Minister is)?

I'm not from Canada.


>>9) Dice. How many dice do you usually take to a gaming
>>session? And do you take those multi-sided AD&D dice,
>>even though you know you won't need them?

All my regular dice plus let's see 12 cubes of 36 six siders. I tell you
I'm gonna fill that drawer for when Cthulhu makes an appearance.


>10) If you were covered in bugs, what kind of vegetable
>would you be?

Whatever comes in a aluminium can. ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<

Historically, the Germans had a habit of associating the names of objects
with the
sounds they made. In keeping with this tradition when cannons were first
made they
became known as the bum for boom! The first 100- pound bomb was dubbed
"ein lautes Bumm " a loud boom!" After the first atomic bomb was dropped on

Hiroshima, they called the fission device "ein grosses Bumm " or a big loud
boom!"
The next obvious step was the fusion, or H-bomb, which was pronounced
"ein grosses lautes Bumm all ist kaput!"

Paraphrased from "Dust" by Charles Pellegrino
>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 30
From: NightLife habenir@*****.uc.edu
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 01:47:36 -0500
>>10) If you were covered in bugs, what kind of vegetable
>>would you be?
>
>Brussel Sprouts.
>
>(Utterly irrelevant and not-ObSR-fact: Did you know that broccoli enhances
>sperm production in male humans?)
>
>Lady Jestyr

Well that's one vegatable I'm glad I never eat. Can you imagine dozens of
little NightLife's running around I know it scares me. Hmmm......12 kids
all with severe cases of megalomania <shudder>. ;)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<

Historically, the Germans had a habit of associating the names of objects
with the
sounds they made. In keeping with this tradition when cannons were first
made they
became known as the bum for boom! The first 100- pound bomb was dubbed
"ein lautes Bumm " a loud boom!" After the first atomic bomb was dropped on

Hiroshima, they called the fission device "ein grosses Bumm " or a big loud
boom!"
The next obvious step was the fusion, or H-bomb, which was pronounced
"ein grosses lautes Bumm all ist kaput!"

Paraphrased from "Dust" by Charles Pellegrino
>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 31
From: Gurth gurth@******.nl
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 10:47:35 +0100
According to Scott Wheelock, at 11:55 on 18 Feb 99, the word on
the street was...

> 1) Karma Pool. Is there a point where a PC gets too big a
> pool to handle? I.E. they're always succeeding at tasks
> that should be reasonably tough (TN 9-12). If so, how do
> you deal with it?

That point depends on each individual game. In some games, PCs with Karma
Pools of 4 or 5 might be considered very powerful, while in others a KP of
20 only just allows them to survive.

There are numerous ways to prevent players from re-rolling every test they
can. A simple one is to only allow KP use in combat situations -- so no,
you can't use KP to get more successes on that Enchanting test to make
your power focus (10), or the Computer B/R test to program an MPCP-20.

You could also use a rule that says KP is _always_ lost when used, instead
of returning after the "scene" or game session is over. A slight variation
is to only refill KP after every adventure, which cuts down on the amount
of pool available during the adventure, especially if it's a long one.

> 2) Karma Pool Again. Do you follow the rule that meta-
> humans gain karma pool at half the rate as humans? If so,
> do they start out with 2 karma pool, as in 2nd Ed.?

Yes and no, respectively. Metahumans in my game get 1-in-20 Karma Pool,
and start off with 1 point.

> 3) More Pooling Around. Do you even use the pool? I
> know one group (probably more) that don't; instead they
> burn good karma to do the same things as the pool would.

That's a first-edition rule they're probably still holding on to. It _is_
a way to reduce Karma usage, though IMHO it's a bit harsh -- back when I
played first edition, we hardly _ever_ used any Karma for re-rolling tests
unless it was a total necessity (like, when your character would die if
you didn't score a few more successes).

Anyway, yes, I use Karma Pool. The only such ting I've never used is the
second-edition Team Karma Pool, the idea of which I never liked.

> 4) Just Plain Karma. How much do you typically give
> out for runs that you make up (I recently bought Eye-
> Witness and Double Exposure. The karma awards are
> way out of line with what the GM section says you
> should get)?

For home-made runs, I use the guidelines from SRII and SR3 -- one for
survival, one for each mission objective, extra points for roleplaying,
humor, etc. Average awards for adventures are about 5 or 6 points, I
think.

> 5) Karma Fer Sale. Do you use the Cash for Karma
> rule, and vice versa? If so, what do you use as the cost?
> The "upscale campaign" example the SRC uses is kinda
> crazy...1 point for 1000 nuyen...

Nope, I don't use that. 1 point for a thousand bucks is ludicrous -- my
group could have Good Karma in the hundreds that way... _If_ I'd use this,
I'd probably adjust the values to something like 1 point for 25,000 nuyen,
if not more than that.

> 7) Ghouls. A while back, I posted a bunch of questions
> about ghouls. One was never really answered, and maybe
> someone with T:UCAS could help me out. What happens
> with a ghoul PC and cyberware? What's the deal?

Character turned into ghouls get to roll dice for their cyberware; the
number of dice depends on the type of 'ware (alpha-grade gets more than
standard, etc.) and the number of successes indicates how well the stuff
keeps working. If you're realy unlucky, all your cyberware will stop
functioning, while the best you can get (but not with standard-grade
cyberware) is that everything works fine.

> 8) Canada. Without looking at reference material, I.E.
> anything at all, who's the current leader of our country,
> and what's his title (don't cheat...this is a public awareness
> poll...and no, I haven't a clue who the Australian Prime
> Minister is)?

Elisabeth II, with the title being "Queen"? (Although this is not someone
referred to as "his." At least, not usually :)

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

48 (4 packs of 12D6, in white, off-white, green, and black), and no.

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Most likely a rotting one.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There's no such things as a "brown alert," sir.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 32
From: Gurth gurth@******.nl
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 10:47:35 +0100
According to Slipspeed, at 10:21 on 19 Feb 99, the word on
the street was...

> Err... Resisting base 9M is an *ordinary* test??? I can just see it now...

If you're wearing an armor jacket, or even better an armor jacket with
form-fitting armor underneath, your TN drops tremendously...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
There's no such things as a "brown alert," sir.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 33
From: Marc Renouf renouf@********.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 08:22:25 -0500 (EST)
On Thu, 18 Feb 1999, Paul Gettle wrote:

> > Apparently, rumor has it that ghoul PC's will be handled in MitS.
> >Time will tell.
>
> Where did you get this rumor?

Apparently, I pulled it outta my ass. Unfortunately, I got the
wrong whole ("Say what?!?" you say). As has been pointed out, the rumor
is that this is being handled in the new Shadowrun Companion, not MitS.
Got my wires crossed, sorry. :)

Marc
Message no. 34
From: Stuart M. Willis hbiki@****.geocities.com
Subject: Class, turn over your papers and begin.
Date: Sat, 20 Feb 1999 00:49:39 +1100
>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?

Overqualification, baby.

They're hardly going to get anywork cause noone is going to think that they
can afford them; and their reputation is obviously so high that every one
and their hellhound will be out to get them. That's bad news if your a
potential Mr J.

We had/have Karma Pool, but my players never bothered to use it, and i
never bothered to tell them they could. :-)

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?

Yes. No.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?

Depends. I've done some pretty fucked up runs (a Demon just ripped your
Million dollar condo apart by looking at it ) where I've given characters
12 points and more; but that is the upper limit.

>5) Karma Fer Sale.

No.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?

The Australian Prime Minister is John Howard. Please, don't get me started.

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?

Lots.

I don't play AD&D but I have multi sided dice in the same jar; and some
Warhammer 40k Dice too.


s.

---------------------------------------------------------
to err is human. to forgive is not company policy.

egoshrine: http://www.geocities.com/Paris/LeftBank/8905/
ICQ: 4340513
Dangermedia Guild Assassin: http://dangermedia.com
The Net is Not a TV: http://dangermedia.com/nntv/
---------------------------------------------------------
Message no. 35
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 17:43:30 +0100
>Finally, a list of questions the whole family can enjoy...


>1) Karma Pool. Is there a point where a PC gets too big a
>pool to handle? I.E. they're always succeeding at tasks
>that should be reasonably tough (TN 9-12). If so, how do
>you deal with it?
No, there isn't but then again I changed the system a bit.
When my players consult their Karma Pool then the Karma
is actually burned, gone, lost,... no matter how they used it.
This way they always think twice about what they are doing
and how they will do it.

>2) Karma Pool Again. Do you follow the rule that meta-
>humans gain karma pool at half the rate as humans? If so,
>do they start out with 2 karma pool, as in 2nd Ed.?
No, here again I customized the rules a bit. Everyone gets 1/20 of
the earned Karma to put in their or the team's Karma Pool. However
the 1/20 is additional Karma for the Pool and not subtracted
from the earned mana.

>3) More Pooling Around. Do you even use the pool? I
>know one group (probably more) that don't; instead they
>burn good karma to do the same things as the pool would.
I considered this system to, but found the above more appropriate,
otherwise players always have to keep Karma in reserve.

>4) Just Plain Karma. How much do you typically give
>out for runs that you make up (I recently bought Eye-
>Witness and Double Exposure. The karma awards are
>way out of line with what the GM section says you
>should get)?
The usual amount of karma varies from 4 up to 7 depending
on the accomplishments and the roleplay.

>5) Karma Fer Sale. Do you use the Cash for Karma
>rule, and vice versa? If so, what do you use as the cost?
>The "upscale campaign" example the SRC uses is kinda
>crazy...1 point for 1000 nuyen...
No, I don't. I think karma refers to experience and reputation
and therefore cannot be bought.

>6) Mmm....foooood..... What should I have for dinner
>tonight? I was thinking of a Stroganoff type meal, with
>broccoli, but I'm quite a bad cook.
Sorry, got digestive problems when eating broccoli.
I prefer a nice little steak au poivre with a small salad
on the site.

>7) Ghouls. A while back, I posted a bunch of questions
>about ghouls. One was never really answered, and maybe
>someone with T:UCAS could help me out. What happens
>with a ghoul PC and cyberware? What's the deal?
Sorry, I have little experience on Ghouls. I still have a
lot of reading to do though. Until now, I didn't have a ghoul
PC yet.

>8) Canada. Without looking at reference material, I.E.
>anything at all, who's the current leader of our country,
>and what's his title (don't cheat...this is a public awareness
>poll...and no, I haven't a clue who the Australian Prime
>Minister is)?
I have no idea!

>9) Dice. How many dice do you usually take to a gaming
>session? And do you take those multi-sided AD&D dice,
>even though you know you won't need them?
I have about 13 dices fetched in my bag and yes, I also take
the multi-sided dice. Sorry, but they all fit in the same
bag of dice.

>And now, the tenth question on our poll...

>10) If you were covered in bugs, what kind of vegetable
>would you be?
A nice and sweetened carrot.


>All right, class, put down your pencils. Pass in your papers.
>Sign your waivers. Notarize your wills.

>Scott
> ----------------------------------------------------------------
>"Her mother said, 'Kill him, slow at your leisure,'
>Ah, but desperate times call for desperate measures."

> --I'll Believe In You
> The Tragically Hip

>(Bonus question: Heard of these guys?)
No.

Sven ;-)
Message no. 36
From: Barbie LeVile barbie@********.de
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 20:59:30 +0100
Lady Jestyr wrote:
>
>
> Yup. 10 karma pool and the PC is definitely a threat to game balance. 15
> and you have troubles. 20+ and you may as well go home...

Well games are different luckyly, IMO its gets nice after 10...
>

--
Barbie-takes-her-59-KP-and-dives-back-into-hiding

"I'm Pentium of Borg. Precision is irrelevant.
You will be aproximated."
Message no. 37
From: chimerae@***.ie chimerae@***.ie
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 22:55:46 +0000
and thus did Scott Wheelock speak on 18 Feb 99 at 11:55:

[questions about pools]
(Damn, I didn't study for this at all, better make up something
quick :)

Dice pools are the one bit that I always considered to be a pain. I
don't know if it was just in my games, but the thing that slowed down
everything to a crawl were those dice pools. "How many dice shall I
use for attack *ponder*ponder*, four, no five... or four?
*sound of snores coming from the rest*

Okay that's overdoing it but I hate the buggers and rewrote the
combat pool to be defensive only (no choice, so slowdown), got rid of
that team karma thingie, changed the karma pool into a Warhammer FRP
fate point style (not as many points, but they automatically
work and are more powerful), which they maybe would get one of every
other campaign.

> 9) Dice. How many dice do you usually take to a gaming
> session? And do you take those multi-sided AD&D dice,
> even though you know you won't need them?

Twenty, depending on how many the others brought/had at home.

> And now, the tenth question on our poll...
>
> 10) If you were covered in bugs, what kind of vegetable
> would you be?

Brussels Sprouts, everyone hates those so I should be okay.

> All right, class, put down your pencils. Pass in your papers.
> Sign your waivers. Notarize your wills.

*Martin walks out of the room with a "I'm doomed, doomed I tell you!"
look on his face*


Martin Steffens
chimerae@***.ie
Message no. 38
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Class, turn over your papers and begin.
Date: Sat, 20 Feb 1999 11:16:45 +1100
At 20:59 19/02/99 +0100, Barbie LeVile wrote:
>Well games are different luckyly, IMO its gets nice after 10...

I'm with Barbie on this. I find the characters break too easily if their
karma pools are in the single digit range. :-)

Additionally, I refresh karma pools infrequently and keep the players in a
healthy state of paranoia, so they happily fail tests rather than use their
precious karma pools.

>Barbie-takes-her-59-KP-and-dives-back-into-hiding

59! I'm impressed.






Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
Message no. 39
From: Barbie LeVile barbie@********.de
Subject: Class, turn over your papers and begin.
Date: Sat, 20 Feb 1999 02:20:11 +0100
Chris Maxfield wrote:
>

> >Barbie-takes-her-59-KP-and-dives-back-into-hiding
>
> 59! I'm impressed.

Yeah, its a bit low, I burned alot, so around 15 or so, so far.

--
Barbie

"I'm Pentium of Borg. Precision is irrelevant.
You will be aproximated."
Message no. 40
From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 21:03:44 EST
In a message dated 2/18/1999 10:28:13 PM US Eastern Standard Time,
kawaii@********.org writes:

>
> I believe the selling point was ghoul NPCs, not PCs. In bug City(T:UCAS?)
> it had directions for ghoul pcs(second generation, I believe). They
> started out blind or something like that.
>
I would think it would be PC's personally.

-K
Message no. 41
From: Ereskanti@***.com Ereskanti@***.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 21:12:53 EST
In a message dated 2/19/1999 12:57:08 AM US Eastern Standard Time,
jestyr@*******.com.au writes:

>
> (Utterly irrelevant and not-ObSR-fact: Did you know that broccoli enhances
> sperm production in male humans?)

That might explain a few things of someone else I know (NO ONE on the list, I
assure you)

-K
Message no. 42
From: Dvixen dvixen@****.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 18:45:17 -0800
At 03:46 PM 2/19/99 , Lady Jestyr annoyed me by writing:
>>8) Canada. Without looking at reference material, I.E.
>>anything at all, who's the current leader of our country,
>>and what's his title (don't cheat...this is a public awareness
>>poll...and no, I haven't a clue who the Australian Prime
>>Minister is)?

The guy with the funny accent and the half droopy face. ;)

>>9) Dice. How many dice do you usually take to a gaming
>>session? And do you take those multi-sided AD&D dice,
>>even though you know you won't need them?

I live at the gaming session. And NO I'm not counting them. (Paolo would
want to teach me how to do it in Italian. Sheesh)

>>10) If you were covered in bugs, what kind of vegetable
>>would you be?

>Brussel Sprouts.

I was gonna say Broccoli, but given what J says next....

I'll go with Brussel Sprouts too. (Yummy)

>(Utterly irrelevant and not-ObSR-fact: Did you know that broccoli enhances
>sperm production in male humans?)

And Vegemtie! Don't forget Vegemite!

--
Dvixen - dvixen@********.com - dvixen@****.com
Herkimer's Lair http://shadowrun.html.com/hlair FAQs, Fiction and SR Erratas.
(Comments welcomed, flames dropped into the abyss.)
Message no. 43
From: Paul Gettle RunnerPaul@*****.com
Subject: Class, turn over your papers and begin.
Date: Fri, 19 Feb 1999 21:18:20 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 09:03 PM 2/19/99 -0500, Ereskanti@***.com wrote:
>> I believe the selling point was ghoul NPCs, not PCs. In bug
City(T:UCAS?)
>> it had directions for ghoul pcs(second generation, I believe).
They
>> started out blind or something like that.
>>
>I would think it would be PC's personally.

Actually, going back to look at the ad text in Previews, and on FASAs
web site, it _does_ say NPCs. Odd.

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PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
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Message no. 44
From: Patrick Goodman remo@***.net
Subject: Class, turn over your papers and begin.
Date: Sun, 21 Feb 1999 20:01:08 -0600
From: Paul Gettle
Sent: Friday, February 19, 1999 8:18 PM

>>> I believe the selling point was ghoul NPCs, not PCs. In
>>> bug City(T:UCAS?) it had directions for ghoul pcs(second
>>> generation, I believe). They started out blind or something
>>> like that.
>>
>>I would think it would be PC's personally.
>
>Actually, going back to look at the ad text in Previews, and on FASAs
>web site, it _does_ say NPCs. Odd.

With luck, I'll know here shortly. I ordered my copy a few days ago off the
FASA site, so with a little luck we'll get decent mail service to my
Mailboxes Etc. this time around.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 45
From: Steadfast laughingman@*******.de
Subject: Class, turn over your papers and begin.
Date: Thu, 25 Feb 1999 03:35:41 +0100
chimerae@***.ie schrieb:

<snip>
> Okay that's overdoing it but I hate the buggers and rewrote the
> combat pool to be defensive only (no choice, so slowdown), got rid of
> that team karma thingie, changed the karma pool into a Warhammer FRP
> fate point style (not as many points, but they automatically
> work and are more powerful), which they maybe would get one of every
> other campaign.

I love the good old WHFRP, what pleasure did the rerelease to my sick brain!
Annyway, We here use it under special circumstances (aka the time is right,
movie-moves etc.) to accomplish a feat by burning one point out of the Karma
Pool. Note that this is no gurantee to actually succeed at the task but most
of the time it drastically changes the odds to your favor.
<snipp>

--
__________________________________________
---> Steadfast
Selfproclaimed protector of Gerber
BABY's
Mmwahahahahaar...
"I have 'grosse bumm' in my Pocket!
Yes, a real 'GROSSE BUUMM'!"
German translation for Savalette Guardian.
__________________________________________
And so it came to happen that XXX wrote in reply to XXX:

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