From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: Coldhearted Bastards |
Date: | Thu, 16 Jul 1998 14:56:47 -0600 |
/
/ Ok. It seems I was taken out of context and some of my allusions
/ and metaphors were read differently than I interpreted them.
I was wondering about that.
/ Let me attempt to clarify.
[snip]
Agreed :)
/ As a counter point, and in an effort to solve what looks like
/ everyone sees as a problem. How do we get the cold-hearted, "I feel no
/ pain.", AD&D shadowrunners to show a little #@&*ing compassion?
...oi
In my experience (15 years of gaming) it's a matter of maturity on the
part of the player.
I remember when I didn't give a fig about who my character killed or
how (not that I went out of my way to do it, but it was just a game).
Somewhere along the way my playing style matured. Now my characters
have depth and feelings and those with a consciounce worry about the
consequences of their actions.
My suggestion is to lead by example.
And bring up the issue in roleplaying. Have your character react to
the apperant callaousness of the other characters. "Geez. I can't
believe you just killed all those people. Were you born without a
heart or what?" Don't address the players, have your character/NPC
address their character. This way it doesn't appear as if you're
criticizing the player. If you address the player than he can defend
himself and his playing style. If your character addresses the issue
then it gives the player the freedom to run his character however he
wants. And hopefully you'll give the player something to think about.
If all else fails, beat with a stick by bring the issue up among the
players.
-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm