From: | DOC KILROY <KUCLOAK@*******.BITNET> |
---|---|
Subject: | Re: Combat Law of Yesteryear... |
Date: | Thu, 10 Dec 92 06:27:03 CET |
> I found this tidbit in an old tortoise from the early 1990's. I've
> modified some of the lingo to a more 2050's-type vocab.
>
> > MURPHY'S LAWS OF COMBAT
> >
> >1. If the enemy is in range, so are you, chummer.
> >2. Incoming fire has the right of way.
> >3. Don't look conspicuous, it draws fire.
If you are looking for how not to keep you team inconspicuous check
out the thread "RE: Famous last words or Stupid Shadowrun Tricks."
On rec.games.frp.misc.
> >4. There is always a way.
> >5. The easy way is always mined.
> >6. Try to look unimportant, they may be out of ammo.
> >7. REAL Street sams are predictable, it's the amateurs that are dangerous.
> >8. The Corp's invariably attack on two occasions:
> > A. When you're ready for them.
> > B. When you're not ready for them.
> >9. Teamwork is essential, it gives the breeders someone else to shoot at.
> >10. If you can't remember, then the claymore is pointed at you.
> >11. The enemy diversion you have been ignoring will be the main hosing.
> >12. A "sucking chest wound" is nature's way of telling you to slow
down.
> >13. If your attack is going well, you have walked into a fraggin' ambush.
> >14. Never draw fire, it irritates everyone around you.
> >15. Anything you do can get you shot, including nothing.
> >16. Make it tough enough for the enemy to get in and you will not be able to
> > get out.
> >17. Never share a foxhole with anyone braver than yourself.
> >18. If you're short of everything but the enemy, you are in the DMZ.
> >19. When you have secured an area, don't forget to tell the enemy.
> >20. (My personal favorite) Never forget that your weapon is made by the lowe
st
> > Corp-bidder.
>
> ---Dsuri [13:53:29/09-DEC-2053]
--
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Invincibility depends on one's self; kucloak@*****.cc.ukans.edu
The enemy's vulnerability on him. bkreed@*****.cc.ukans.edu
--Sun Tzu Bryan Kennedy Reed
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