From: | "Normal is a reference point... not a goal" |
---|---|
Subject: | Combat Laws of Yesteryear... |
Date: | Wed, 9 Dec 92 13:54:00 EST |
modified some of the lingo to a more 2050's-type vocab.
> MURPHY'S LAWS OF COMBAT
>
>1. If the enemy is in range, so are you, chummer.
>2. Incoming fire has the right of way.
>3. Don't look conspicuous, it draws fire.
>4. There is always a way.
>5. The easy way is always mined.
>6. Try to look unimportant, they may be out of ammo.
>7. REAL Street sams are predictable, it's the amateurs that are dangerous.
>8. The Corp's invariably attack on two occasions:
> A. When you're ready for them.
> B. When you're not ready for them.
>9. Teamwork is essential, it gives the breeders someone else to shoot at.
>10. If you can't remember, then the claymore is pointed at you.
>11. The enemy diversion you have been ignoring will be the main hosing.
>12. A "sucking chest wound" is nature's way of telling you to slow down.
>13. If your attack is going well, you have walked into a fraggin' ambush.
>14. Never draw fire, it irritates everyone around you.
>15. Anything you do can get you shot, including nothing.
>16. Make it tough enough for the enemy to get in and you will not be able to
> get out.
>17. Never share a foxhole with anyone braver than yourself.
>18. If you're short of everything but the enemy, you are in the DMZ.
>19. When you have secured an area, don't forget to tell the enemy.
>20. (My personal favorite) Never forget that your weapon is made by the lowest
> Corp-bidder.
---Dsuri [13:53:29/09-DEC-2053]