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Message no. 1
From: abortion_engine abortion_engine@*******.com
Subject: Combat Mage
Date: Fri, 6 Aug 1999 01:30:30 -0400
Ah, roleplaying-wise, wouldn't you get tired of bleeding out your ears four
times a day? It'd make me pick up a gun and just shoot people. (Actually,
it'd make me get the hell out of combat for the rest of my life, but aren't
all these characters a little screwy in the head?)

Why is everyone's last move to duck for cover? Do the NPC's somehow know
she's about to cast some spell of death? How? When spellcasting requires no
movement, no vocalization, how do they know to duck?

What the hell is a sustained bonded focus? Is this some SR3 thing?

How fast are they going when they hit the barrier? That'll tell you what the
damage is. The rules are in the main book for barrier damage at speed.

There are a lot of questions when it comes to barriers. When it comes down
to it--I can opine all day, but it won't do much good--the real rulings
should come from your GM on issues like that. My call: no bashing, no
moving.

Damaging manipulations should pierce physical barriers, unless physical
barriers stop heat and light. After all, what else is a Flame Bomb? What is
the significant physical component of a damaging manipulation spell?

Just my opinions, as always.
Message no. 2
From: Angelkiller 404 angelkiller404@**********.com
Subject: Combat Mage
Date: Fri, 6 Aug 1999 01:42:00 -0400
>Ah, roleplaying-wise, wouldn't you get tired of bleeding out your
ears four
>times a day? It'd make me pick up a gun and just shoot people.
(Actually,
>it'd make me get the hell out of combat for the rest of my life, but
aren't
>all these characters a little screwy in the head?)


Well, Sexbomb likes blowing things up, but yeah, she *is* a little
screwy in the head...she's sort of a loonie munchkin (did I mention
that?).

>Why is everyone's last move to duck for cover? Do the NPC's somehow
know
>she's about to cast some spell of death? How? When spellcasting
requires no
>movement, no vocalization, how do they know to duck?


Well, just the PCs, they're almost used to this by now. Actually,
it's a manuever they practice daily called, "get out of the way, it's
Sexbomb's turn!" The NPCs? Unless they're mages, hell no. But
elementals and spirits do tend to run for cover, regardless of whose
side they're on. When a mage sees his Force 6 fire elemental suddenly
cut and run like a hooker who's stolen her pimp's money, it's probably
time to go somewhere safe...

>What the hell is a sustained bonded focus? Is this some SR3 thing?


Yep, BSFs are most definitely SR3.

-----
AK404

http://mindspring.com/~angelkiller404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"There are hardly any excesses of the most crazed psychopath that
cannot easily be duplicated by a normal kindly family man who just
comes in to work every day and has a job to do."
Message no. 3
From: Chris Maxfield cmaxfiel@****.org.au
Subject: Combat Mage
Date: Fri, 06 Aug 1999 20:21:41 +1000
At 01:30 6/08/99 -0400, abortion_engine wrote:
>Damaging manipulations should pierce physical barriers, unless physical
>barriers stop heat and light. After all, what else is a Flame Bomb? What is
>the significant physical component of a damaging manipulation spell?

The secondary effects of the fireball (your heat & light) should affect the
person behind the barrier but no the direct consuming flame. A Physical
Barrier stops the primary element - fire/acid/air/sand/etc and so stops
elemental manipulations. Of course if the force of the spell exceeds the
force of the barrier, then the spell keeps on going.


Chris

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