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Message no. 1
From: DAVID M GIRARDOT <dmg5@***.CC.LEHIGH.EDU>
Subject: Combat Microswarms
Date: Fri, 24 Jun 1994 22:37:28 -0400
Here is something I've been working on. It's rough yet, and I'm not
sure about the money or essence costs ... but you get the idea. You
can keep any spelling errors you find. :)

Combat Microswarms

The combat microswarms were developed out of a defunct TAM&M nanotechnology
project. The scientists at TAM&M had devised a system of remote-controlled
micro-minature robots and was working on practical applications when the
funding ran out. The military picked up the slack and the result was
an advanced prototype which made use of the latest sensors, expert systems,
and antigrav technology. Called "microswarm", or more conventionally,
"bees" these robots appear to be a small (1M) cloud of irridescent
bee-bees floating in mid-air.

They receive broadcast power and commands from a remote-unit that can
be implanted in the body. The Remote Control Rig (RCR) sends basic
commands to the swarm. Each "bee" in the swarm has its own independent
processor that interprets the commands and acts on them, based on
information given it by its sensors as well. The "bees" also transmit
back to the RCR a wealth of sensory data across the entire electromagnetic
spectrum. When implanted in a human, the RCR can generate output fed
into a display link, smartlink, encephalon, recorder, etc. The RCR's output
is particularly useful for an orientation system. The "bees" allow
an extremely accurate and instantaneous map of the surrounding area.

Microswarms have a wide-range of uses but the army's prototypes
were developed specifically for combat. The combat microswarms, or
"killer bees" are tremendously effective for covert assault
operations.

Bees are deployed from a pod carried by the user, or built into
a cyberlimb. (A pod consists of backup systems and repair facilities
necessary to recharge the bees between uses. They weigh about a
kilogram and can come in a variety of shapes). Once deployed, a
typical microswarm can cover an area about 50M in diameter. There
are approximately 1 thousand bees in a swarm. Each bee can "cover"
an area about 1M in diameter, but their practical range is about 75M
from the RCR so they are designed to stay within the "green zone".
Bees falling out of range will quickly fail as their onboard batteries
carry only about 3 seconds of charge.

The link between the bees and their RCR is typically broadcast radio
or infared (scrambled) though there are at least a few prototype
units who employ microwave or satellite uplink type systems. All
microswarms are capable of adjusting communication frequencies
dynamically to avoid problems.

Bees are only clearly visible from a distance ... appearing as a cloud
of mist. Up close they are all but invisible except to electronic
imagers. (Think of them as hypersonic gnats). They're antigrav
systems can move them at great velocities for short distances and
a basic brownian motion is built into their motive control systems.
They are extremely difficult to "hit" (+6 to target numbers) because
they will actively avoid collisions. Furthermore, their antigrav units
cause a sort of repulsor field that absorbs the energy of most impacts,
greatly lessening it. The chance of a bee getting hit by a projectile
weapon or bullet is well nigh zero.

The combat effects of bees are considerable. A microswarm adds
its rating to all perception tests made by the user. Furthermore,
they add one-half their rating to all combat success tests when
combined with a smartlink. Any user with a smartlink AND an orientation
system gets the further advantage of getting half the swarms rating
in extra dice when firing upon multiple targets.

Bees are particularly prone to flame or concussive energy. In either
case, the +6 target number penalty does not apply and the bees in
the effected area will be destroyed. (Figure 5 bees destroyed per
meter of area).

For this reason, a microswarm user will typically have at least one
"backup" pod of replacement bees (purchased at 50% the cost of the
first).

Combat Microswarms "Killer Bees"


The swarms themselves cost no essence (they are external) and
cost $150,000. The "pod" costs .5 essence if installed internally
(nothing if inside a cyberlimb) and costs an additional $50,000.
Backup swarms can be purchased for $125,000 (including pod).

The RCR unit has an essence cost of 1.5 times rating, $75,000 times
rating. The RCR unit is INCOMPATIBLE with cranial deck systems
and vehicle control rigs.

Microswarms may operate for up to 10 minutes times their rating before
needing a recharge period in their pod. The recharge period is
equivalent to 10 times the period they were in operation. If bees
are not fully recharged they operate at half-efficiency (1/2
game effects).






-- David




---David M Girardot-----dmg5@***.cc.lehigh.edu---dmg@**.com---dmg5@******.edu-
------Staff Documentation: CorNet Ltd---Freelance Consulting------------------
---EdTech: Lehigh University------Residence: Easton, Pa-----------------------
------"My opinions are my own, even when they don't make any sense."----------
Message no. 2
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Combat Microswarms
Date: Sat, 25 Jun 1994 13:01:53 +1000
David writes about "bees"

I dont know how useful they would be for covert operations, as with all that
broadcasting going on, anyone with a passive or active detector will
probably pick you up like a red hot volcano. Other wise they sound
particularily nasty. How would one integrate them with a tac computer? Quite
well I'd imagine :-) Smartgun bonuses? I feel itt would be more like the
bonuses a tac computer gives you, ie extra dice, rather than a lower target
number.

Damion
Message no. 3
From: "Robert A. Hayden" <hayden@******.MANKATO.MSUS.EDU>
Subject: Re: Combat Microswarms
Date: Fri, 24 Jun 1994 23:11:25 +0100
On Fri, 24 Jun 1994, DAVID M GIRARDOT wrote:

> expert systems,

Expert systems are no easy thing, and are actually pretty hefty?

> and antigrav technology.

ANTI-GRAV!!!!?!!???!

> Called "microswarm", or more conventionally,
> "bees" these robots appear to be a small (1M) cloud of irridescent
> bee-bees floating in mid-air.

Didn't I see this in an X-Files episode? :)

[rest munched]

Uh, sorry, _I_ think you've pushed the tech a bit too far with this.

____ Robert A. Hayden <=> hayden@******.mankato.msus.edu
\ /__ -=-=-=-=- <=> -=-=-=-=-
\/ / Finger for Geek Code Info <=> I do not necessarily speak for the
\/ Finger for PGP Public Key <=> City of Mankato or Blue Earth County
-=-=-=-=-=-=-=-
(GEEK CODE 1.0.1) GAT d- -p+(---) c++(++++) l++ u++ e+/* m++(*)@ s-/++
n-(---) h+(*) f+ g+ w++ t++ r++ y+(*)
Message no. 4
From: Adam Getchell <acgetche@****.UCDAVIS.EDU>
Subject: Re: Combat Microswarms
Date: Sat, 25 Jun 1994 00:04:30 -0700
Nice idea, but *antigravity*? Repulsor fields?
I suppose I'd rather use some sort of mass-cast/quickened spell
to achieve the same effect, and break the laws of physics with magic, but
to each their own.
Unless they're made of *negative* matter. Of course that would
be so prohibitively expensive, assuming you could find any.
(Note I said *negative* matter, not *antimatter*. Read
_Timemaster_ by Robert Forward if you want a description of its physical
properties, or else read "Negative Matter Propulsion." in the _Journal of
Propulsion and Power_ 5, no. 1 (January-February 1990): 28-37)

+-------------+---------------------------------------------------------------+
|Adam Getchell|acgetche@****.engr.ucdavis.edu | ez000270@*******.ucdavis.edu |
| acgetchell |"Invincibility is in oneself, vulnerability is in the opponent"|
+-------------+---------------------------------------------------------------+
Message no. 5
From: Doctor Doom <jch8169@*******.TAMU.EDU>
Subject: Re: Combat Microswarms
Date: Sat, 25 Jun 1994 19:38:19 -0500
Von Herrn Girardot:

> The combat microswarms were developed out of a defunct TAM&M nanotechnology
^^^^^
> project. The scientists at TAM&M had devised a system of remote-controlled
^^^^^

I truly /must/ draw attention to this error, even if said commentary
precedes any response to the material and proposal contained within the
rest of the posting:

If it is your intention to make a reference to my fair institution, it is
properly designated Texas A&M&M (not TA&M&M, and certainly not TAM&M),
which, of course stands for

Texas Agricultural & Mechanical & Metaphysical University.

I am well cognizant of the fact that that the manual claims that the
final &M stands for "& Magic"; however, knowing this institution as I
do, both in the Historical and contemporary sense, I do not believe it
would not opt for so mundane handle as is suggested.

I submit that ANY university which refers to its Physical Education program
as Kinesiology and collects "Undeclared Major" students into their own
college termed General Studies, would select a more /interesting/ handle.

On a similar vein, MIT&M, to my mind, would be far better termed

Massachusetts Institute of Technology & Thaumaturgy.

Naturally, I apologize for what might be perceived by others as an apparent
waste of bandwidth, but this is a matter of collegiate pride.


Colonel Count von Hohenzollern und von Doom, DMSc, DSc, PhD.

Doom Technologies & Weapon Systems -- Dark Thought Publications
>>> Working on solutions best left in the dark.
<<<
[ Doctor Doom : jch8169@*******.tamu.edu ]
^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^
"Attack, attack, and when in doubt, ATTACK!" -- Frederick the Great of Prussia
Message no. 6
From: Tyger09@***.COM
Subject: Re: Combat Microswarms
Date: Sun, 26 Jun 1994 06:54:11 EDT
Seen it before.

About 3 years ago a gamer of mine wanted to do something a lot like this,
(Actually, it's almost EXACTALLY like this!) And, well, I had some
fundamental problems. Like making little metal bees fly in an organised
manner, and getting the little servos going...

Come to thinking of it, he wanted these little things to carry some
neurotoxin, enough that if you get 'swarmed' that they would 'sting' you
enough and you'd die. Pleasant. He also wanted a limited AI in the things
so they's also have Id Friend / Foe systems, and a lot of other junk.

We spent five hours arguing (5 hours, BTW, in whicxh these people didn't get
to game...) and eventually I told him 'no', and he threw a desk at me and
left.

Most annoying.

But, it's a good idea, just a bit too farfetched.

-Tyger

******************************************************************
! |\ /| ! Tyger (Available on "Tyger09@***.com", and a !
! (I)_(I) ! few other locations as well.) !
! --- \ / --- ! Paintball, Pinball, and driving around the state !
! --- | --- ! of confusion without a licence. !
! \___/ \___/ !***************************************************
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(Farfetched coming from the guy who wrote SHADOWFURRY? Yeesh!)
Message no. 7
From: DAVID M GIRARDOT <dmg5@***.CC.LEHIGH.EDU>
Subject: Re: Combat Microswarms
Date: Tue, 28 Jun 1994 22:48:33 -0400
On Fri, 24 Jun 1994, Robert A. Hayden wrote:

> On Fri, 24 Jun 1994, DAVID M GIRARDOT wrote:
>
> Expert systems are no easy thing, and are actually pretty hefty?

Most of the "expert system" electronics go into the host unit. The
remote bees have enough electronics to do very basic stuff on their
own...

>
> > and antigrav technology.
>
> ANTI-GRAV!!!!?!!???!

Yeah. I wondered about this myself. :) I think you'd need a much higher
tech level that 2053 allows -- but perhaps antigrav is acceptable in
the prototype sense. Or you could say they work via magic or something.
*shrug*

> Uh, sorry, _I_ think you've pushed the tech a bit too far with this.

Well, it seems that you could do a lower-tech variation of the swarms
using other forms of airborne surveilance (sp?). My original idea
was of a system making use of satellites or cat's eye type aircraft
who would provide sensor data to the commando-mounted unit. But I decided
the "swarms" could get much better coverage of an area. Plus, its not
always conveniant to have Landsat or a Cat's Eye overfly the area you
are going into... :)

In any case, I had envisioned the microswarms as something the wily
GM could work into the campaign as a bit of interesting opposition
or as a plot point. Not something I would want to give my players...
:)

-- David


---David M Girardot-----dmg5@***.cc.lehigh.edu---dmg@**.com---dmg5@******.edu-
------Staff Documentation: CorNet Ltd---Freelance Consulting------------------
---EdTech: Lehigh University------Residence: Easton, Pa-----------------------
------"My opinions are my own, even when they don't make any sense."----------

Further Reading

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