From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Combat Pool and BF/FA |
Date: | Fri, 3 Oct 1997 12:35:43 -0600 |
completely dodge burst and full-auto weapons fire.
For every three rounds fired add +1 to the resistance TN for *combat
pool dice only*.
Sam is shot at by a ganger (a three round burst). The ganger roles 2
successes. Sam has five points of balistic armor. The power/damage
after the burst is a 9S. Sam roles his 4 body dice against a 4
(9-5), and 4 combat pool dice vs a 5 (9-5+1). As per the rules of
Sam's successes are applied towards staging down the damage. As per
the rules if the number of successes gained from Sam's combat pool dice
exceed the ganger's successes the attack is evaded.
Okay, now what's wrong with this idea :)
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."