From: | Justin Pinnow <vanyel@*******.NET> |
---|---|
Subject: | Re: Combat Pool (Dodging) |
Date: | Wed, 1 Oct 1997 07:56:55 -0400 |
the very last couple of lines):
When a PC is aware of a forthcoming attack, he has two options. The first
would be to attempt to Dodge the attack. This is done by rolling any
number of available Combat Pool dice versus a base TN of 4. Wound
modifiers apply to this TN, as well as some other situational modifiers.
Some of these are: being bound, sitting or laying down, being prone, and
dodging within a small enclosure. In the case of these other situational
modifiers, I may reduce the amount of Combat Pool dice that may be used
rather than increasing the TN. This is entirely GM discretion. Vision
modifiers do not apply to dodge success tests. However, Dodging may result
in a potentially damaging situation if the Dodge attempt is botched. If
this option is taken, no Combat Pool dice may be used to augment the Damage
Resistance test.
The second option would be for the PC to make a Damage Resistance test in
the following fashion: he would roll his Body plus any number of available
Combat Pool dice versus a TN equal to the Power of the attack minus any
appropriate armor. If the number of successes generated by the Combat Pool
dice alone are enough to reduce the attacker's number of successes to -1
then the attack was successfully Dodged and no damage is taken, nor is any
armor degraded. Otherwise, the PC must stage the damage down as per the
normal rules. If he manages to stage the damage down to nothing, no damage
is taken but there may be some superficial cuts, bruises, tears in
clothing, etc. To add to the cinematic feel of the game, any attack that
is successfully Dodged using only Combat Pool dice causes no change to the
target's clothing or body (i.e. they don't wrinkle their suit or acquire
any superficial cuts, etc.). When using this option, two different colors
of dice need to be used (one for the attribute and one for the Combat Pool
dice).
That should hopefully clear up some of how the Combat Pool dice are used
for Dodging.
Justin :)