From: | Fade <runefo@***.UIO.NO> |
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Subject: | Combat pool refreshes per turn? |
Date: | Tue, 27 Oct 1998 02:47:21 +0000 |
time, I noticed, on dice pools, that they only refresh at the start
of a turn.
THAT is a change I'm not sure I'm happy about. IMHO it reduces combat
pool from a 'stance choice', of how aggressive/defensive the
character is, to an 'emergency bonus' similar to karma pool, but
refreshes more often. It has the advantage of reducing the advantage
of 'fast' characters, which is probably why it was introduced. I'm
not entirely sure I'll use this rule or stick to the old
initiative/cpool house rules we used.
Any other thoughts on this one?
Regards,
--
Fade
And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost